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Re: Ptegia: Tomb Tunnels
Posted: Sun Nov 14, 2010 9:13 am
by commander501stappo
Lagomorphia wrote:a Jedi/Sith would use the saberthrow all the time
Then give them a different power.
Or(when I get to think of it), make the sabrthrow overheat.
we're getting oftopic!
Re: Ptegia: Tomb Tunnels
Posted: Sun Nov 14, 2010 12:46 pm
by CressAlbane
The Fett/Han thing was supposed to be a joke because those are the stock heroes.
Anyway, I am thinking about adding Kyle Katarn from the Convo pack assets and sending him against Boba.
For CW, I have Anakin and Jango Fett (who is modified).
Re: Ptegia: Tomb Tunnels
Posted: Sun Nov 14, 2010 9:20 pm
by commander501stappo
sounds good

Re: Ptegia: Tomb Tunnels
Posted: Thu Jul 21, 2011 12:04 pm
by CressAlbane
I added some barriers. I am going to add a survival mode with the rebels vs. death troopers.
I might need some help scripting, though.
NOTICE: Work on this map may suddenly cease do to computer issues.
NOTICE2: Work on this map has sudddenly ceased do to computer issues. This thread can be locked as there is no way to recover the map.
EDIT/BUMP:
Released!
Re: Ptegia: Tomb Tunnels
Posted: Thu Jul 21, 2011 3:33 pm
by Tears2Roses
How do you guys build indoors? That would personally drive me nuts trying to move in ZE and build inside...
Anyways the map is looking good

Re: Ptegia: Tomb Tunnels
Posted: Thu Jul 21, 2011 3:36 pm
by acryptozoo
Tears2Roses wrote:How do you guys build indoors? That would personally drive me nuts trying to move in ZE and build inside...
Anyways the map is looking good

its alot easier if you turn off the grid movement
