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B. magnagaurd with staff idea
Posted: Fri Dec 23, 2005 1:04 am
by Jedi_Fleg
is it possible to replace mauls texture with a megna gurds then then cange mauls saber to make it look like a magnaguards staff
then change the force powers to weopons the magnaguard has because aint the force power like any secondery weopan
RE: B. magnagaurd with staff idea
Posted: Fri Dec 23, 2005 1:06 am
by JabbaLovesLava
Well, instead of using maul's model, we could use the Magna guard's model! :O And someone could model a mangaguard's staff with a little bit mroe detail than saturn V's (no disrespect) and take off force powers, it could work

RE: B. magnagaurd with staff idea
Posted: Fri Dec 23, 2005 1:46 am
by dipstick555
WOW...bad spelling, icould barely read that.
i dont think thats possible till januray
RE: B. magnagaurd with staff idea
Posted: Fri Dec 23, 2005 3:23 pm
by Darth_killer
Sounds cool
RE: B. magnagaurd with staff idea
Posted: Wed Dec 28, 2005 9:49 pm
by Dvondrake
Yeah, it cant be possible till
January, but maybe we could use the stuff from
Republic Commando's Mangaguard?

RE: B. magnagaurd with staff idea
Posted: Thu Dec 29, 2005 11:27 am
by Leviathan
Isn't "
porting content from a game to another one"
strictly prohibited ?

RE: B. magnagaurd with staff idea
Posted: Thu Dec 29, 2005 4:03 pm
by Dvondrake
o.0 Since when? *confused*
RE: B. magnagaurd with staff idea
Posted: Thu Dec 29, 2005 4:27 pm
by -=Sithicalohiny=-
Only if you intend on making "comercial use" of the mod.
RE: B. magnagaurd with staff idea
Posted: Thu Dec 29, 2005 6:47 pm
by Dvondrake
Yeah... That's what I thought. :-\
RE: B. magnagaurd with staff idea
Posted: Thu Dec 29, 2005 7:38 pm
by Schizo
You know, I was thinking of the possibility of giving the Magna Guard a staff the other day. If we could perhaps reskin Darth Maul's lightsaber to look like the staff, I think we'd be able to do it. Just color the blade purple-ish, shorten the blade a bit and lengthen the "staff" part of it, and it should work. I think the animations for the weapon actually lie within the weapon's ODF, rather than Darth Maul's. So, if my theory is correct, giving the Magna Guard Maul's saber should technically include with it the animations of the swings. So, then, all that would be left is to remove the flips and spin animations (after all, in the movie, the Magna Guards didn't flip around and kick their opponents), and then replace the lightsaber "hum" with that Magna Guard electrostaff "buzz". Actually, I think there's some sort of buzzing sound in the backround in the Utapau hangar... could probably use that...
Eh, I don't know. It's all theory. Maybe when the mod tools come out, this can be done with a simple amount of ODF editing and reskinning... who knows? We might even get like, an entire mod tool kit like with BF1942, and easily be able to model new weapons and everything. Since they're officially supported this time around, modding will probably get a lot easier for BF2...
RE: B. magnagaurd with staff idea
Posted: Thu Dec 29, 2005 9:35 pm
by Teancum
Actually, you can't port liscenced stuff to another game, just like you can't copy movies. If you guys do it, that's your business, but we don't want to get Guru in trouble, so please don't discuss this here.
Posted: Fri Dec 30, 2005 2:42 am
by UnaidedCoder
Yes it's illegal in all forms.
But the thing about the EULA is that there is oone hell of a blurred line between where actin is taken and where doind so would cost the publishers too much.
Anywho, I also hope that we get a full kit.
Posted: Fri Dec 30, 2005 7:31 am
by Venom
general geivous magna guards's
Posted: Sat Dec 31, 2005 12:16 pm
by -=Sithicalohiny=-
And don't bother asking for info at Lucasarts, they don't answere you.

Posted: Sat Dec 31, 2005 6:06 pm
by Blackrider
I know what gives with that? :evil:
Could we add a cape? that's be cool. DOnt they where like a turban too?
Posted: Sun Jan 01, 2006 2:40 pm
by Leviathan
A cape could be added on MagnaGuards, just by reskinning an existing one (Such as Darth Vader's...) and linking it to IG-100 droids through a modification of their main *.ODF file...

Posted: Sat Jan 21, 2006 7:29 pm
by STV-1138
that would be so awesome
i was really disapointed when i found out that the magna guard didnt have a electrostaff

Posted: Sun Jan 22, 2006 4:25 am
by minilogoguy18
or you could just take the model, add the cowel and cape, rig it, export it as a new model and make it a new playable hero and either merge it with mauls animations or make new animatinos. i hate reskins, they never look good, just make a new staff and new model, itll look the best. id definitely try this if psyk0fred would give me the magna guard model so i wouldnt have to do through Bconstructor to get it cause thatll mess the whole model up. but i didnt mean new model as in new magna guard model, i meant not using darthmaul as a base, which would look REALLY retarded and super gay.
Posted: Sun Jan 22, 2006 6:32 am
by -=Sithicalohiny=-
Well it would save a lot of time...
Posted: Sun Jan 22, 2006 1:20 pm
by Leviathan
Unfortunately, I seriously doubt psych0fred would accept to provide "source files" from SWBF II, since they're the properties of their authors, that's to say, both Pandemic Studios and LucasArts...