Change .sky file and CP is unspawnable
Posted: Fri Mar 11, 2011 7:50 pm
Hello GameToasters, I need your help. I have two questions...
1) In my map, at a ways away from the buildings, they will fade out and become a white silhouette, as if there was fog. I found in several places that there's something I can change in my .sky file that'll fix the problem, but I'm not sure what. Here's my .sky file:
2) I added a fifth CP on my map, and it works except for one thing: you can't spawn from it. It's capturable, it shows up on the map, but you can't select it on the spawn screen. Which, as can imagine, is a bit of a problem. 
If anyone could help me, that'd be great.
EDIT:
Silly me, I mistyped "spawn" as "spwan" in ZE. Now I'm embarrassed. However, I still need help with the sky.
EDIT 2:
Okay after futher searching, I was able to solve my problem. This thread can be closed.
1) In my map, at a ways away from the buildings, they will fade out and become a white silhouette, as if there was fog. I found in several places that there's something I can change in my .sky file that'll fix the problem, but I'm not sure what. Here's my .sky file:
Hidden/Spoiler:
If anyone could help me, that'd be great.
EDIT:
Silly me, I mistyped "spawn" as "spwan" in ZE. Now I'm embarrassed. However, I still need help with the sky.
EDIT 2:
Okay after futher searching, I was able to solve my problem. This thread can be closed.