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Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 1:06 pm
by Blade117
I second that. Very nice model.

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 2:25 pm
by ForceMaster
Thanks dudes!

Here is the lightsabers for she:

Image

Image

Image

Image

So, I have one question....

is possible change sabers from twins to doubles ingame?

I.E. have to weapons, twins lightsabers (like Aalya) and doublesabers (like Maul), and can change it as normal weapon? she need the Maul's anims?

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 2:31 pm
by mswf
No, I don't think you can change that ingame. You could, of course, respawn a different unit, but that will be tricky to do and, more importantly, do it realistically.

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 3:05 pm
by skelltor
would it work if u gave her like force choke as her first wepon then dual sabers then twin sabers so that she would be able to swich first wepons

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 4:51 pm
by ForceMaster
mswf wrote:No, I don't think you can change that ingame. You could, of course, respawn a different unit, but that will be tricky to do and, more importantly, do it realistically.
Why can not be done? :roll:
skelltor wrote:would it work if u gave her like force choke as her first wepon then dual sabers then twin sabers so that she would be able to swich first wepons
you mean something like this:

Code: Select all

WEAPONSECTION = 1
WeaponName1           = "cis_weap_force_choke"
WeaponAmmo1           = 0

WEAPONSECTION = 2
WeaponName2           = "cis_weap_twin_sabers"
WeaponAmmo2           = 0
WeaponChannel2        = 1 

WEAPONSECTION = 3
WeaponName3           = "cis_weap_double_sabers"
WeaponAmmo3           = 0
WeaponChannel3        = 1 
right?

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 4:55 pm
by kinetosimpetus
not with the weaponChannel = 1 lines

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 5:11 pm
by skelltor
yah like that with out the channel part like kinetosimpetus said

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 5:12 pm
by ForceMaster

Code: Select all

WEAPONSECTION = 1
WeaponName1           = "cis_weap_force_choke"
WeaponAmmo1           = 0

WEAPONSECTION = 2
WeaponName2           = "cis_weap_twin_sabers"
WeaponAmmo2           = 0

WEAPONSECTION = 3
WeaponName3           = "cis_weap_double_sabers"
WeaponAmmo3           = 0
 
and how work with the mouse butons? right is the sabre attack?

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 5:13 pm
by skelltor
? no just left click like always and scroll to swich wepons

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 5:17 pm
by ForceMaster
So, that unit only can have the primary weapons, spawn with the force power as first, then can scroll to other weapons?

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 5:20 pm
by Teancum
ForceMaster wrote:So, I have one question....

is possible change sabers from twins to doubles ingame?

I.E. have to weapons, twins lightsabers (like Aalya) and doublesabers (like Maul), and can change it as normal weapon? she need the Maul's anims?
Yes. You'd need to munge a new animation set containing all of the animations required, then have two .combo files that point to the correct animations for the saber type.

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 5:26 pm
by ForceMaster
ok, thank you very much guys! :wink:

I will try it this night.

Edit: An model update.

Image

Image

she has the bare back, I had not noticed that before.

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 5:54 pm
by Filipinio
looking really cool :)

can you post some updated ingame pics?

Re: Battle of Teth (B'omarr Monastery)

Posted: Wed Mar 10, 2010 6:39 pm
by skelltor
ForceMaster wrote:So, that unit only can have the primary weapons, spawn with the force power as first, then can scroll to other weapons?

yes but secondary wepons do not work

Re: Battle of Teth (B'omarr Monastery)

Posted: Thu Mar 11, 2010 12:55 am
by lucasfart
Glad you finally got it working right.

That Asaj Ventresss model looks really good, especially with those lightsaber models! It will be even better when you get those sabers working. With her head, should it actually be that elongated? it seems a bit stretched/large at the top.

Re: Battle of Teth (B'omarr Monastery)

Posted: Thu Mar 11, 2010 12:21 pm
by ForceMaster
I have done the new anims set; have two .combo files asosiated to each weapon (twins sabers and doublesaber) but only can usage the fisrt weapon, I can not change the weapon.

The ODF part is this:

Code: Select all

WEAPONSECTION = 1
WeaponName1           = "cis_weap_force_choke"
WeaponAmmo1           = 0

WEAPONSECTION = 2
WeaponName2           = "cis_weap_twin_sabers"
WeaponAmmo2           = 0

WEAPONSECTION = 3
WeaponName3           = "cis_weap_double_sabers"
WeaponAmmo3           = 0
what is wrong?

Re: Battle of Teth (B'omarr Monastery)

Posted: Thu Mar 11, 2010 12:27 pm
by DarthD.U.C.K.
i suppose it would either work like this :

Code: Select all

WEAPONSECTION = 1
WeaponName     	= "cis_weap_twin_sabers"
WeaponAmmo     	= 0

WEAPONSECTION = 2
WeaponName     	= "cis_weap_double_sabers"
WeaponAmmo     	= 0

WEAPONSECTION = 3
WeaponName     	= "cis_weap_force_choke"
WeaponAmmo     	= 0
WeaponChannel  	= 1
or like this:

Code: Select all

WeaponName1           = "cis_weap_twin_sabers"
WeaponAmmo1           = 0

WeaponName2           = "cis_weap_double_sabers"
WeaponAmmo2           = 0

WeaponName3           = "cis_weap_force_choke"
WeaponAmmo3           = 0
WeaponChannel3        = 1 
(offhand weapons always need the "weaponchannel = 1" line)

Re: Battle of Teth (B'omarr Monastery)

Posted: Thu Mar 11, 2010 2:56 pm
by Delta-1035
Nice Ventress model! :thumbs:

Re: Battle of Teth (B'omarr Monastery)

Posted: Thu Mar 11, 2010 4:26 pm
by ForceMaster
DarthD.U.C.K. wrote:i suppose it would either work like this :

Code: Select all

WEAPONSECTION = 1
WeaponName     	= "cis_weap_twin_sabers"
WeaponAmmo     	= 0

WEAPONSECTION = 2
WeaponName     	= "cis_weap_double_sabers"
WeaponAmmo     	= 0

WEAPONSECTION = 3
WeaponName     	= "cis_weap_force_choke"
WeaponAmmo     	= 0
WeaponChannel  	= 1
or like this:

Code: Select all

WeaponName1           = "cis_weap_twin_sabers"
WeaponAmmo1           = 0

WeaponName2           = "cis_weap_double_sabers"
WeaponAmmo2           = 0

WeaponName3           = "cis_weap_force_choke"
WeaponAmmo3           = 0
WeaponChannel3        = 1 
(offhand weapons always need the "weaponchannel = 1" line)
I tried both... not work :roll:

Re: Battle of Teth (B'omarr Monastery)

Posted: Thu Mar 11, 2010 4:39 pm
by Darth_Spiderpig
What you could try is making it looks like she uses partially a twin bladeand partially two sabers.

Just combine the attacks of Aayla and Maul to get to that result, I will try it out myself tomorrow (bedtime soon >.<), if you don't wanna spend time on it too much, send you a vid and if you like it I could send you the anim, how's that?