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Skinning SketchUp models?

Posted: Sat Aug 29, 2009 11:43 am
by IndianaJoe
I am wondering how to skin a sketchup model.
i have this z-6:
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Image
all i did was the sketchup bucket fill for color.

and in milkshape:
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Image
i tried to unwrap it with lithunwrap (as a start) but the model has no uv coordinates, what do i do to skin the model?

thanks in advance.

oh, btw, is it bad if the model has 1909 vertices?

Re: skinning sketchup models?

Posted: Sat Aug 29, 2009 11:48 am
by DarthD.U.C.K.
well if it has no UVs somebody mmust have gone wrong doing unwrapping :P
after you have UVed it, just color the skin with the colors you used in sketchup (if you donw want to give it some texture)

Re: skinning sketchup models?

Posted: Sat Aug 29, 2009 4:17 pm
by ANDEWEGET
looks very highpoly, but that could be the rendering.

IndianaJoe wrote:all i did was the sketchup bucket fill for color.
so you dont have a texture file? maybe you only colored it in sketchup.

Re: skinning sketchup models?

Posted: Sat Aug 29, 2009 4:20 pm
by RogueKnight
ANDEWEGET wrote:looks very highpoly, but that could be the rendering.

IndianaJoe wrote:all i did was the sketchup bucket fill for color.
so you dont have a texture file? maybe you only colored it in sketchup.
Trust me, that thing is bursting at the seams with polies, ZeroEngine shudders just looking at that thing, let alone rendering it ingame.

Re: Skinning SketchUp models?

Posted: Sun Aug 30, 2009 9:56 am
by IndianaJoe
ANDEWEGET

no, i don't have a texture file, i am trying to make one, but the model has no uv coordinates, so i can't skin it.

Re: Skinning SketchUp models?

Posted: Sun Aug 30, 2009 2:01 pm
by DarthD.U.C.K.
but where is the problem now?
you know that you need UVs and that lithunwrapper didnt work properly ->try again or use another unwrapper

Re: Skinning SketchUp models?

Posted: Mon Aug 31, 2009 5:51 am
by ANDEWEGET
so youve to make the uvs. with this model you could even make a few 128x128 tgas with only one color and apply them to the objects.