Page 21 of 38

Posted: Fri Apr 07, 2006 2:31 am
by Stager00
Thanks for the feedback. The infinate re-enforcements were for testing purposes only...they will go back to about 2000 in next release.

Posted: Fri Apr 07, 2006 3:30 am
by Unknown
cool

lol by the way i tried hosting this map online and when the map loaded bf2 crashed to my desktop.

Posted: Fri Apr 07, 2006 4:51 am
by Guest
Unknown
remove some maps from your addon folder.

Posted: Fri Apr 07, 2006 7:29 am
by Aksel3
So..Umh..Stager00 Is Aayla Secura going to be there?

Posted: Fri Apr 07, 2006 8:39 am
by Stager00
She will be on the battlefield...but not playable.

Posted: Fri Apr 07, 2006 12:50 pm
by Aksel3
Why not?

Posted: Fri Apr 07, 2006 1:29 pm
by Wadi
the republic already have enough playable heroes.

Posted: Fri Apr 07, 2006 1:45 pm
by Stager00
Thats right. Im actually one-slot short on CIS side..simply because they dont have enough Heros.

Posted: Fri Apr 07, 2006 1:50 pm
by Guest
Stager00
offtop: tell more about Utapau xl map?

Posted: Fri Apr 07, 2006 2:11 pm
by Stager00
Utapau is going to be a landing assault. Each dock has a gunship spawned and you fight your way into the complex from there...not already in the streets and such. Theres a platform on the other side of the hole with a fleet to begin as well. Animated gunships come in at intervals and attack for effect. The terrain inside the sinkhole spirals downward to an ultimate bottom, where theres water(like the movie)..where the fighting will take place as well. Im thinking about doing an "order 66" type thing after a certain number of cp's are taken...the Clones turn on you...but still looking into that. Of course...it contains massive troop counts in confined spaces...AI heros...etc.

Posted: Fri Apr 07, 2006 2:30 pm
by Wadi
If I were you, I would decrease the amount of units on the field and just leave it with a massive reinforcement count. Have it so there are plenty of units to cover all areas, but no big ugly clusters. When you see a whole heap of droids in the center of Geonosis, for example, it doesn't look nearly as pelasing to the eye as when they are slightly more spread out. Maybe if you use slightly more units then on normal XL mode...not for lag purposes, this map runs fine for me, but for appearances and gameplay. Same goes for Utapau...

Posted: Fri Apr 07, 2006 2:32 pm
by Stager00
Acklay now..

Image

350+ Units look like this...Everyone meets in the middle...

Image

Hard to stay airborne...

Image

Posted: Fri Apr 07, 2006 2:35 pm
by Foo4Everlong
Stager00, that Utapau sounds A-mazing!!!! After playing Geonosis Offensive last night and being completely in awe, I can't wait for Utapau. You said that it could possibly be available this weekend???? I really hope so. Plus, after seeing your screenshots with the different levels (or what seemed to be different levels), and all the ships flying through the sinkhole looks absolutely nuts. And we will be able to fly some of these ships, right? It really looks amazing. Besides the Invisible Hand and maybe the Republic Senate release, this is THE MAP I'm most excited about. Can't wait for it! Being impatient is my curse. Thanks for the updates. Later

Posted: Fri Apr 07, 2006 2:37 pm
by Stager00
Ive sort of done that for v1.7 Ive actually upped the unit count...but spread their spawns out further..to cover more of the field...and added some extra CP's to disperse their objectives.

Posted: Fri Apr 07, 2006 3:24 pm
by [Matt_Man]
I have a problem with a white haze on the map. In your screenshots, looking down from the ships you can see the feild below, however on mine its just white fog until you get right over the field. I know someone mentioned having this problem earlier but no one went in depth about it. Is there a way to fix it?

Posted: Fri Apr 07, 2006 3:29 pm
by Stager00
Turn your view distance up on your game options.

Posted: Fri Apr 07, 2006 3:30 pm
by Wraith5
increase your view/lod distance in your video options, if you have a relatively good computer it should not slow down.

Posted: Fri Apr 07, 2006 3:38 pm
by Teancum
Okay, so I played it for the first time today, and It's amazing, just as other people are saying.

My two cents? Color fill the terrain with a bit more orange to match the spires. If your terrain is to dark, try this trick:

1-Select your light, copy down all color values on paper or Windows notepad
2-Set all values to 255
3-Hit 'image', 'burn terrain'
4-Replace all of the 255s with your original values.

Posted: Fri Apr 07, 2006 3:43 pm
by Stager00
okay.Ill try that...Thanks!

1.7 is for the most part complete...just some little things im working out.

For example...multiplayer the battle is bias towards REP..where in instant action is is equal. Trying to figure out why the AI act different in multi than in single player.

Posted: Fri Apr 07, 2006 5:13 pm
by Wadi
Stager00 wrote:Ive sort of done that for v1.7 Ive actually upped the unit count...but spread their spawns out further..to cover more of the field...and added some extra CP's to disperse their objectives.
that sounds goooood. at it fully merits the extra o's.