Page 15 of 17

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Sun May 30, 2010 8:36 pm
by jedikiller32
Here, a Filefront mirror for those who hate Megaupload (like myself). Can remove if the authors so desire. Can this be added to the first post and the one above?

http://www.filefront.com/16602117/Pax_E ... _BETA.exe/

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Sun May 30, 2010 9:30 pm
by 501st_commander
thank you! :D

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Sun May 30, 2010 10:15 pm
by IndianaJoe
jedikiller32 wrote: The mod is very visually busy. It's extremely hard to tell what everything is, and I made more teamkills in one round of this mod than in my entire time playing BF2 (slight hyperbole). This is partially due to the horrible accuracy of the guns and partially due to the fact that every unit looks different. .
um, what gun were you using? you can't snipe with a backup carbine, and it is pretty easy to distinguish
if rebels then shoot all white
if not rebels then shoot all not white

except the Rogue clone ;)
the guns are kinda made to suit their purpose snipers are for sniping, and heavy rifles are for murdering :maulsaber:
thanks for the input everyone, i do value your opinion jk ;)

btw, vacation is great XD

oh, and thanks for the FF link, i didn't do that because I got 4 unspecified fails :(

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Sun May 30, 2010 10:32 pm
by Deviss
Bugs/Problems/Troubles
* havent localize in spanish language for weapons names, maps etc xD
* some weapons hud icon dont fixed
* turugi in empire side have first person stormtrooper
:mrgreen:

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Mon May 31, 2010 2:25 am
by Delta-1035
Thanks for the upload, jedikiller32. :)

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Mon May 31, 2010 7:53 am
by CressAlbane
I had localization.
Manaan map crashed.
Kashyyyk Highlands was very unbalanced.
Tantive 4 crashed.
Felucia Deep Jungle lagged.

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Mon May 31, 2010 9:18 am
by Hawk
Bugs

It isn't localize in german lauguge.
All of the troopers, custom maps (all custom maps), heroes and weapons haven't a name.
And some sound Bugs.

Custom Map:
Hidden/Spoiler:
Image
Troopers:
Hidden/Spoiler:
Image
Bacaras Cape:
Hidden/Spoiler:
Image
... and fishes :funny2: :
Hidden/Spoiler:
Image
PS: This is a so good Mod. I hope, the full version is comming.

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Mon May 31, 2010 11:23 am
by 501st_commander
mine crashes after 10 seconds (after spawn). And it cant find all the units in the side lvls.

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Mon May 31, 2010 11:33 am
by inky
Okay, I got this off Megaupload and it worked fine. I've only played Rhen Var: Temple, and I noticed on the Instant Action screen, the descriptions for the 2 Rhen Var maps aren't the same as the descriptions for the 2 Rhen Var maps in the Convo Pack. Like, your Rhen Var:Citadel description says :A small city unearthed from the ice sheets. However, it makes more sense for it to say: An abandoned Jedi temple on Rhen Var. Rhen Var: Harbor is more like a city then a temple. So I think you should switch those descriptions around.
I did not see any issues on Rhen Var: Citadel, except for thee fact that when I played as Commander Bacara, Rahm Kota used force push and threw me off the temple, where I died. :x
Don't worry about that though. It's quite funny.

Now, I noticed that, as talked about in earlier posts, Bacara's cape goes through his body sometimes.
About the weapons: I think they're kind of overpowered. And maybe you should remove 1 or 2 soldier classes. A couple of them serve the same function really. Like, their capabilities are equal, just with a different rifle or something. I will post more stuff later.

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Mon May 31, 2010 11:38 am
by CressAlbane
I played Kamino on elite difficulty, as the 'Rouge Clone' team.
Here's my review.
I spawned in, and was immediately greeted by my commander shouting that we were losing reinforcements. I moved forward to the center platform, taking note of our reinforcement count plummeting. I destroyed about 30 stormtroopers who walked into the fire of my overpowered blaster rifle, but instantly fell to one who had an even more overpowered blaster rifle. I spawned as the next unlocked level of trooper. He had a blaster rifle, pistol and grenades, just like my other trooper. Huh, how strange. I moved forward again, seeing that our reinforcements were still falling even though my team had 4 of the 6 command posts. This time, as I came over the ridge, Boba Fett fell out of the air and killed me in one shot with his wrist blaster. I used a turret on my next life and scored enough points for the next unlock. He had a blaster rifle, pistol, and grenades. Huh. I moved forward again and saw that the reinforcements were still falling, though the bots had captured 5 of the 6 present command posts. The count was dangerously near to zero, so this time I took cover behind a pillar. I took care to avoid all of the incoming blaster shots, slowly whittling away the health of the oncoming units. Alas, it was all in vain, as one shot from an Imperial Commander's even more overpowered rifle felled me. By then, my 150 reinforcements were all but gone from the constant drain. I spawned in as the hero, Demagol, and took off into the skies. Sadly, the overpowered Imperial Commander clipped me, and I died once again. As Demagol plummeted into the seas, his death was underscored by the appearance of the DEFEAT sign.
At the stats screen, I had about 5 times as many kills as all of the bots. I also noticed that there was no feasible reason for the reinforcement drop, as my units had roughly the same number of kills as the Stormtroopers.
I'd like to see somebody's testimony and screenshot to the fact that they have won Kamino on Elite difficulty playing as the Rouge Clones.

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Mon May 31, 2010 1:09 pm
by 501st_commander
I redownloaded it, and replaced the addon that i had. It still craches, probably with these errors:
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk ump_inf_commander in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk ump_inf_sniper in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk ump_inf_rocketeer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk ump_inf_rocketeer in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_prisoner in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk ump_inf_armytech in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk ump_inf_sergeant in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk ump_inf_sqcom in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk ump_inf_cody in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk hut_inf_katarn in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_inf_bly in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_militia in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_militiaptl in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_militiaeng in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_militiatrooper in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_militiasniper in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_bald in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_militialeu in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_militiacapt in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_militiaelite in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_rougue in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_inf_gunner in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_bald in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk reb_inf_security in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_inf_evo in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_inf_incinerator in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\PAX\Data\_lvl_pc\SIDE\p4i.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\p4i.lvl

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Mon May 31, 2010 2:10 pm
by Cody_LG
yeaaahhhhhhh!!!!!!!!!!

the beta is out

i so happy xD

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Wed Jun 02, 2010 8:10 pm
by CressAlbane
If you want this to actually be playable, TURN DOWN THE DAMAGE for nearly everything.

IF you are lazy, just read the parts in Capital Letters.

TURN DOWN THE DAMAGE

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Thu Jun 03, 2010 8:22 pm
by RogueKnight
CressAlbane wrote:If you want this to actually be playable, TURN DOWN THE DAMAGE for nearly everything.

IF you are lazy, just read the parts in Capital Letters.

TURN DOWN THE DAMAGE
Seems a little rude to me.

The mod seems fairly balanced out to me, there is no need to turn down the damage.

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Thu Jun 03, 2010 8:24 pm
by skelltor
yea i think the damage is fine.

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Mon Jun 07, 2010 4:23 pm
by CressAlbane
I wasn't intending to be rude.
I guess if the creators like the damage where it is they can keep it that way. I'll just cope.
Hidden/Spoiler:
And practice dodging :wink:

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Mon Jun 14, 2010 1:46 pm
by Anakin
very very very nice. 3 things:
1) the last map in the list crashes i don't remamber the name
2) at map named M|1|, i think it's a part of yavin and hoth, the rebell have less cp because they loos direktly
3) when i played rhen var citadell the dieing person wasn't the person i played that's very funny :lol:

a question is there a differend between the soldiers in the game or is this only the skinn what change? and howmuch different skinns, wepon combination are there??

i realy like the map with the wookies

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Wed Jun 23, 2010 9:50 pm
by IndianaJoe
Anakin wrote:very very very nice. 3 things:
1) the last map in the list crashes i don't remamber the name
2) at map named M|1|, i think it's a part of yavin and hoth, the rebell have less cp because they loos direktly
3) when i played rhen var citadell the dieing person wasn't the person i played that's very funny :lol:

a question is there a differend between the soldiers in the game or is this only the skinn what change? and howmuch different skinns, wepon combination are there??

i realy like the map with the wookies
@1 you might have too many missions, one of our beta testers had this problem,
@2 that is starkillermarek's mimban right? we don't have any control over that AFAIK, (i may be wrong, i do not remember what we included)
@3 I avent seen this.. curious

@4 yes, the models cycle throughout the battle, it isn't just skin, the models change. but the weapons and statistics remain the same.

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Thu Jun 24, 2010 11:34 am
by Anakin
ok but if i have too much missions there is a message isn't there?
and now i have more missions than before when i test it and there is no message that i have too much missions

Re: W.I.P.: Pax Empiricae, BETA OUT!

Posted: Sun Jun 27, 2010 2:35 pm
by StarkillerMarek
Last I remeber, you were not going to add my map. I do not think I will get around to finishing the final version, either.