I recently found animations for the lascannon (in the imp side, I'm using those weapons for something) in the UNUSED folder. I tried to munge it by making a folder called human_5 in my data_MTC Animations folder, but no sucess so far (First Person animation munging worked, though).
Could anyone help me on how to solve this?
EDIT: I had it ingame with the rifle animations, and it goes through the side of the head when you zoom in (or see an enemy).
In First-Person, the lascannon's end of the gun (as much as you can see) was a little off. You could see through that part.
The trooper's (or Terra Recon's, in this case) hand was under the gun, and it looked like it was holding nothing, with the gun a little above his hand.
I'm assuming that the fp animations and the 3rd person one fix these problems.
I placed the 3rd person animation in Human_0, and it munged fine. Ingame, however, it didn't do so fine after changing the AnimationBank to lascannon (in the lascannon odf).
I have yet to test first person, since it crashed as soon as I spawned as the Terra Recon.
So my tests to add the animations to the game were unsucessful.
But the reason is, is that I don't know how to add animations to pre-existing ones, lol.
- EP-000782
Another animation question...
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