Battlefront Extreme V1.0!!!
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Delta_57_Dash
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Re: Battlefront Extreme V1.0!!!
some more stuff I though of:
Republic Commando's AA attachment is a rocket instead of a grenade... >.<
Magnaguard has lost the abillity to sprint (along with the other droids) and therefore cannot sprint attack... which MAJORLY hurts it's killing potential.
Autoturrets for some clone commanders fail to work (Polis Massa)
Wookiee rocket launcher has 6 shots per clip as opposed to 5. Wookiee rocket launcher would also benefit from a charge-up ability per RC mechanics.
More later.
Awesome mod though.
Republic Commando's AA attachment is a rocket instead of a grenade... >.<
Magnaguard has lost the abillity to sprint (along with the other droids) and therefore cannot sprint attack... which MAJORLY hurts it's killing potential.
Autoturrets for some clone commanders fail to work (Polis Massa)
Wookiee rocket launcher has 6 shots per clip as opposed to 5. Wookiee rocket launcher would also benefit from a charge-up ability per RC mechanics.
More later.
Awesome mod though.
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Achronos-117
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Re: Battlefront Extreme V1.0!!!
Continueing on with the RC ideas, I was wondering about some stuff:
Why are you using other sounds for the DC-17 and its attachments? If you arent going to use the real sounds, can please make them sound stronger?
Why do the clone troopers have DC-15s blasters? Those are only reserved for the RCs, normal clones have no sidearm.
You should make the sonic grenade detonate on impact, that was what set them aside from a normal det.
Why are you using other sounds for the DC-17 and its attachments? If you arent going to use the real sounds, can please make them sound stronger?
Why do the clone troopers have DC-15s blasters? Those are only reserved for the RCs, normal clones have no sidearm.
You should make the sonic grenade detonate on impact, that was what set them aside from a normal det.
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XxDepredationxX
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Re: Battlefront Extreme V1.0!!!
So I downloaded it, but still not so sure on how to install yet. Any pointers?
I saw that you can disable the mod for online purposes, so can I disable the mod for playing maps that aren't compatible with BFX and after playing enable BFX again?
I saw that you can disable the mod for online purposes, so can I disable the mod for playing maps that aren't compatible with BFX and after playing enable BFX again?
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Guest
Re: Battlefront Extreme V1.0!!!
YesXxDepredationxX wrote:I saw that you can disable the mod for online purposes, so can I disable the mod for playing maps that aren't compatible with BFX and after playing enable BFX again?
and here how i installed BFX (after 6 times reinstalling the game and going mad about the installation system):
-Installed the game
-followed by the patch
-then conversion pack 1.9
-and FINALLY BFX!
-then Phoenix 1.8.3 and some hotfixes
everything works fine
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RevanSithLord
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Re: Battlefront Extreme V1.0!!!
ARC, know a solution to these random crashes I've been having? Usually a transition between any level.
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Guest
Re: Battlefront Extreme V1.0!!!
ive just noticed that you have replaced the clone hero on the death star by some jedi
have you placed the old one (from the beta) in another map or completely removed him?
i think he was very good (but that is because i like gun-wielding heroes more than jedis/siths)
have you placed the old one (from the beta) in another map or completely removed him?
i think he was very good (but that is because i like gun-wielding heroes more than jedis/siths)
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Aman/Pinguin
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Re: Battlefront Extreme V1.0!!!
Btw Commander I will send you a fixed combo file for the clone assassin at the weekend...so he can't block with his blades 
Oh and i would suggest you make the enable and disable files for other languages too...
German:
Oh and i would suggest you make the enable and disable files for other languages too...
German:
Code: Select all
cd "/Programme/"
cd "LucasArts\Star Wars Battlefront II\GameData\data\_LVL_PC"
Last edited by Aman/Pinguin on Wed Jan 09, 2008 2:43 pm, edited 2 times in total.
- TheDarkMask
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Re: Battlefront Extreme V1.0!!!
Yep this is better 
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ARC_Commander
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Re: Battlefront Extreme V1.0!!!
I used a variable for the Program Files directory, not the absolute path. So it should work regardless of language.
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Delta_57_Dash
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Re: Battlefront Extreme V1.0!!!
very nice.ARC_Commander wrote:I used a variable for the Program Files directory, not the absolute path. So it should work regardless of language.
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RevanSithLord
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Re: Battlefront Extreme V1.0!!!
ARC, do ya got an idea on what's going on with mine? It's crashing at random intervals. Usually though on Hero maps. O_o
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ARC_Commander
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Re: Battlefront Extreme V1.0!!!
@Delta_57_Dash:
I've changed the AA to a grenade.
Droids can't sprint, they don't have energy in the same way humans do. The Magnaguard is very powerful as is, adding sprint attack would unbalance it.
I've fixed the autoturrets, it was because I didn't copy over the autoturret files to the Galactic Marines and 41st directories.
I've fixed the Wookiee rocket launcher clip size, but I don't think that a charge-up ability is possible with a rocket launcher.
@Achronos:
I can't make new sounds, it would entail making an entire new sound level file, which I am not planning to do - it would also increase the size of the mod greatly. I'm working on making the next release a good deal smaller. I chose the sounds they have now because they sound closest to the real ones.
I gave the clones DC-15s sidearms because every other rifleman unit has a sidearm. Clone troopers having no sidearm would be unbalanced and unprofessional. I won't give them carbines as sidearms because that would look even worse.
I'll make the sonic explode on impact.
@negah:
I had to use the Jedi heroes more, so I cut Captain Fordo. Sorry.
@RevanSithLord:
I have no idea what could be happening - post your BFront2.log, maybe?
I've changed the AA to a grenade.
Droids can't sprint, they don't have energy in the same way humans do. The Magnaguard is very powerful as is, adding sprint attack would unbalance it.
I've fixed the autoturrets, it was because I didn't copy over the autoturret files to the Galactic Marines and 41st directories.
I've fixed the Wookiee rocket launcher clip size, but I don't think that a charge-up ability is possible with a rocket launcher.
@Achronos:
I can't make new sounds, it would entail making an entire new sound level file, which I am not planning to do - it would also increase the size of the mod greatly. I'm working on making the next release a good deal smaller. I chose the sounds they have now because they sound closest to the real ones.
I gave the clones DC-15s sidearms because every other rifleman unit has a sidearm. Clone troopers having no sidearm would be unbalanced and unprofessional. I won't give them carbines as sidearms because that would look even worse.
I'll make the sonic explode on impact.
@negah:
I had to use the Jedi heroes more, so I cut Captain Fordo. Sorry.
@RevanSithLord:
I have no idea what could be happening - post your BFront2.log, maybe?
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RevanSithLord
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RevanSithLord
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Re: Battlefront Extreme V1.0!!!
Just updating to my problem: I am defragmenting my computer. Seems this is a good possibility that certain things are fragmented horribly.
Sorry for double posting.
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ARC_Commander
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Re: Battlefront Extreme V1.0!!!
That sounds like it could be the cause.
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MercuryNoodles
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Re: Battlefront Extreme V1.0!!!
Wow, beautiful work. My initial impressions:
-The installer did not copy over any of the files for the mod, though the stock files did have backups made when the batch file ran. I had to do it manually after several crashes, and 5 minutes of staring at the BFront2.log file, wondering what was going on. It may have had consequences which may be described below, or whenever I get around to playing more.
-The localization seems nonexistant for the new unit classes, with the stock localization showing for the rest. This may have to do with the installation problems, but I'm unsure, since I don't remember how it works.
-The Imperial officer model used for the engineering class should probably get a more refined skin. Mostly, the rank plaque spot should be recolored, because it stands out a bit too much. Try matching the color to the rest of the breastplate, matching the pattern as well, so it's not a noticable square. Btw, why's the helmet black?
-Shouldn't the Stormtrooper's stun ord be blue instead of white? It's blue on impact, but that's all.
-I love the pimp slap (:P) you gave the clone trooper. When I found it, I ran up to a Nemoidian, thinking I was going to beat him down, then I hear a lightsaber and all of a sudden he stomps me with the magnaguard staff. I almost fell out of my chair laughing.
Btw, I'm going to send you a PM. I have a question.
-The installer did not copy over any of the files for the mod, though the stock files did have backups made when the batch file ran. I had to do it manually after several crashes, and 5 minutes of staring at the BFront2.log file, wondering what was going on. It may have had consequences which may be described below, or whenever I get around to playing more.
-The localization seems nonexistant for the new unit classes, with the stock localization showing for the rest. This may have to do with the installation problems, but I'm unsure, since I don't remember how it works.
-The Imperial officer model used for the engineering class should probably get a more refined skin. Mostly, the rank plaque spot should be recolored, because it stands out a bit too much. Try matching the color to the rest of the breastplate, matching the pattern as well, so it's not a noticable square. Btw, why's the helmet black?
-Shouldn't the Stormtrooper's stun ord be blue instead of white? It's blue on impact, but that's all.
-I love the pimp slap (:P) you gave the clone trooper. When I found it, I ran up to a Nemoidian, thinking I was going to beat him down, then I hear a lightsaber and all of a sudden he stomps me with the magnaguard staff. I almost fell out of my chair laughing.
Btw, I'm going to send you a PM. I have a question.
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AQT
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Re: Battlefront Extreme V1.0!!!
MercuryNoodles wrote:-I love the pimp slap (:P) you gave the clone trooper.
It's more like an overhand punch than a 'pimp slap'. I like it how you can kill a Super Battle Droid by punching it but in canon sources, such an act would be impossible.
I think that was done on purpose in order to have BFX compatible with the Conversion Pack. I'm not sure though.-The localization seems nonexistant for the new unit classes, with the stock localization showing for the rest. This may have to do with the installation problems, but I'm unsure, since I don't remember how it works.
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MercuryNoodles
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Re: Battlefront Extreme V1.0!!!
To me, knowing it's the grenade toss animation, it looks more like a slap, so I went with that. heh
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Delta_57_Dash
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Re: Battlefront Extreme V1.0!!!
Really?ARC_Commander wrote:@Delta_57_Dash:
Droids can't sprint, they don't have energy in the same way humans do. The Magnaguard is very powerful as is, adding sprint attack would unbalance it.
Every time I try to play as a magnaguard I kill 2 or 3 people before I get blasted to pieces.
I usually get farther with the Clone Assassin because I can go invisible and sneak up on 5 people.
But the magnaguard is stuck walking the whole way down, seeing as he can't run or sneak.
At least give him a speed/ jump height boost.
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Taivyx
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Re: Battlefront Extreme V1.0!!!
That would be why you use a little something called "deflect"Delta_57_Dash wrote:Really?ARC_Commander wrote:@Delta_57_Dash:
Droids can't sprint, they don't have energy in the same way humans do. The Magnaguard is very powerful as is, adding sprint attack would unbalance it.
Every time I try to play as a magnaguard I kill 2 or 3 people before I get blasted to pieces.
I usually get farther with the Clone Assassin because I can go invisible and sneak up on 5 people.
But the magnaguard is stuck walking the whole way down, seeing as he can't run or sneak.
At least give him a speed/ jump height boost.
