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Error with ZeroEditor [Solved]
Posted: Tue Feb 12, 2008 10:58 am
by ShadowChaos
I have followed the included instruction in making the world with munge but when I get to the part where you use zeroeditor the logo comes up and then it crashe showing a windows xp error of " zeroeditor has encountered a problem and needs to cles. when I cleck detailed error I get this
AppName: zeroeditor.exe AppVer: 0.0.0.0 ModName: zeroeditor.exe ModVer: 0.0.0.0 Offset: 0016b370"
I have install the mod pack to thew default c drive and battle front II. the pack recognized where the game was located and I could make a world but not get to zero editor..
please help. If you need more info please ask me.
Re: error with zeroeditor
Posted: Tue Feb 12, 2008 1:36 pm
by da_great_ghost
Are you using vista? if you are then there is a thread on how to fix that
otherwise your computer might not be good enough to run ZE
Re: error with zeroeditor
Posted: Tue Feb 12, 2008 2:21 pm
by ShadowChaos
No I'm on an XP pro. And I have 2 GB of ddr2 memory the OCZ edition...lol..But isn't that good enough?
Re: error with zeroeditor
Posted: Tue Feb 12, 2008 3:34 pm
by Teancum
What graphics card to you have?
Re: error with zeroeditor
Posted: Tue Feb 12, 2008 3:38 pm
by da_great_ghost
Are you useing a laptop?
Re: error with zeroeditor
Posted: Tue Feb 12, 2008 10:38 pm
by ShadowChaos
no to that laptop. I am using a good pc and sortof to the graphics card I am using an integrated card...but I will be getting a good graphics card soon.
Re: error with zeroeditor
Posted: Tue Feb 12, 2008 11:18 pm
by Teancum
The integrated video is more than likely your problem. Use a program called 3Danalyze to 'cheat' around that.
Re: error with zeroeditor
Posted: Wed Feb 13, 2008 11:27 am
by ShadowChaos
yes It worked thank you! at least I got it to launch but the ground and other object are just showing up as nothing and the ground is blue with white sky...what settings should I put 3danalyze on to fix this?
Re: error with zeroeditor
Posted: Sat Mar 08, 2008 5:12 pm
by elfie
that is always how it is. the part near the ground will always be blue with white sky when you are using default sky files.