Maveritchell wrote:Maveritchell wrote:Taivyx wrote:Nice! Add in his belt/strap and make his loincloth sort of thing a bit longer and he will look perfect.
Though I do think the armor could be of a lighter color.
Brilliant though, the legs and torso are connected very nicely, looks seamless.
Oh you're right, I completely forgot the bandoleer.
The armor, though, will be lighter once it has a specmap applied to it.
Touched it up, remembered the bandoleer this time:
Wow! Mav'! Great use of assets.. That's what people always tell me when i make something new from old things.. But they don't realize how hard it can be! Great model
Ladies and gentleman, the Convo pack Kit is 'released' and even though it's my favourite player model ever, i still thought he looked more like a amphibious bodybuilder instead of kit.. That's why i decided to improve, well, to be fair, REDO Battlefront Zero's Kit.. Here he is, in Jedi cloths (i took The Clone Wars as reference for clothing). His head is re-uved this way that the tentacles actually blend/merge/go over in the head!
One question: env-mapped eyes or not? I tried already, but env-mapping his eyes looks kinda robotic.. Also, ofcourse, he is already done weighting, but i need to clean his face a bit more.. Still, i animated the tentacles: they look awesome!

Anyhow:
Kit Fisto
