Page 5 of 5
Re: A Great Star Wars Battlefront II PC Server
Posted: Tue Jul 13, 2010 11:22 pm
by fasty
My suggestions for this server:
1) Don't have the stock maps; At least have less of them. Last time I was playing on this server, I had to go through three normal stock maps that I could of played on a server with more people if I wanted to play those maps.
2) I think the announcements are too often. Lower them a bit; I could barely talk to my friends because of all the announcements that were babbling on about the critical hit spots on tanks.
3) Lower the flag score to five, and the assault reinforcement number way down. I don't want to be playing Bespin: Cloud City assault for an hour. It got real old, real fast.
4) This one may just be me. I thought there were too many bots. I would like it if you took three, or so out.
Other than those I think it’s a great server that people should play on more

.
Re: {DSotM} v1.3 mods used, Play Testers Needed.
Posted: Wed Jul 14, 2010 3:52 pm
by SAMofBIA
ide have to agree with EVERYTHING that fasty just said. i really couldnt stand playing bespin for as long as i did when i tried playing in the server.
Re: {DSotM} v1.3 mods used, Play Testers Needed.
Posted: Fri Jul 16, 2010 8:48 pm
by Master_DS
Alright I made a few adjustments to the server as you guys suggested.
1. Alright first yes the Server does have the stock maps along with conversion pack maps. The reason for this is that not all of the Conversion pack maps work and the Stock maps are in place to keep the maps varied. I believe there are over 100 maps in the lineup, far beyond the stock maps, and it’s all randomized, so you'll really never know what is coming next and, that's part of the fun. So I don't want to remove all the stock maps. Yes it's true you can play stock maps anywhere but the point of having them is to vary and balance things out. If you guys want I can remove some of the les like stock maps. Just name a few and we'll see about taking them off the map roster. Name a few of them, and I don't mean all of them. Not all the stock maps are bad.
2. I can understand that chatting is important in the PC version of Star Wars Battlefront II so I will increase the announcements time. I changed it to 1:20. I hope that is better.
3. Are you sure the flag count needs to be lowered to 5. I haven’t seen a problem with 10. On top of that there is a timer set for 45 minutes for CTF so the battle won't last too long. I lowered the assault score limit to 200. I hope that is better.
4. I never thought that there were too many AI in the server. I mean there are only 6 AI per team. I thought 6 AI was the prefect number. Not too little or too many AI, just enough to fill up space on the battlefront and to create a challenge for the player. Having AI in the server gives something extra to do. The server is only a 10 player so the bots add more troops to each side. Are having 6 AI per team that big of a problem? The server may not have as much to do if the count is lowered to 3. It could be just you fasty.
Comments: From the looks of it you guys are playing in the {DSotM} Server a lot more offen now, thanks you guys for much for playing, and please continue to play.
Re: {DSotM} v1.3 mods used, Play Testers Needed.
Posted: Fri Jul 16, 2010 10:02 pm
by fasty
A few of the stock maps that I ran into were, Yavin 4, Death Star, Mygeeto and I believe Geonosis. Just take out around 50% of the stock maps, and you should be fine. I just remember being there with my friend, who was there for the first time. He asked me, "Are you sure that this is a mod server?" We had just gone through three stock maps in a row.
Maybe add in an announcement line that tells us how high the flag score needs to get? I remember getting the fifth flag and thinking "woohoo I won!" Then realizing I had to get more points

.
It just seems like there are more AI on smaller maps like Endar Spire and, Tantive. Then on the bigger maps you can't even find any

.
Re: {DSotM} v1.3 mods used, Play Testers Needed.
Posted: Mon Jul 19, 2010 6:44 pm
by 501st_commander
if you remove some stock maps, keep Death Star please.
Re: {DSotM} v1.3 mods used, Play Testers Needed.
Posted: Wed Aug 11, 2010 7:25 pm
by Master_DS
Guys this is a gamers needed alert. We need players to play in the DSotM Server immediately. Please drop whatever you’re doing and come play. You won’t regret it.
Re: {DSotM} v1.3 mods used, Play Testers Needed.
Posted: Sun Aug 22, 2010 7:47 pm
by Obi-Wan Kenobi
'k I'll join.