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RE: Re: RE: Water

Posted: Tue Jan 16, 2007 8:54 pm
by [RDH]Zerted
It is a vehicle...

RE: Re: RE: Water

Posted: Tue Jan 16, 2007 9:55 pm
by Darth_Z13
Really? So then is it possible to get a regular trooper to be read as a vehicle?

Posted: Thu Jan 18, 2007 9:38 pm
by rakattack
seriously...considering how well astute made the underwater map for swbf1 http://starwarsbattlefront.filefront.co ... rene;55285
you should ask him for help on the wepons and water effects :shock: :lol: :lol: :lol: :lol: :lol: :lol:

Posted: Sat Jan 20, 2007 7:01 pm
by Lennyo
I wanted to post that map too to help u Darth_Z13, it seems ratattack was first. As you may know i would love an underwater map.

Posted: Sat Jan 20, 2007 7:17 pm
by Darth_Z13
I pretty much give up trying to make firing underwater possible. I'll give all the units a melee weapon as well as a blaster so that when they go into the bases they can fire but when they are underwater they must use the melee weapon.

Posted: Sun Jan 21, 2007 12:06 am
by t551
One question: Is this map going to be both above and below water, or just under? If it is going to be underwater only, it would be better to not actually use water, but mess with the sky and lighting, unit jump, etc. since it would be much more realistic.

If it is going to be both above and below, then you should use water, but be awrae that it will be much less realistic.

Posted: Sun Jan 21, 2007 11:27 am
by Darth_Z13
It's supposed to be totally underwater. So I would add shadows and change the sky to look night-ish?

Posted: Sun Jan 21, 2007 1:16 pm
by t551
Astute managed to get it looking really realistic in his SWBF1 map Kamino:Serene. You could ask him for the changes he made, but I think it was mostly sky file work as there were no lights in BF1. He placed underwater vegetation, lowered the unit run speed and jump speed, and made the units have harpoon rifles.

Posted: Sun Jan 21, 2007 2:00 pm
by trainmaster611
Yeah you need to make sure you are simulating less gravity...basically jumping slower and drifting along very slowly :wink:

Does anyone have pics from Kamino: Serene? :(

Posted: Sun Jan 21, 2007 2:17 pm
by Darth_Z13
OK I PMed Astute, I'll continue working on map design in the mean time.

@trainmaster, there are some pics in this topic.

Posted: Sun Jan 21, 2007 2:58 pm
by trainmaster611
Some one in that thread had an idea about using an Ewok spear...good idea :wink:

Posted: Sun Jan 21, 2007 3:01 pm
by Darth_Z13
I'd already implemented that as my harpoon before I read that post. It was by -_-.

Posted: Wed Jan 24, 2007 9:49 am
by Lennyo
I'm playing alot of kamino serene on BFI, until this map releases, however i want to have a few underwater maps so can serene be converted?

Posted: Fri Feb 02, 2007 1:42 am
by rakattack
if i were you darth_z13 id ask someone with experience in making these types of maps...mabey you could email the idea to lucas arts and possibaly they might respond

Posted: Fri Feb 02, 2007 3:23 am
by Qdin
What?

Why would LucasArts have ANY experience with making these types of maps..? :? Especially because Pandemic was the developer... :roll:

I remember that map Astute made - I didn't find it convincin genough to believe I was underwater... but hey - it's not on Earth :roll:

You gotta at least plan ahead of what you want in the map, before you actually DECIDES to make a map which is on unusual terrain. Astute made a somewhat nice illusion - which is the best you can do.

Underwater maps are obviously not the best choice - so create an illusion with all the tips people have posted here would do the trick. Don't try to convert units into vehicles - and for some reason I think it's in the droideka's laser's odfs that you can find something to 'penetrate' the water.

Posted: Fri Feb 02, 2007 11:56 am
by Darth_Z13
Ya OK, I will. Astute hasn't replied anyway.