[code]Effect("Shadow")
{
Enable(1)
BlurEnable(0)
Intensity(0.35)
}
SunFlare()
{
Angle(125.000000, 120.000000);
Color(255, 255, 255);
Size(5.0);
SpikeColor(255,230,0,128);
SpikeSize(20.0);
PS2()
{
FlareOutSize(7.0);
NumFlareOuts(40);
HaloInnerRing(0.0, 255, 255, 255, 255);
HaloMiddleRing(3.0, 255, 200, 0, 255);
HaloOutterRing(10.0, 255, 127, 0, 0);
}
PC()
{
FlareOutSize(8.0);
NumFlareOuts(30);
HaloInnerRing(0.0, 255, 255, 255, 255);
HaloMiddleRing(3.0, 255, 200, 0, 150);
HaloOutterRing(30.0, 115, 148, 182, 0);
}
XBOX()
{
FlareOutSize(8.0);
NumFlareOuts(30);
HaloInnerRing(0.0, 255, 255, 255, 255);
HaloMiddleRing(3.0, 255, 200, 0, 150);
HaloOutterRing(30.0, 115, 148, 182, 0);
}
}
SunFlare()
{
Angle(130.000000, 130.000000);
Color(255, 150, 150);
Size(4.0);
InitialFlareOutAlpha(70);
SpikeColor(150,100,0,128);
SpikeSize(20.0);
PS2()
{
FlareOutSize(5.0);
NumFlareOuts(40);
HaloInnerRing(0.0, 255, 255, 255, 255);
HaloMiddleRing(3.0, 255, 200, 0, 255);
HaloOutterRing(10.0, 255, 127, 0, 0);
}
PC()
{
FlareOutSize(8.0);
NumFlareOuts(30);
HaloInnerRing(0.0, 255, 255, 255, 255);
HaloMiddleRing(3.0, 255, 200, 0, 150);
HaloOutterRing(30.0, 115, 148, 182, 0);
}
XBOX()
{
FlareOutSize(8.0);
NumFlareOuts(30);
HaloInnerRing(0.0, 255, 255, 255, 255);
HaloMiddleRing(3.0, 255, 200, 0, 150);
HaloOutterRing(30.0, 115, 148, 182, 0);
}
}
[/code]