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Re: Ptegia: Tomb Tunnels

Posted: Sun Nov 14, 2010 9:13 am
by commander501stappo
Lagomorphia wrote:
a Jedi/Sith would use the saberthrow all the time
Then give them a different power.
Or(when I get to think of it), make the sabrthrow overheat.

we're getting oftopic!

Re: Ptegia: Tomb Tunnels

Posted: Sun Nov 14, 2010 12:46 pm
by CressAlbane
The Fett/Han thing was supposed to be a joke because those are the stock heroes.

Anyway, I am thinking about adding Kyle Katarn from the Convo pack assets and sending him against Boba.

For CW, I have Anakin and Jango Fett (who is modified).

Re: Ptegia: Tomb Tunnels

Posted: Sun Nov 14, 2010 9:20 pm
by commander501stappo
sounds good :yes:

Re: Ptegia: Tomb Tunnels

Posted: Thu Jul 21, 2011 12:04 pm
by CressAlbane
I added some barriers. I am going to add a survival mode with the rebels vs. death troopers.
I might need some help scripting, though.
NOTICE: Work on this map may suddenly cease do to computer issues.
NOTICE2: Work on this map has sudddenly ceased do to computer issues. This thread can be locked as there is no way to recover the map.

EDIT/BUMP: Released!

Re: Ptegia: Tomb Tunnels

Posted: Thu Jul 21, 2011 3:33 pm
by Tears2Roses
How do you guys build indoors? That would personally drive me nuts trying to move in ZE and build inside...

Anyways the map is looking good :D

Re: Ptegia: Tomb Tunnels

Posted: Thu Jul 21, 2011 3:36 pm
by acryptozoo
Tears2Roses wrote:How do you guys build indoors? That would personally drive me nuts trying to move in ZE and build inside...

Anyways the map is looking good :D
its alot easier if you turn off the grid movement :P