Page 11 of 14
Posted: Sun Nov 12, 2006 6:00 pm
by Rekubot
LoL, the pic on the right is from the movie, didn't you notice Utapau?

I put it up there just for reference. I wouldn't be stupid enough to take a picture from the movie and claim it as my own, no one would.
Posted: Mon Nov 13, 2006 12:02 pm
by DooFi
heh, yes I was not quite sure whether it is from the movie, because theres no r2-unit in it and the hole looks kinda odd

Posted: Mon Nov 13, 2006 1:08 pm
by MasterSkywalker
It isn't straight from the movie ^^ Utapau doesn't look HD, like EP3 does, and I don't think ILM would make such goof over a space scene, especially because they prolly use the same model all tru the first Utapau scenes ^^
MESSAGE TO ALL MODDERS!!!
Me and Rekubot are working on the final version of the units on ALL maps, so before sending out ANY map to the public, send us your SIDE files first so we can check them
Soul
Posted: Mon Nov 13, 2006 1:40 pm
by RevanSithLord
Yes, Rekubot, I am. Infact, I have one of my old ones if you'd like a preview? Tis pretty cool.
Gunships flying everywhere, blaster fire, artillery.

etc
Posted: Mon Nov 13, 2006 1:40 pm
by Rekubot
In other words, send them to MasterSkywalker, then he'll send them to me so I can 'finalize' them. Is that OK, MS? Or do you want me to do the majority of the work?
Posted: Mon Nov 13, 2006 1:46 pm
by RevanSithLord
Hmm. Record from the movie? Hmm. I dunno. But I'll see what I can do.
Posted: Mon Nov 13, 2006 1:52 pm
by Rekubot
Oops Revan, I didn't see your message. But yeah, recording from the movie was what I meant, unless there's any chance you can make them yourself

. If you don't want to then I can understand, it'll probably be a lot of hard work.
Posted: Mon Nov 13, 2006 2:35 pm
by RevanSithLord
Yea. O_O lol. I'll see what I can do, Reku.

Posted: Mon Nov 13, 2006 2:44 pm
by Linus
I will post some brand-new screenshots of the Hoth level tomorrow...
- Linus
Posted: Mon Nov 13, 2006 6:30 pm
by RevanSithLord
Good news, I didn't have to browze around much to get sounds from the movie. Got some good quality ones I found on DB101 long ago.
I got em in a folder for you. They sound pretty good. Adds ambiance to Battle over Coruscant.
Posted: Tue Nov 14, 2006 2:04 am
by ML_916
this sounds like it's getting better and better...and I'm a beta-tester

Posted: Tue Nov 14, 2006 2:21 am
by Linus
Posted: Tue Nov 14, 2006 3:18 am
by Syth
I could be an ODF editor. As of now I have 99.99% acurate ARC-170, LAAT , V-wing, Vulture droid, Tri-Fighter and a couple other things. I also have tons of other balanced/acurate assets as well, i was going to make a BOC map but this project looks pretty big, so i figured I might just contribute to this.
Speaking about the BOC, you HAVE TO try to get a hold of Dragonum or Bertie . if you dont know why look at this thread
http://www.gametoast.com/index.php?name ... 07&start=0
Rekubot, if you can try to fix the clone model
-The helmet isnt shaped right and should moded a bit, the pandemic one is a bit 'smushy'
-Do some things with the flags so the armor can be reflective, the visor absulutly NEEDS that glare it always has in glamour shots of the ep3 clones.
Posted: Tue Nov 14, 2006 3:57 am
by Rekubot
Syth wrote:I could be an ODF editor. As of now I have 99.99% acurate ARC-170, LAAT , V-wing, Vulture droid, Tri-Fighter and a couple other things. I also have tons of other balanced/acurate assets as well, i was going to make a BOC map but this project looks pretty big, so i figured I might just contribute to this.
Speaking about the BOC, you HAVE TO try to get a hold of Dragonum or Bertie . if you dont know why look at this thread
http://www.gametoast.com/index.php?name ... 07&start=0
Rekubot, if you can try to fix the clone model
-The helmet isnt shaped right and should moded a bit, the pandemic one is a bit 'smushy'
-Do some things with the flags so the armor can be reflective, the visor absulutly NEEDS that glare it always has in glamour shots of the ep3 clones.
Heh, I hope you didn't forget about the two blue engines on the vulture droid

. Either way, having 99.9% accurate vehicles is excellent. I would say 'welcome aboard!' but we'll see what Linus and MS says.
As for those models, I know! Aren't they excellent? I believe Dragonum and Bertie moved on from Battlefront II, so they will be very difficult to get ahold of. What I'm going to do is get everything set up including the map layout, then if I can speak to them I'll show them the map and they'll decide whether it's worth giving me their models.
As for the clone model, yes the lack of shinyness has always bothered me too, but a) it's a huge amount of effort for just a couple of changes and b) the shinyness doesn't seem to be on my side at the moment, it always went darker instead of brighter. Then there's all the inverted polygons, rigging, and bla that I've never done before. Even so, I think I'll give it a try just to have some experience in getting a character in-game.
@Linus: Looking good so far! Are you making your own models? Or did you just forget to copy the texture over on that big black object?
Posted: Tue Nov 14, 2006 5:41 am
by Linus
@Linus: Looking good so far! Are you making your own models? Or did you just forget to copy the texture over on that big black object?
I think
I have the texture in the
Ms
H-folder, so
I dunno why the object is untextured in-game.
By the way,
Syth, welcome to the
Movie
Mod crew
!...
- Linus
Posted: Tue Nov 14, 2006 10:59 am
by ML_916
you'll use stuff from the conversion pack, right?
Cin Drallig at eventual jedi temple-map, Qui-Gon at ep.1-maps and so on...
Posted: Tue Nov 14, 2006 11:01 am
by Linus
Well, I guess...
- Linus
Posted: Tue Nov 14, 2006 11:06 am
by ML_916
that would save you guys some work...and give some more publicity to the pack..
and make it impossible for people to have other maps installed!! :twisted:
Posted: Tue Nov 14, 2006 12:09 pm
by MasterSkywalker
Welcome Syth

, could you send your LAAT's ODF's (and any other CW vehicle that you have that was in the Battle of Geonosis

) to me? I'd really appreciate it
And about Bertie and Dragonum: I've tried to contact Dragonum back when he didn't promise the models to any1. He told me he would ask Bertie about it, never had any answer of him ever since, and I didn't see ANY modmap containing those models, so I think those great models are lost
Soul
Posted: Tue Nov 14, 2006 1:00 pm
by Rekubot
you'll use stuff from the conversion pack, right?
Cin Drallig at eventual jedi temple-map, Qui-Gon at ep.1-maps and so on...
No, because you can't edit their ODF files.