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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sun Aug 30, 2009 8:14 pm
by [RDH]Zerted
Since you're doing pack stuff, I'll assume you are using an OncharacterDeath and manually creating the weapon objects when dropping them. That is compared to using the ODF property DropItemClass. Someone once said that that property didn't work... Did you try it using the property first?

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sun Aug 30, 2009 8:25 pm
by Maveritchell
[RDH]Zerted wrote:Since you're doing pack stuff, I'll assume you are using an OncharacterDeath and manually creating the weapon objects when dropping them. That is compared to using the ODF property DropItemClass. Someone once said that that property didn't work... Did you try it using the property first?
No, that part is all odf work. The items dropped are flags.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sun Aug 30, 2009 8:49 pm
by [RDH]Zerted
Oh, can you carry multiple flags?

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sun Aug 30, 2009 8:55 pm
by Maveritchell
No. When the user picks up a flag I kill it.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Mon Aug 31, 2009 5:03 pm
by Ping
Darth Lampost wrote:I've only encountered Bakura when I read 'The Truce at Bakura', and this is nothing like how I imagined, but is still brilliant.
I've only seen Bakura in Force Heretic II, and from that, it looks like how I imagined, except I expected it to be a bit more sunnier. And since I read Force Heretic II in New York, now whenver I think of Bakura, I think of NYC. I find that very ironic.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Mon Aug 31, 2009 5:12 pm
by Maveritchell
Ping wrote:
Darth Lampost wrote:I've only encountered Bakura when I read 'The Truce at Bakura', and this is nothing like how I imagined, but is still brilliant.
I've only seen Bakura in Force Heretic II, and from that, it looks like how I imagined, except I expected it to be a bit more sunnier. And since I read Force Heretic II in New York, now whenver I think of Bakura, I think of NYC. I find that very ironic.
The sky is based on visual references of JKA, which had a Bakura level, but the design is based on the two "attempts" I made at a Bakura level before (coincidentally, the Bakura level in JKA also involves a dormant volcano, but I hadn't played JKA or heard of the level when I originally designed this).

You can see my past designs (and take a laugh at them too) in these threads:
http://www.gametoast.com/forums/viewtop ... =29&t=6583
http://www.gametoast.com/forums/viewtop ... 29&t=10157

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Mon Aug 31, 2009 5:23 pm
by Ping
Maveritchell wrote:
Ping wrote:
Darth Lampost wrote:I've only encountered Bakura when I read 'The Truce at Bakura', and this is nothing like how I imagined, but is still brilliant.
I've only seen Bakura in Force Heretic II, and from that, it looks like how I imagined, except I expected it to be a bit more sunnier. And since I read Force Heretic II in New York, now whenver I think of Bakura, I think of NYC. I find that very ironic.
The sky is based on visual references of JKA, which had a Bakura level, but the design is based on the two "attempts" I made at a Bakura level before (coincidentally, the Bakura level in JKA also involves a dormant volcano, but I hadn't played JKA or heard of the level when I originally designed this).

You can see my past designs (and take a laugh at them too) in these threads:
http://www.gametoast.com/forums/viewtop ... =29&t=6583
http://www.gametoast.com/forums/viewtop ... 29&t=10157
Actually, that's not bad for a first map. And I forgot about the Bakura level in JKA. In my opinion, the JKA Bakura doesn't look anything like the Bakura in the books, but then again, the whole level is confined to just one big facility.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Mon Aug 31, 2009 7:16 pm
by Master of Stickmen
Wow, Mav's first map WIP. That has some serious historical sigificance for GT :P .

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Mon Aug 31, 2009 7:20 pm
by Darth_Squoobus
You can see my past designs (and take a laugh at them too) in these threads:
http://www.gametoast.com/forums/viewtop ... =29&t=6583
http://www.gametoast.com/forums/viewtop ... 29&t=10157
Kinda reminds me of my failed first map, "Beagle".

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Wed Sep 02, 2009 5:50 am
by Darth Lampost
Laugh at them? That (alpha) is a great first map!

Off topic: Yeah, I wasn't sure what it was until I did a quick check. Looks a bit odd though, even if it is in the desert.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Mon Sep 07, 2009 11:49 pm
by B-1Burt
Awesome, reminds me of your "Pick-upable Weapons" that youy had. But this surpasses that by a long shot, I'm very impressed. It's really funny to look at your first map post and see where you are now. Can't wait man, really. :thumbs:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Sep 12, 2009 4:36 pm
by Maveritchell
More screenshots, still working on exterior stuff, but at this point all that's really left is the scripting on the outside. Hopefully soon I will be able to start showing more of the inside of the volcano:
Hidden/Spoiler:
Image
Image
Image
Image
Image

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Sep 12, 2009 4:43 pm
by kinetosimpetus
Looks good, what weapon is this?
Hidden/Spoiler:
Image

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Sep 12, 2009 4:45 pm
by Maveritchell
kinetosimpetus wrote:Looks good, what weapon is this?
Hidden/Spoiler:
Image
ARC Caster - most of the weapons will be straight from Dark Times, since I like the way those weapons work. They will all use ammo, though, (because here it makes sense as a gameplay feature) and there will be more variety in weapon types too.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Sep 12, 2009 4:48 pm
by Nova Hawk
Wow, Mav those screenies are pretty impressive.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Sep 12, 2009 5:09 pm
by Nihillo
That's a cool ship interior (first picture).

Wow, this map doesn't look like your first Bakura at all! The island's shape and structure appears to be similar, but nothing else looks the same.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Sep 12, 2009 5:18 pm
by Null_1138
Bakura is full of win and awesome. I can't wait to play it.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Sep 12, 2009 8:54 pm
by Fierfek
Looking good, Mav!!
And a question - who is Vace Thermill modeled after? He isn't a Star Wars character, is he?

And about that first Bakura map.....
Haha, funny to look at how you've improved (several parsecs worth).
And about the history of Gametost, I posted this a couple of months ago:
http://www.gametoast.com/forums/viewtop ... =6&t=19642
So I knew about Mav's first map anyway.
Anyway, Bakura looks awesome!!

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Sep 12, 2009 9:14 pm
by -_-
Mav', looking good. Bakura reminds me a bit of Jurassic Park.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Sep 12, 2009 9:56 pm
by Darth_Squoobus
You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.