Bantha55´s Coruscant: Droid Invasion V2.0 released!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

User avatar
Bantha55
2nd Lieutenant
2nd Lieutenant
Posts: 407
Joined: Sun Jun 10, 2007 1:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by Bantha55 »

Image


Heyho
I actually wanted to release naboo after hoth but it needs some more work(I´m redoing theed a bit...). But after I figured out how to add custom sounds, weapon huds and other nice things, I thought i would be nice for you to see the latest version of my coruscant released.

All infos in here:
README

Code: Select all

CORUSCANT : DROID INVASION v.2.0

First of all:

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.  ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

It´s made by Bantha55.

The credit list on Gametoast got lost so I´m sorry if I forgot someone to credit.Please tell me then.

-Maveritchell:Little Airbus model
-Rends:Coruscant assets
-Foolis:helping me with the map and the Fordo skin
-ARC Commander:Royal guard, senate guard,three-seater arc170
-Taivix:force pike model
-Pinguin:Magnaguard,haywire detonator and concussion grenade sound
-AceMastermind:Grievous Cape, battledroids without packs
-Broken Hope: Sabre hilts
-Pvt parts:almost all effects and his naboo maps made me want to make movielike    maps too
-OOM-9:DC-15s Blaster Carbine model
-Pahricida, Wazmol, Rekubot:DC-15A Blaster Rifle Model
-Syth:Concussion grenade model
-Caleb:some models, underhand chaingun, sonic grenade effect
-Teancum:Shaak-Ti and V19 torrent model
-JawaKiller:DC-17 handrepeater blaster pistol and WESTAR M5 Blaster Rifle model
-Majin Revan:Clone Commando, sounds, custom sound adding tut
-Qdin:Magnaguard chunks
-Darth D.U.C.K.:Haywire grenade model, sonic grenade model and fixed magnastaff model
-Nullcommando:giving me his collected customsounds
-FragMe!:floating weapon icon tut
-NeoMarz:magnaguard sounds
-crazy ewok:magnaguard´s animated cape
-Darth_Z13:some clone wars custom sounds


Bugs:
-I could´t add all the flyer sounds, because they were too much for       battlefront(It crashed). There are really many starfighters and they have start,engine and shoot sounds.I´m going to add some custom sounds to them in the next version.
-the cps aren´t at their exact place on the minimap

New things:
-all aat turrets are propperly working
-no at-sts
-more at-tes
-custom sounds
-minimap
-weapon huds
-grenades explode quicker
-airbattledroid,grappledroid and geonosian removed

In the next version:
-maybe new sky
-new loadscreen
-new models for royal and senate guard

Installation:
-Unpack the Qxy folder and place it in your programms/lucas arts/game data/addon folder
(Just delete the QXY folder if you don´t want to have the map anymore)





-Bantha55
DOWNLOAD:
http://files.filefront.com/Coruscant+Dr ... einfo.html

Please give me some feedback! :jab:
Last edited by Bantha55 on Tue Sep 09, 2008 9:37 am, edited 4 times in total.
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by NullCommando »

Ooooo... I'm so downloading this, and how did you get the AT-TE to walk on an object? I've always had problems with that.

Anyway, looks awesome as usual. :D
Aman/Pinguin
Jedi
Jedi
Posts: 1104
Joined: Tue Jan 30, 2007 6:04 am
Projects :: Inactive
Location: Germany

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by Aman/Pinguin »

NullCommando wrote:and how did you get the AT-TE to walk on an object? I've always had problems with that.
Yeah I just wondered about it, too.

Nice, maybe I'm gonna download it in the next days. And I'm not downloading alot of maps. :P
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by MandeRek »

Looks very nice Bantha.. Gimme a pm.. I might be able to help you with the Senate/Royal models ;)
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by NullCommando »

208 MB Compressed???! How much is it un-compressed? Can't download today, I am downloading a Game Beta, but I looked at the FileFront link.
-Nullcommando:Sounds
No no..
Darth_Z13: Clone Wars Weapon sounds and SBD voice
Pinguin/Aman: Magnaguard voice and electro staff sounds
Majin Revan: DC-15A and DC15s Blaster Sounds
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by woner11 »

I'll download later today and give ya a review. This looks absolutely insane! :wink:
adventfear
Rebel Sergeant
Rebel Sergeant
Posts: 199
Joined: Fri Feb 29, 2008 3:46 pm

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by adventfear »

Best Coruscant map I have ever played.

Really great work Bantha55.
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by woner11 »

adventfear wrote:Best Coruscant map I have ever played.

Really great work Bantha55.
That doesn't really count as a review, its supposed to be specific about plus and minuses.
adventfear
Rebel Sergeant
Rebel Sergeant
Posts: 199
Joined: Fri Feb 29, 2008 3:46 pm

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by adventfear »

Okay.



Plus:
Lots of varied units, for both sides.
First time I played as the kickazz Republic Commando.
Very reminiscent of the 2006-2007 Clone Wars animated series.
Lots, and lots, and lots of soldiers running around killing each other.
The MTT- Always awesome.
The Magnaguards are very cool, as are the Senate and Chancellor Guards, and the caped Grievous.

Minus:
Very, very easy to die. I spawned once and got killed immediately. To that point, some vehicles seem like they are made of paper mache'.


--------------
There will be more as I play on.
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by woner11 »

adventfear wrote:To that point, some vehicles seem like they are made of paper mache'.
lol :funny2:

I'll post my review some time later tonight hopefully (no guarentees though).
User avatar
Bantha55
2nd Lieutenant
2nd Lieutenant
Posts: 407
Joined: Sun Jun 10, 2007 1:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by Bantha55 »

Thanks for the good reviews! I´m glad that you like it :mrgreen:
Aman/Pinguin wrote:
NullCommando wrote:and how did you get the AT-TE to walk on an object? I've always had problems with that.
Yeah I just wondered about it, too.

Nice, maybe I'm gonna download it in the next days. And I'm not downloading alot of maps. :P
To make an At-Te walk on an object you have to change it´s building colission to this:

Code: Select all

BuildingCollision    = "p_foot_fr"
BuildingCollision    = "p_foot_fl"
BuildingCollision    = "p_foot_br"
BuildingCollision    = "p_foot_bl"
@Nullcommando:I fixed the sound credit thing.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by DarthD.U.C.K. »

cool, im gonna download it tomorow
but you spelled my name wrong!!
i have no idea why everybody does that :cry:
User avatar
Bantha55
2nd Lieutenant
2nd Lieutenant
Posts: 407
Joined: Sun Jun 10, 2007 1:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by Bantha55 »

oh sorry...
It´s fixed now :D
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by DarthD.U.C.K. »

but uh,
shaak tii is made by neomarz and the v-19 torrent is also not made by tean
User avatar
Darth Revan
Field Commander
Field Commander
Posts: 921
Joined: Wed Jul 09, 2008 8:43 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: On Your Computer

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by Darth Revan »

Okay I personally count this as one of the best maps ive played but cupple of things
-Royal Guard goes on about the emperor
-LAAT Dies to easy(When Im Driving)
-Grapple Droid for CIS maybe??
-Loading Screen abit bad quality good picture though
-Ai just randomly walk off the edge
Maybe u could make XL the one shot kill and conquest just normal

Thats all awesome map

Oh and maybe Im being picky but the Magnaguards staff could be a little bit longer

Two Final things
Game just randomly crashed once no idea why
when you tell clones to follow you a droid says you cant but they will
User avatar
Bantha55
2nd Lieutenant
2nd Lieutenant
Posts: 407
Joined: Sun Jun 10, 2007 1:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by Bantha55 »

Darth Revan wrote:Okay I personally count this as one of the best maps ive played but cupple of things
-Royal Guard goes on about the emperor
-LAAT Dies to easy(When Im Driving)
-Grapple Droid for CIS maybe??
-Loading Screen abit bad quality good picture though
-Ai just randomly walk off the edge
Maybe u could make XL the one shot kill and conquest just normal

Thats all awesome map

Oh and maybe Im being picky but the Magnaguards staff could be a little bit longer

Two Final things
Game just randomly crashed once no idea why
when you tell clones to follow you a droid says you cant but they will
Thanks for the feedback.
1.)The royalguard has unused darktrooper voice but i´m going to remove it.
2.)I think i give the LAAT some tricks like roll, then you can´t be hit by rockets that easy.
3.)In the former version there was a grapple droid but i removed it. Wookiepedia says it was in the battle but actually you couldn´t see it in the cartoon and it´s supposed to be movielike. I also thought that the grapple droid was too bad. The magnaguard is much better, so you won´t play as the grapple droid.
4.)In the next version there will be an other loading screen. I agree that it has a bad quality.
5.)the plannings are allright but the tanks sometimes push each off the bridges because they want to drive different ways.
6.)I think normal conquest would be boring...
7.)Maybe i´m going to give the magnaguard an other staff.
8.)Hmmmm. It never crashed when i played it. Did you fly with a starfighter when the game crashed? Or maybe your graffic settings are too high...?
9.)I know the bug with the droid voice but i have no clue why that happens. I never changed the vo part of the clone´s odfs...
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by DarthD.U.C.K. »

for the magnastaff:
this magnastaff is the Repuplic commando edition
there are some Episode 3 edition magnastaffst around too, but it think the short staff is perfect
User avatar
Bantha55
2nd Lieutenant
2nd Lieutenant
Posts: 407
Joined: Sun Jun 10, 2007 1:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by Bantha55 »

yes i think i´m not going to change the electrostaff because the effects are at the right place
ace_man777
Recruit Womprat Killer
Posts: 13
Joined: Fri Aug 29, 2008 11:23 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by ace_man777 »

Awesome Map :thumbs:

Though It Is REALLY Easy To Die, VERY, VERY Easy

But Good Map!
User avatar
Super_Clone
High General
High General
Posts: 803
Joined: Sat Jul 12, 2008 7:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Florida

Re: Bantha55´s Coruscant: Droid Invasion V2.0 released!

Post by Super_Clone »

This is the only version iv downloaded so far, and id really suggest adding the grapple droid also so you would have a magnagaurd and a grapple droid (they are so cool!)
Post Reply