
I need help munging a new ingame.lvl for my map. I figured out a way to directly mod and munge the .hud files into a new side.lvl but that only allows me to add new hud objects and not remove old ones.
I need a version of ingame.lvl where the hud is missing the group ObjectiveTimerGroup (which manifests itself in game as the white timer under the radar) but have been unable to make a version that won't crash. I think it may be due to missing files but the list is too huge to probe manually. If anyone has a list of files missing from a map's common folder or an already working ingame.lvl source I'd be greatful to have it.
BTW I've tried simply removing the timer through code, but I need to call ShowTimer() for the numbers to appear in the upper left . I wish I could forward a custom variable through the cpp coding from the LUA but it appears to be hard coded. So my next option is to nuke the default timer!
Thanks in advance,
Ace.
P.S. The side mode is Battlefront Extreme. My next release will be optionally compatible.

