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Regions in Zeroedit used as collision areas?

Posted: Tue Aug 22, 2006 4:15 pm
by imp_strikeforce
hey i had an idea- since scum and i are in need of collision blocks [and the "official requests" tread seems to be pretty much useless]

i was wondering if there was some way that the regions in the [battelfront 1] zeroeditor could somehow be used or tweaked to become a region of collision in-game.
i know you can set properties for regions, like cp1capture and stuff, and im wondering if there might be a way to assign a collision property to them as well. t
this would be incredibly helpfull, as it would eliminate the need to make any more "blocks" and you could basically create and shape/size region you wanted.


thanks in advance

RE: Regions in Zeroedit used as collision areas?

Posted: Tue Aug 22, 2006 5:12 pm
by Teancum
I've never heard of that being possible.

RE: Regions in Zeroedit used as collision areas?

Posted: Tue Aug 22, 2006 5:17 pm
by imp_strikeforce
yeah i hadnt either, i was just thinking if it were possible it would be very helpful
maybe someone like phych0fred or RDHzerted would know...

RE: Regions in Zeroedit used as collision areas?

Posted: Sat Aug 26, 2006 11:36 am
by Leviathan
Off-topic : As far as I can remember, the Mapping Utility shipped and expanded with Star Wars Battlefront Modification Tools is way far from owning as many Restricted and Dedicated Features as most of the around persons could think of, and that's why I would be equally tempted to bet that the first Pandemic StudiosĀ® Employee having ever registered onto GameToast Bulletin-Board is possibly the unique person able to respond to your precedent Request, and if this User might not succeed in finding out a Means of achieving the targetted Task, then be sure Alternate Paths allowing you to get your hands down on fully-functional Collision Geometries won't be eventually that numerous. Consequently, I would perhaps suggest sending one or more messages towards the highly-considered psych0fred so as to learn more about the Procedures having to be led to generate the Resources you have all argued about previously...