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Re: Yavin IV: Plateau
Posted: Thu Mar 10, 2011 9:30 pm
by SAMofBIA
why not? maybe its rotated the wrong way like when we are at night time?
Re: Yavin IV: Plateau
Posted: Fri Mar 11, 2011 8:37 am
by Fiodis
SAMofBIA wrote:why not? maybe its rotated the wrong way like when we are at night time?
Touché.
Re: Yavin IV: Plateau
Posted: Fri Mar 11, 2011 12:29 pm
by Anakin
dusty and sunset
i like your see animals will they die if you shot in water?? like on Kashyyyk??
Re: Yavin IV: Plateau
Posted: Sat Mar 12, 2011 9:41 pm
by acryptozoo
2nd beta out happy testing again

Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 6:16 am
by [Padawan]Helkaan
Bugs found for the 2nd beta:
- some rocks are stil floating on the top of the mountain
- the new rebel weapons have the stock FPM for me, and the new weapons aren't localized
- the flashspeeder has chunks but no explosion
- the civilian aren't localized
- some danttoine grass objects are floating
Fiodis wrote:SAMofBIA wrote:why not? maybe its rotated the wrong way like when we are at night time?
Touché.
Coulé.
For the vote, I'd like to see a foggy environnement/fx at the down of the mountain and around the lake.
Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 8:18 am
by acryptozoo
[Padawan]Helkaan wrote:Bugs found for the 2nd beta:
- some rocks are stil floating on the top of the mountain
- the new rebel weapons have the stock FPM for me, and the new weapons aren't localized
- the flashspeeder has chunks but no explosion
- the civilian aren't localized
Fiodis wrote:SAMofBIA wrote:why not? maybe its rotated the wrong way like when we are at night time?
Touché.
Coulé.
For the vote, I'd like to see a foggy environnement/fx at the down of the mountain and around the lake.
oh forgot about those
ill get the new fpms an and really the weaps are localaized for me :S
looking into the last 2 ;D
Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 8:38 am
by [Padawan]Helkaan
I'm using the french version of SWBF2, so here is the problem...
Also, some other bugs found:
-The tunnel entrance on the top of the mountain has too much foilage and too many object: I can't see anything!
-The flashspeeder weapons aren't localized
-The GCW XL crashs when I select Luke.
-In the GCW Order 66, the Cultist isn't localized and the Hooded Jedi has a problem on the textures of his pants. Also in the
team selection screen, the Jedi aren't localized, but in the unit selection screen they are.
Those pictures are more explanative:
Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 9:27 am
by Anakin
nice update
Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 12:28 pm
by Darth_Spiderpig
Anakin wrote:nice update
You mean the pics? That's not an update, it's a bug report.
Just downloaded the 2nd beta, will test asap.

Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 1:07 pm
by Deathplayer
i'm sorry, but my net connection failed for 6 days. i solved the problem and the 2nd beta is going to be played.
Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 1:35 pm
by R8-Q88
Hmmm, I didn't see a 2nd beta sign-up, did you choose testers yourself? Anyways... the random weather conditions look great. Did you add the Kamino thunder sound and rain FX to the rainy condition?
Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 1:42 pm
by Jendo7
It's looking great acryptozoo, keep it up
R8-Q88 wrote:Hmmm, I didn't see a 2nd beta sign-up, did you choose testers yourself? Anyways... the random weather conditions look great. Did you add the Kamino thunder sound and rain FX to the rainy condition?
If it's random weather, he couldn't really do that, and as it's conquest mode it will use the same lua.script for all weather fx.
Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 6:17 pm
by acryptozoo
R8-Q88 wrote:Hmmm, I didn't see a 2nd beta sign-up, did you choose testers yourself? Anyways... the random weather conditions look great. Did you add the Kamino thunder sound and rain FX to the rainy condition?
2nd beta signup was a couple of pages ago basically 5 new people
i got the lightning and thunder from kamino idk about the sounds
Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 6:20 pm
by R8-Q88
Jendo7 wrote:It's looking great acryptozoo, keep it up
R8-Q88 wrote:Hmmm, I didn't see a 2nd beta sign-up, did you choose testers yourself? Anyways... the random weather conditions look great. Did you add the Kamino thunder sound and rain FX to the rainy condition?
If it's random weather, he couldn't really do that, and as it's conquest mode it will use the same lua.script for all weather fx.
Sorry about that. (Its inexperienced modder blather.) Also, yay 100 posts!
Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 6:41 pm
by Jendo7
Honestly, there's no need to apologize.

Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 6:57 pm
by SAMofBIA
OR IS THERE....buh buh buuuuhhhhhh
naw theres not, but its nice to anyway

Re: Yavin IV: Plateau
Posted: Sun Mar 13, 2011 11:14 pm
by Nova Hawk
Ok, here's what I noticed:
-Lots of floating objects such as foliage, rocks, gun icons, etc
-Hero Assault, I don't think this map needs it. Its too big of a map to do it correctly.
-While I was playing on XL, some of the weapons didn't have any sound when I was shooting them.
-One of the gamemodes crashed while I tried playing it, I can't remember which one it was though.
-Maybe some localization problems
Other than that, not much. I haven't played all the gamemods yet but I will get to them eventually.
Re: Yavin IV: Plateau
Posted: Mon Mar 14, 2011 8:47 am
by THEWULFMAN
Being the uber geek that I am, I am big into science and now about how things works. I consider myself an amtuer astronomer, I know way too much. Long story short, I know how planets in SW work, and yavin VI (well its moon) Is a favorite. In my tcw mod I added a special kind of night, where the sun is down, but yavin is still In the sky, to the stock yavin. This creates this dusky night, where everything is bathed in an orange glow. I would add that.
Re: Yavin IV: Plateau
Posted: Mon Mar 14, 2011 9:00 am
by agentsmith38
I'm not sure if anyone has posted this:
When you play the mode Order 66, you spawn as the Empire's Dark Jedi and attempt the Jump-Attack move you lose the ability to attack, jump, force and sprint (I think you lose Sprint, can't remember) and another thing about one of the Jedi (the Unlocalized one) is that one of them has "Transparent" legs, I believe that this is caused by inverted polygons.
Re: Yavin IV: Plateau
Posted: Mon Mar 14, 2011 1:54 pm
by [Padawan]Helkaan
@Acrytpozoo: I think you type your readme files a bit to fast...
kinteos --> Kinetos
pchsofred/convopack team --> Psych0fred/ConvoPack team
executor_94 --> Executer_94
and ofcoruse --> of course
Coderez --> Codarez
