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various space capital ship textures - more advice than help
Posted: Sun Oct 08, 2006 2:33 pm
by Ergonomics
well i want to re skin the capital ships and frigates, but not just to change the colour, i want to give them a more reflective shiny look (im aware this isnt technically possible with this game engine).
just wondering if anyone has achieved a nice *shiny* look, or if you can give me some tips on things i can do to the current .tgas to giv em some more realism than just a boring matt grey colour.
cheers
coudnt find this in search function, sorry if its already been covered.
RE: various space capital ship textures - more advice than h
Posted: Sun Oct 08, 2006 2:57 pm
by PvtParts
Hmm.. Well I remember in photoeditor if you give your skin a faint, and I mean faint, film grain effect, it sorta looks shiney.
Its really hard to achieve, because your looking for shineyness comparative to the world around it, as opposed to the tga itself.
Maybe if you set up a load of directional lights in Zero Edit, or one big omni light, you could achieve the effect..
RE: various space capital ship textures - more advice than h
Posted: Sun Oct 08, 2006 3:08 pm
by Ergonomics
i did try this, but the effect was so poor i though it wasnt worth my time trying to set up all these lights. i can see where your coming from tho with the film grain.
i mean i really dont expect HDR quality reflections, but even if it was just a small amount of gleam on the surface that would be ok. i tried adding a small and very faint white edge to some of the sides, im using a minifedcruiser as my test, but it was oretty obvious it was fake. hence the help
any other ideas ppl?
ty
RE: various space capital ship textures - more advice than h
Posted: Sun Oct 08, 2006 3:12 pm
by PvtParts
Hmm... have you messed with the lighting at all?
Heres the code from my naboo map, try messin around with the flare and size stuff, and make sure hdr is on and what not:
EDIT: Forgot to say, this stuff goes in your XXX.fx file found in the world1 folder..
Code: Select all
SunFlare()
{
Angle(110.000000, -10.000000);
Color(255, 255, 255);
Size(5.0);
FlareOutSize(20.0);
NumFlareOuts(40);
InitialFlareOutAlpha(70);
HaloInnerRing(0.0, 255, 255, 255, 255);
HaloMiddleRing(10.0, 246, 237, 144, 128);
HaloOutterRing(30.0, 130, 76, 0, 0);
SpikeColor(230,230,0,128);
SpikeSize(20.0);
}
Effect("Blur")
{
PS2()
{
Enable(1);
MinMaxDepth(0.95,1.0);
}
PC()
{
Enable(1);
Mode(1)
ConstantBlend(0.3)
DownSizeFactor(0.2500)
}
XBOX()
{
Enable(1);
Mode(1)
ConstantBlend(0.4)
DownSizeFactor(0.2500)
}
}
Effect("hdr")
{
Enable(1)
}
Effect("MotionBlur")
{
Enable(1);
}
Effect("ScopeBlur")
{
Enable(1);
}
RE: various space capital ship textures - more advice than h
Posted: Sun Oct 08, 2006 7:11 pm
by t551
The capital ships from the shipped maps are shiny. Try messing with your texture's alpha channel, although it's probably not an XSI export option.
RE: various space capital ship textures - more advice than h
Posted: Mon Oct 09, 2006 2:16 pm
by Ergonomics
i only have 3ds max 7
how can i go about messing with the alpha channel then? im new to advanced texturing because ive spent the last 6 months modelling units and nothing else really.