SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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VF501
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Re: SWBF Series Model Showcase Thread v4.0

Post by VF501 »

Redoing the old PPSH-41 I made along time ago. Giving it a proper Sub-Divisional model. Still tons more to finish on it.

Hi Poly so far, just the Stock and the Reciever.
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Base Mesh that the Sub-Division Operation is applied to to achieve the above result
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Re: SWBF Series Model Showcase Thread v4.0

Post by Cerfon Rournes »

:shock: Nice gun model!
Hidden/Spoiler:
Dang thats a lot of polys :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by Lephenix »

Nice VF501 !
@THEWULFMAN , nice ! I have a serious concurent :wink:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Hidden/Spoiler:
Image
New set of corridors and a curved hallway made from them. Now just to do t-junctions and lights...and then everyting else.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Wonderboy »

Nicely done, but what are they for?
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Re: SWBF Series Model Showcase Thread v4.0

Post by THEWULFMAN »

Sky_216 wrote:
Hidden/Spoiler:
Image
New set of corridors and a curved hallway made from them. Now just to do t-junctions and lights...and then everyting else.
it reminds me of the coruscant mission in bounty hunter, looks cool
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Sky_216
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

@Wonderboy: Interior of a civilian passenger ship.
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Re: SWBF Series Model Showcase Thread v4.0

Post by [Padawan]Helkaan »

Sky_216 wrote:
Hidden/Spoiler:
Image
New set of corridors and a curved hallway made from them. Now just to do t-junctions and lights...and then everyting else.
I love it.
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

looks very nice, good luck with the placement
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Re: SWBF Series Model Showcase Thread v4.0

Post by Eggman »

Hidden/Spoiler:
Image

Image
The beginnings of this.

(Some of the textures are just placeholders for now.)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

Really nice, looking forward to a Cato Neimoidia map then. :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

Darth_Spiderpig wrote:Really nice, looking forward to a Cato Neimoidia map then. :)
yeah, bf2 need cato neimoidia map :mrgreen:
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Re: SWBF Series Model Showcase Thread v4.0

Post by [Padawan]Helkaan »

Yep, I think the same. Nice model.
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Re: SWBF Series Model Showcase Thread v4.0

Post by THEWULFMAN »

Deviss wrote:
Darth_Spiderpig wrote:Really nice, looking forward to a Cato Neimoidia map then. :)
yeah, bf2 need cato neimoidia map :mrgreen:
[Padawan]Helkaan wrote:Yep, I think the same. Nice model.
I Concur :plokoon:
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Re: SWBF Series Model Showcase Thread v4.0

Post by acryptozoo »

well there actually is a cato nemodia map but . . .
not as good as your model :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battleffront_Conquer »

Eggman wrote:
Hidden/Spoiler:
Image

Image
The beginnings of this.

(Some of the textures are just placeholders for now.)
Im stealing this as soon as its released, if thats OK... I have a few ideas for it :D
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Looking good so far, Eggman. :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Eggman »

I'm glad you guys like it. :) I'll probably do some work on buildings and rock formations this weekend.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Jendo7 »

That looks really good. I didn't realise that was Cato Neimoidia in Episode III.
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

Image
Based on:
Hidden/Spoiler:
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Using the cannon from the stock X-Wing and a slightly modified ARC-170 Engine.
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