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Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 12, 2010 9:43 am
by [Padawan]Helkaan
Jendo7 wrote:Has ARC_Commander given permission to add support for his BFX mod to custom maps.
Thanks in advance.
If you mean just
add the two BFX eras to a map, it's ok.
ARC_Commander wrote:4. It is not necessary to ask my permission if you just want to use the BFX assets in a MAP.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 12, 2010 9:55 am
by Jendo7
Thank you

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 12, 2010 10:15 pm
by Cerfon Rournes
Thanks!

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 12, 2010 11:08 pm
by commandoCC-9811
Could someone re-upload these Convo-pack assets?:
rep41st
rep146
Infrantry
And could someone create a fall animation so when you hit the ground from falling, the character does a roll?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Dec 13, 2010 3:11 pm
by [Padawan]Helkaan
commandoCC-9811 wrote:Could someone re-upload these Convo-pack assets?:
rep41st
rep146
Infrantry
And could someone create a fall animation so when you hit the ground from falling, the character does a roll?
http://www.filefront.com/17645140/CP+41 ... antry.zip/
(warning, it's pretty big)
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Dec 13, 2010 5:01 pm
by commandoCC-9811
thx Helkaan...
Could someone make a more detailed bf1 to bf2 conversion tutorial, I know that Teancum already made one, just asking if someone could make another one that's just a bit more detailed.
Either way, thx

Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 14, 2010 1:10 am
by RogueKnight
commandoCC-9811 wrote:thx Helkaan...
Could someone make a more detailed bf1 to bf2 conversion tutorial, I know that Teancum already made one, just asking if someone could make another one that's just a bit more detailed.
Either way, thx

The one there works find and is as detailed as you can get. What are you having trouble on? (Message me)
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 14, 2010 10:34 am
by giftheck
Could somebody hex-edit this skirt:
http://www.filefront.com/17630103/neu_addon_cape.msh
Onto the BF2 Heavy Trooper and Sniper? I'm having trouble getting the thing to hex-edit correctly, the skirt always appears beneath the unit when I try.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 14, 2010 8:13 pm
by AQT
@ggctuk: Try
THESE. They appear to work fine both in MSH Viewer and in-game.

Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 14, 2010 9:51 pm
by Evman
I am suprised nobody has made frigates with holes for hangers. I know one person made a rep frigate but that is it. Doesn't anyone agree with me? Anyone who would make these would be a hero!

Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Dec 17, 2010 4:08 pm
by giftheck
AQT wrote:@ggctuk: Try
THESE. They appear to work fine both in MSH Viewer and in-game.

Thanks

Now I just have the problem of hex-editing this onto the default Ep3 trooper to make a clone commander from it... I'm still having trouble, even though it should be easy, when I try to hex-edit the cape from one unit to another, I still get this problem:
I've noticed the number proceeding MODL (tells the mesh how long the model chunk is) is also incorrect, although changing it mucks up the model.
I won't actually bother with this model, it's just as easy for me to reskin the Snowtrooper to look like a Galactic Marine, but I would have loved an Episode III commander.
EDIT:
Can somebody give me some images of Scorch? I need images because I've never played Republic Commando and Wookiepiedia's images aren't quite good enough for me to get the detail I need.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Dec 17, 2010 4:45 pm
by Delta-1035
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Dec 17, 2010 5:01 pm
by giftheck
That' very helpful, exactly what I was looking for. Thanks

Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Dec 17, 2010 7:11 pm
by jdee/barc
Can someone hexedit the snowpack addon onto a phase 1 trooper model please?
thanks in advance.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Dec 18, 2010 4:43 pm
by giftheck
Would somebody be able to reskin the stock low-resolution Clone Trooper model (rep_inf_ep3trooper_low1.msh) with the VF501/Deviss/NeoMarz Clone Commando skin (rep_inf_Republic_Commando.tga)? I'd like to have a lowres model for the Clone commandos.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Dec 18, 2010 5:30 pm
by AQT
@ggctuk: You're in luck. I happened to already do something like that for RCE a while back. How's
THIS?
It's the rep_inf_pilot_low1.msh with the snowtrooper backpack hex edited on. All necessary reskins/textures are included.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Dec 18, 2010 5:47 pm
by giftheck
AQT wrote:@ggctuk: You're in luck. I happened to already do something like that for RCE a while back. How's
THIS?
It's the rep_inf_pilot_low1.msh with the snowtrooper backpack hex edited on. All necessary reskins/textures are included.
That will do nicely. Thanks
EDIT: It' me, being a pain in the backside again. Here's my problem this time (Image courtesy of MileHighGuy):
The problem is that I hex-edited the addon wookie dreads mesh onto the Wookie model. It looks fine in the SWBF viewer but this happens. Obviously simply adding on the addon wookie dreads doesn't work. So can somebody export the cloth wookie dreads as a static addon, or re-export the wookie model with the cloth wookie dreads as a static part of the model?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Dec 20, 2010 7:16 pm
by THEWULFMAN
stupid question...
are you useing the wookie's skeleton?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 21, 2010 5:07 am
by giftheck
People have tried using both the BF1 and BF2 unit skeletons. Neither work (and you can get BF2 skeletons in BF1)
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 21, 2010 8:21 pm
by commandoCC-9811
Could you edit the profile stats?
(if you need more description, you can ask, I won't mind

)