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Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Thu Feb 04, 2010 9:55 pm
by kinetosimpetus
BF2 has new game modes, better GC, better campaign, better heros, space isn't the only new thing. BF2 has no prone, but idk what the big deal with that is.
Mods have been made for BF2 that add the cut maps from BF1, so those aren't lost.
Melee is much better, more diversity, more heros.



There is one thing that is in JKA, but not BF1 or 2 that would help me want to play online more though. In JKA, if you turn Team Damage off, you dont have to worry about noobs on your team blowing you up, but you Do still have to watch your own weapons, you can always hurt yourself. This has the best of both TK off and TK on IMO.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Thu Feb 04, 2010 10:18 pm
by YTF
Jumping while firing.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Thu Feb 04, 2010 10:49 pm
by myers73
most of what you people are labeling as "problems" or things that were "left out" were in order to make online more playable which is all 95% of the people that play this game do.

Online play should have been handled better. the Lag is horrible, in this game I can lag considerably on a good server with 75 ping, that is unacceptable when on CoD4 I can run higher settings with over 150 ping and have no lag. Also customization and ranks online would ahve been nice along with more weapons. I honestly think they spent less than a week of developement on the sides if that.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Thu Feb 04, 2010 10:53 pm
by MetroidNut
kinetosimpetus wrote:BF2 has new game modes, better GC, better campaign, better heros, space isn't the only new thing. BF2 has no prone, but idk what the big deal with that is.
Mods have been made for BF2 that add the cut maps from BF1, so those aren't lost.
Melee is much better, more diversity, more heros.
I'm afraid I never found any of the new game modes particularly compelling - I mean, honestly, CTF and the like have never really attracted me, and Hunt just seems like conquest minus what made conquest interesting. The better Galactic Conquest, I'll give you that. But the Campaign...well, honestly, I think it was severely lacking in both games, with the first game's just being instant action battles in series, and the second's being nearly-endless "kill X number of X" with a fetch objective thrown in for good measure. Regarding heroes, though: in my opinion, they kill the balance, aren't very fun to play as (spam left-click to win), and fall completely apart when you get into Hero Assault. As for the maps, the conversion pack makes sure nothing is missing from BF1, but what I really intended to get at was that BF2 had too few additions. Again, modding helps this, but if BF2 hadn't been released, most of the BF2 maps would probably have just been made in the first game. Melee is...well, unchanged, IMO, in that it goes to whoever has the class with the shotgun/rocket launcher. The maps are a bit more diverse, but that still doesn't make up for the fact that few of them are as good as the BF1 maps they replaced (see: Geonosis).

Of course, this is just my opinion, heh.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Thu Feb 04, 2010 11:01 pm
by Xavious
myers73 wrote:Online play should have been handled better. the Lag is horrible, in this game I can lag considerably on a good server with 75 ping, that is unacceptable when on CoD4 I can run higher settings with over 150 ping and have no lag.
The lightsabers are the worst when it comes to lag. Even when I'm playing with someone who's sitting at a computer not five feet away from me.
myers73 wrote:Also customization and ranks online would ahve been nice along with more weapons. I honestly think they spent less than a week of developement on the sides if that.
Blech. I saw customization in Renegade Squadron, and it was terrible. I hope any real future Battlefront games (by which I mean games that aren't portable-system-only releases) keep the class system.
Fusion wrote:I really don't like how the game is completely controlled by the Rocket and Engineer classes, with the occasional victories of the Sniper and Captain/Special classes. Rifleman is very hard to use.
Is the rifleman really that bad? I can usually achieve a top kill score and low death count in a full game using only the rifleman. Maybe that's just me.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Thu Feb 04, 2010 11:13 pm
by Fusion
If everyone in the game has the same skill, Rifleman will almost never do well. There is nothing to combat the detpack/mine throwing, they can be sniped out, and most specials have some ultimate attack like a chaingun or grenade launcher.

However, the Rifleman with the Award Rifle stands a better chance due to the range.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Thu Feb 04, 2010 11:32 pm
by Eggman
myers73 wrote:I honestly think they spent less than a week of developement on the sides if that.
Well, the sides are largely similar to the BF1 sides, so there's no reason they should have taken too long for a well organized team to develop. They were probably even able to copy/paste things in a lot of cases. Of course, that brings back the argument that BF2 isn't much of a change from BF1, but I like the stock sides the way they are (although new sides are among my favorite aspects of modding).

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 1:12 am
by ecko_66
Stuff I think the game would be better with...

Not Possible - More control over character, example: leaning to left & right while in prone and couch, sliding (All the stuff from AA3)

Doable but Difficult - Better online interface, persistent stat tracking with unlocked and upgrades... something to motivate us to play more.

Doable taking sometime but not impossible - Better 1st person weapon models, better ground textures and more shadows.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 1:51 am
by skelltor
a NJO era with yuuzhan vong would be awesome

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 2:47 am
by myers73
I actually really love the idea of the class system, but if you could get upgrades for weapons and stuff within each class that would be amazing. so have like 5 different assault rifles, and so on. also guns should have a way higher rate of fire. I could go on and on about wht I would want in BF3 if it were to come out, i once made over a 1000 word post on this topic....

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 6:05 am
by MercuryNoodles
I saw that mention of CoD4 up there, and it should be noted that CoD4 has built in lag compensation. Set it to off, and you'll see it's not much different than any older FPS in terms of lag problems. Short of having say 180+ ms ping, you can can get a decently playable game in CoD4 with people who have pings over 100ms. ...but anyway, yeah, I do agree that lag's an issue, though we probably can't do much besides finding ways to cut down on the effects, or possibly a few other tricks.

I've had this idea for weeks now, but I don't know if I'll ever get around to it. It all started with the idea of "Ewok tossing". :mrgreen: It could be a new mode or separate map where players can use a melee attack of some kind to send Ewoks or Jawas flying through the air to the sound of the Modal Nodes. You'd score more or less based on distance. Playable characters could include Darth Vader using his lightsaber, or a rebel rifleman using his rifle as a bat, among others. I haven't worked out all of the details, but it seems plausible. All in all, I think it'd be fun.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 8:10 am
by impspy
I don't really mind the sides; sure they are clones of each other and yes, the rifleman stinks, but since I play BFX most of the time, that isn't an issue.

I wish that the map felt more like the movies: big, epic battles, instead of those small, concentrated melees we got.

Also, I wish that they had kept the BF1 maps (yes, I know that the convo pack has them, but it would have been nice to play those maps online with more people)

Also, why did they take out prone?!

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 8:17 am
by vegati
They took prone out because they had a set release date and prone was too glitchy to be released with the game

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 8:26 am
by impspy
vegati wrote:They took prone out because they had a set release date and prone was too glitchy to be released with the game
Thanks, I didn't know that. I forget, was it glitchy in BF1?

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 8:29 am
by Teancum
vegati wrote:They took prone out because they had a set release date and prone was too glitchy to be released with the game
WRONG. I talked to actual developers who said they thought nobody used it, so they didn't update the code for it when updating everything else.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 8:49 am
by Sky_216
Teancum wrote:
vegati wrote:They took prone out because they had a set release date and prone was too glitchy to be released with the game
WRONG. I talked to actual developers who said they thought nobody used it, so they didn't update the code for it when updating everything else.
Shame. Oh well.


One thing i've always thought was missing was proper space battles with the capital ships/frigates involved rather than just great big buildings with targets and turrets attached for you to take off from.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 9:29 am
by vegati
Teancum wrote:
vegati wrote:They took prone out because they had a set release date and prone was too glitchy to be released with the game
WRONG. I talked to actual developers who said they thought nobody used it, so they didn't update the code for it when updating everything else.
Oh well then sorry. I thought that was why because someone told me that earlier

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 10:09 am
by Anakin
i miss bespin from swbf1
and an editor:
objekts are small to see on the left side and you klick on them and holt them and pull it in the map.
and not such an complex editor like zero.
and the same for charakter mooding.

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 10:33 am
by MandeRek
All I thought was missing in BF2, was more heroes.. Just, some more heroes. Which is why I started BF0, which basicly ended in 'making all i thought was fun to have in BF2', and more to come ofcourse :mrgreen:

Re: What do YOU think is missing from SWBF2 (including mods)?

Posted: Fri Feb 05, 2010 1:47 pm
by Eggman
Another thing that just came to mind: three-dimensional planning. It's such a pain in map-making to be unable to have multiple levels that cross over each other.
Anakin wrote: objekts are small to see o)n the left side and you klick on them and holt them and pull it in the map.
and not such an complex editor like zero.
and the same for charakter mooding.
ZE's actually incredibly easy to use (in my opinion), but I can see how it could be daunting at first - after all, it did take me a few days just to figure out the camera controls. :wink:

The idea of having images of each object available in ZE is actually a great idea. I've seen it in lots of in-game editors for other games - basically an in-game MSH Viewer.

On the subject of ZE (I keep thinking of more things as I go :roll: ): I would be ridiculously happy if there was a way to run your map in the editor. That would certainly require a lot of things in the modding process to change, but it would be awesome to be able to check out AI behavior and the general flow of a map from the bird's eye view of the editor.