Mos Eisley: Apocalypse v0.7 Beta
Posted: Fri Dec 26, 2008 1:11 pm
by phazon_elite
Well, I know I've been gone for a while, and some of you might remember this project of mine. I finally decided to finish a beta version of the map, so merry belated christmas.
Some Screenshots






Taken from the Readme:
And finally, the download link!
Click here for a free Xbo--erm, the map!
Leave your comments here, thanks!
Some Screenshots
Taken from the Readme:
Hidden/Spoiler:
Mos Eisley: Apocalypse Beta v0.7
Made by: Phazon Elite
It's finally here (not that any of you were waiting on it)! This is my third map, Mos Eisley: Apocalypse. Read on to find more!
*The Enclosed Instruction Book*
Installation: Extract the MME folder with 7-ZIP or WinRAR to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon (AddON, addon, whatever)
Uninstallation: Delete the MME folder from your Addon folder
*Features*
- While the map is, at its core, the stock Mos Eisley, it's so different that you might not recognize it! The entire terrain has changed, including different texures, surrounding mountains, and the ability to go outside of the city!
- Zombies! There is even a zombie survival mode! Each zombie is melee oriented, fast, and very powerful. Smaller ones are faster but weaker, while larger ones are slower, but far more powerful.
- Scorchmarks! My elusive blastermark effect makes its debut in my map! This means that instead of the usual sparks flying after a laser hits something, a scorchmark will scar the object hit for a short time.
- New atmosphere. The sky is entirely different, depicting a doomsday scenario.
- New weapons. These include a Heavy Rifle, Energy Grenades, an Electrostaff, and more!
-
- The Clone Commando replaces the Jet Trooper. Unlike Kamino: Breakout, the Republic DOES have a hero. The Commando's shield and weapons are a bit weaker to balance it out a bit more
*Modes*
CW
- Conquest
- Hunt
- Zombie Survival
GCW
- Conquest
- Hero Assault
*Known Bugs and Issues*
- GCW Conquest AND Hero Assault are incomplete. It's probably because of my own laziness, as I don't like the flow of a GCW era battle as much as a CW one. As for Hero Assault, it's going to have different characters other than the default crew.
- Zombie Survival is about halfway done. Once I find a good scripter to help me out with some ideas (weapon pickups, objectives, etc.), I can work on it further.
- There are slight balance issues with CW, mainly in a single player match. In a single player match, the player heavily (and I mean HEAVILY) influencing the outcome of a battle. The balance is fine in Multiplayer though.
- The scorchmark effect looks buggy, but I can't do much else about it. It's pretty much the best I can do until I find another method.
-------------------------------------------------------------------------------------------------------
*Credits*
- Fai222: For his very nice looking SFOR Republic Carbine
- MajinRevan: the .odf's for the Clone Commando
- Qdin: DC-17m ICWS
- Dragonum: DC-15s Side Arm Blaster
- Darth_Z13: working Clone Commando files (a.k.a. the maj side)
- Wazmol69: His source files that had the Electrostaff
- Hatrus: Magnaguard Electrostaff model
- ]v[: for his excellent Twilek Spy (Republic Hero) and Dark Trooper MKII
- Skyhammer 126: For his interesting Crossbow weapon
Special Thanks to:
- Droideka88: If it weren't for those zombie skins (not including the human zombie one), I probably would have never come up with the idea of this map
- Shockwave88: His human zombie skin rocks! Just when I was gonna give up on findng a human zombie skin, he shows me his excellent skin.
- Gametoast: For all their help and support. What I like to call "An SWBF Modder's Haven".
If I missed anyone, be sure to tell me!
-------------------------------------------------------------------------------------------------------
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Contact Info: For comments or questions, email me at [email protected] or PM me on Gametoast.com
Have fun!
Made by: Phazon Elite
It's finally here (not that any of you were waiting on it)! This is my third map, Mos Eisley: Apocalypse. Read on to find more!
*The Enclosed Instruction Book*
Installation: Extract the MME folder with 7-ZIP or WinRAR to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon (AddON, addon, whatever)
Uninstallation: Delete the MME folder from your Addon folder
*Features*
- While the map is, at its core, the stock Mos Eisley, it's so different that you might not recognize it! The entire terrain has changed, including different texures, surrounding mountains, and the ability to go outside of the city!
- Zombies! There is even a zombie survival mode! Each zombie is melee oriented, fast, and very powerful. Smaller ones are faster but weaker, while larger ones are slower, but far more powerful.
- Scorchmarks! My elusive blastermark effect makes its debut in my map! This means that instead of the usual sparks flying after a laser hits something, a scorchmark will scar the object hit for a short time.
- New atmosphere. The sky is entirely different, depicting a doomsday scenario.
- New weapons. These include a Heavy Rifle, Energy Grenades, an Electrostaff, and more!
-
- The Clone Commando replaces the Jet Trooper. Unlike Kamino: Breakout, the Republic DOES have a hero. The Commando's shield and weapons are a bit weaker to balance it out a bit more
*Modes*
CW
- Conquest
- Hunt
- Zombie Survival
GCW
- Conquest
- Hero Assault
*Known Bugs and Issues*
- GCW Conquest AND Hero Assault are incomplete. It's probably because of my own laziness, as I don't like the flow of a GCW era battle as much as a CW one. As for Hero Assault, it's going to have different characters other than the default crew.
- Zombie Survival is about halfway done. Once I find a good scripter to help me out with some ideas (weapon pickups, objectives, etc.), I can work on it further.
- There are slight balance issues with CW, mainly in a single player match. In a single player match, the player heavily (and I mean HEAVILY) influencing the outcome of a battle. The balance is fine in Multiplayer though.
- The scorchmark effect looks buggy, but I can't do much else about it. It's pretty much the best I can do until I find another method.
-------------------------------------------------------------------------------------------------------
*Credits*
- Fai222: For his very nice looking SFOR Republic Carbine
- MajinRevan: the .odf's for the Clone Commando
- Qdin: DC-17m ICWS
- Dragonum: DC-15s Side Arm Blaster
- Darth_Z13: working Clone Commando files (a.k.a. the maj side)
- Wazmol69: His source files that had the Electrostaff
- Hatrus: Magnaguard Electrostaff model
- ]v[: for his excellent Twilek Spy (Republic Hero) and Dark Trooper MKII
- Skyhammer 126: For his interesting Crossbow weapon
Special Thanks to:
- Droideka88: If it weren't for those zombie skins (not including the human zombie one), I probably would have never come up with the idea of this map
- Shockwave88: His human zombie skin rocks! Just when I was gonna give up on findng a human zombie skin, he shows me his excellent skin.
- Gametoast: For all their help and support. What I like to call "An SWBF Modder's Haven".
If I missed anyone, be sure to tell me!
-------------------------------------------------------------------------------------------------------
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Contact Info: For comments or questions, email me at [email protected] or PM me on Gametoast.com
Have fun!
Click here for a free Xbo--erm, the map!
Leave your comments here, thanks!