How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
I am making a new unit for my map of christhopsis, Captain Rex, (will the arctrooper that would work with the texture changed, and I tried and looks good but the cape is moving much and I want to add the double-guns DarkDuck (thanks, DarkDuck) so that more closely resembles the original). I followed the steps of the tutorial phyco-fred and model but when his unit took my game to look like this:
I envelope my model in the bones, bud have no animations in game.
I have to do?
I saw a two blastered model of a bounty hunter(Durge I think) and it didn't look like you'd expect.Like when you made the artillery gun, I have no idea how to help but I'm here for moral support
Revan_Malak wrote:Rex uses blaster rifles too you know
I saw a two blastered model of a bounty hunter(Durge I think) and it didn't look like you'd expect.Like when you made the artillery gun, I have no idea how to help but I'm here for moral support