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How to Get Started

Posted: Thu Jun 26, 2008 9:21 am
by RepSharpshooter
Getting Started

First specify in this thread which available lot you want:
Hidden/Spoiler:
Image
Caleb1117 - B1
Master Saitek - C4
Fluffy_the_ic - J2
Grev - G3
tsurugi13 - K4
Fingerfood - D3
Maveritchell- B2
[RDH]Zerted - B4
YJJ - A4
Taivyx - D1
Teancum - B3
MercuryNoodles - A2
trainmaster611 - D2
SlyCoopersButt - I3
Karnage - I1
Thunder - I4
FragMe! - O2
Blade - J3
Wazmol - H3-4
1z2x3c - I2
redgroupclan -G4
crazy_ewok - A1
Syth - A3
theITfactor - F4
Aman/Pinguin- J4
PsychoHamster- F1
Xavious - M2
Challenger33 -C3
Typoe99 - N2
MandeRek - N1 -etc
Hebes24 - M1
Dohnutt - M3
Delta47 - M4
Eggman - F3
PsYcH0_]-[aMsT3r - F1
Aman/Pinguin - J4
Epm01 - O4

Main world folder:
Then, download the main world folder http://files.filefront.com/data+DMIzip/ ... einfo.html

What to do after that:
  1. Make a new world with the modtools (run from start menu), called DMI, with it's only mode being Hero Assault.
  2. Paste in the World and Common folder from the file you downloaded.
  3. ]In ZE, go to the Change: next to layers and it'll open the layer dialog box.
  4. Hit the "new" button.
  5. Right click on the new layer and rename it to your name.
  6. Always work in this layer, not the BASE layer, make sure you change it everytime you start up.
To make your layer work ingame:
  1. Open ZE, load dmi.wld
  2. Click the Game Modes: CONFIGURE button. (by the layer thing)
  3. Under common layers, REMOVE YOUR LAYER THAT YOU CREATED. (don't worry, this doesn't delete it)
  4. Click on ELI under mode name.
  5. Under "Layers Used" click "add"
  6. Select the layer that you created, ex. DMI_Karnage
  7. Click the update REQ and Mode REQ button.
  8. Save world.
When you're done, send me a zipped folder that contains:
  • a msh folder including any new mesh you added
  • an odf folder including any new odf you added
  • world1 including your .lyr file

Released Assets

Prefab Pack Released
A variety of models to help you fill your lot.

Note: if you modify any of these objects in any way, you MUST rename the msh, rename the tga, hex edit the msh to reference the renamed tga and rename the odf. Or else we'd paste over each other's stuff. If you fail to follow this direction, I will simply disregard the contents you give me (as it would compromise the entire level).

Image

Stairs:
Image

Re: How to Get Started

Posted: Thu Jun 26, 2008 9:45 am
by Xavious
I think I'll go ahead and take lot M2.

Re: How to Get Started

Posted: Thu Jun 26, 2008 9:48 am
by Fluffy_the_ic
The stairs are insanely useful, so for anyone making their own stairs, don't bother.

Re: How to Get Started

Posted: Thu Jun 26, 2008 9:51 am
by RepSharpshooter
Xavious wrote:I think I'll go ahead and take lot M2.
Added, nice to have you with us :)
Fluffy_the_ic wrote:The stairs are insanely useful, so for anyone making their own stairs, don't bother.
Yep, simple but effective.

Re: How to Get Started

Posted: Thu Jun 26, 2008 11:06 am
by Delta 47
I'd like to get into this project since I finally got Zero Editor to work through 3D Analyze, but I don't know how to model anything so does anyone know of some free 3D models I can use?

Re: How to Get Started

Posted: Thu Jun 26, 2008 11:13 am
by RepSharpshooter
RepSharpshooter wrote:Prefab Pack Released
A variety of models to help you fill your lot.

Note: if you modify any of these objects in any way, you MUST rename the msh, rename the tga, hex edit the msh to reference the renamed tga and rename the odf. Or else we'd paste over each other's stuff. If you fail to follow this direction, I will simply disregard the contents you give me (as it would compromise the entire level).
You could try those.

Re: How to Get Started

Posted: Thu Jun 26, 2008 11:24 am
by PsYcH0_]-[aMsT3r
Hmm so can we choose if make our own models or use the Prefab pack?

Re: How to Get Started

Posted: Thu Jun 26, 2008 11:46 am
by RepSharpshooter
You don't have to use the prefab pack. It's just there for people who can't model.

Basically you can do anything you want with your lot, as long as it fits with the rest of the city. A good rule is to keep it modern city/ star wars themed.

Re: How to Get Started

Posted: Thu Jun 26, 2008 12:07 pm
by Hebes24
Ah, What the Heck? I might as well break out my old Modtools for this awesome project. I'll take Lot M2. It looks like it's in a good neighborhood.

Re: How to Get Started

Posted: Thu Jun 26, 2008 12:25 pm
by PsYcH0_]-[aMsT3r
Xavious took M2 just now i think...

Kinda off-topic: Im making a magical flat thingy with a donut shaped thing or something on the roof! (Dont worry it wont look too stupid :P)

Re: How to Get Started

Posted: Thu Jun 26, 2008 2:36 pm
by Hebes24
Oh, whoops. I meant the lot right beside Xavious's, which is M1.

Re: How to Get Started

Posted: Thu Jun 26, 2008 2:55 pm
by Syth
I just remembered, isn't there a total object limit for a world? If so each lot should have a object limit to prevent the limit from exceeding.

Re: How to Get Started

Posted: Thu Jun 26, 2008 3:10 pm
by PsYcH0_]-[aMsT3r
I think there will be quite big objects but not that many of them but i agree with Syth. I myself will try and keep my objects as low as possible.

Re: How to Get Started

Posted: Thu Jun 26, 2008 3:31 pm
by RepSharpshooter
Syth wrote:I just remembered, isn't there a total object limit for a world? If so each lot should have a object limit to prevent the limit from exceeding.
I crunched the numbers, It'd be wise to stay around/below 25 objects per lot. I'd say keep it low for now, then when we get further we can increase it if there's room.

Re: How to Get Started

Posted: Thu Jun 26, 2008 8:07 pm
by Typoe99
Ill take N2 i guess

Re: How to Get Started

Posted: Thu Jun 26, 2008 9:51 pm
by tsurugi13
Mind if I change mine to K1?

Re: How to Get Started

Posted: Fri Jun 27, 2008 1:44 am
by Challenger33
I just wanted to say that although it's not mentioned on the list, it is in the diagram-lot C3 is "mine". :P

Re: How to Get Started

Posted: Fri Jun 27, 2008 1:39 pm
by Dohnutt
I'll be with Xavious and Hebes, M3 :)
This mod looks amazing, btw...

Um, I don't have ZE installed and right now, if I install anything, my Dad will flip, so do you think someone could do the whole ZE thing for me? :lol: Please? I really wanna be in this..

Re: How to Get Started

Posted: Fri Jun 27, 2008 3:04 pm
by Delta 47
Dohnutt wrote:Um, I don't have ZE installed and right now, if I install anything, my Dad will flip, so do you think someone could do the whole ZE thing for me? :lol: Please? I really wanna be in this..
Odd, the same thing happened to me, my parents uninstalled all of my games off of my PC the other day and they won't let me reinstall anything including the mod tools, and that was right when I finished my lot M4 :cry:

Re: How to Get Started

Posted: Fri Jun 27, 2008 4:01 pm
by Fluffy_the_ic
That is insanely evil. Geez, you don't have battlefront anymore either? Is it yours-yours, or yours-theirs? If it's yours-yours, man, that's unfair. [idea] Sign up for a video game designing camp and use that as an excuse to reinstall ZE and stuff. Say ZE is for help with actually designing it, and the games are for observation and ideas.[/idea]