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Effect [Solved]

Posted: Sun Nov 30, 2008 5:46 pm
by Yodakid
I made a new effect in PE but when I tryed it out there wasn't anything. I could still kill units and so but no effect. :( How do I get this to work?

Re: Effect

Posted: Sun Nov 30, 2008 6:22 pm
by computergeek
You made it in PE, saved it in your effects folder, changed the odf line to make it read your effect, and munged it right?
Make sure it's in YOUR effects folder. I think that if you don't change the save path it saves in the PE effects folder

Re: Effect

Posted: Mon Dec 01, 2008 10:46 am
by Yodakid
I saved it in the rep/effects folder and also made the odf to call for it but it doesn't show up. Nothing.

Here is my rep_weap_inf_rocket_launcher_exp.odf:
Hidden/Spoiler:
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
Damage = "500.0"

DamageRadiusInner = "1.0"
DamageRadiusOuter = "3.0"

Push = "10.0"
PushRadiusInner = "4.0"
PushRadiusOuter = "4.0"

Shake = "0.5"
ShakeLength = "0.60"
ShakeRadiusInner = "8.0"
ShakeRadiusOuter = "12.0"

Effect = "com_sfx_explosion_l2.fx"
WaterEffect = "com_sfx_watersplash_lg"

LightColor = "255 220 100 255"
LightRadius = "7.0"
LightDuration = "1.0"

VehicleScale = "0.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "0.25"

SoundProperty = "com_weap_rocket_small_exp"

Re: Effect

Posted: Mon Dec 01, 2008 1:58 pm
by AceMastermind

Code: Select all

Effect 	= "com_sfx_explosion_l2.fx"
should be:

Code: Select all

Effect 	= "com_sfx_explosion_l2"
the effect name without the .fx extension.

Re: Effect

Posted: Mon Dec 01, 2008 2:26 pm
by Yodakid
Thank you!! :bowdown: