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Random crashes
Posted: Wed Dec 10, 2008 5:38 pm
by Fiodis
I made a new map and edited it, and it crashes, but not immediately. It crashes after random periods of time.
What is more, there are no Severity: 3 errors, nor are there any mungeLog errors (or warnings).
Anyone experience something similar to this?
Re: Random crashes
Posted: Wed Dec 10, 2008 5:40 pm
by Master_Ben
Wow I'm having a crash with no severity 2 errors, too.

What's your mungelog?
Re: Random crashes
Posted: Wed Dec 10, 2008 6:11 pm
by Xavious
Do you have water in your map? Having too much water can cause a problem similar to the one you're describing.
Re: Random crashes
Posted: Wed Dec 10, 2008 6:39 pm
by Fiodis
As above, blank mungeLog.
Water? Water?!
My map is nothing BUT water, it relies on it!
It's Kazzaraa: Naval Engagement. If you want to see what I'm talking about it's in the released map/mods forum.
I suppose that's why I'v never seen anything like it before. Still, I'll try to be the one to get it working.
Re: Random crashes
Posted: Wed Dec 10, 2008 6:45 pm
by Xavious
There's no way around it. Too much water will crash the game.
Re: Random crashes
Posted: Wed Dec 10, 2008 7:55 pm
by Master_Ben
You could make a water prop or something.
Re: Random crashes
Posted: Wed Dec 10, 2008 8:15 pm
by RED51
Use Kamino water, since Kamino is surrounded by water, but there was a map that used it, and it had a few problems, like sinking tanks, flipping tanks, basicly pretty much anything when the tanks got on the water.
A few water issues
Posted: Thu Dec 11, 2008 4:27 pm
by Fiodis
I'll jsut get rid of some of it by adding islands or something.
EDIT
First off, this thread exists because I didn't want to double post.
Anyway, in a previous thread of mine I explained that my latest map was crashing randomly for no apparent reason, and the cause was identified as too much water. Well, I can't very well just remove the water, because the map's entire concept is based on water. So, I have to lessen it a bit.
Herein lies my question:
The water is, at this moment, roughly 26 meters deep. It only needs to be just deep enough to drown a person. The average unit is, what, 2 meters tall? So, if I reduce the depth of the water to 3 meters, but kept the amount seen on the surface the same, would it register as "less"?
Topics merged, it's best to keep it all together -Staff
Thank you, staff.
Re: A few water issues
Posted: Thu Dec 11, 2008 4:49 pm
by Xavious
Nope. You're going to have to reduce the area of your map covered by water to get rid of the crashing problem.
Re: A few water issues
Posted: Thu Dec 11, 2008 5:02 pm
by Fiodis
Add islands and the like? I was really hoping I'd avoid that....ah well. Thanks.