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Unit didn't work, map crashed, whats wrong?

Posted: Sat Sep 15, 2007 9:21 pm
by aragorn12712
This is the Programmer build log thingy

Code: Select all

Opened logfile BFront2.log  2007-09-15 2114
ingame stream    movies\crawl.mvs

Message Severity: 2
.\Memory\RedMemory.cpp(634)
Allocating 410680 bytes attempt failed - no free blocks left in Heap 5 (Runtime)

Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating 410680 bytes failed - no free blocks left in Heap 5 (Runtime)
What's it for?

Re: Unit didn't work, map crashed, whats wrong?

Posted: Sun Sep 16, 2007 10:45 am
by somen00b
You ran out of memory. You could have too much stuff in your map or you could have set a memory pool to a negative number. Negative memory pools with crash your map, so will too much stuff. More info can be found on the bfront2 log errors explained thread.