Rebel Weapons Mod W.I.P.

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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MetallicA
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Rebel Weapons Mod W.I.P.

Post by MetallicA »

Note: Copied directly from MPCGamers
About this Mod

Basically, I'm modeling brand new weapons for the Rebels. Since I don't know much about Star Wars, I'm making real life counter parts similar to Counter Strike.

Here's a basic list:

- The Soldier gets an AK47
- The Vanguard gets an RPG
- The Pilot gets a shotgun (haven't decided much on this yet)
- The Sniper gets a Sniper (same as Shotgun, dunno yet)
- The Wookie gets a more realistic looking Crossbow
- Every class gets a unique pistol

Extra Info:

- Not extremely detailed so your aging computer won't crash. I'm talking to you PPC Mac users.
- Complete with sounds and textures

- Playable Online w/ Others Without this Mod

I don't intend this to be a complete conversion mod. It's just a simple replacement of weapons to make it a bit more interesting. Of course if someone wants to, I will release the assets once I'm done.

Progress

6/5/09 8 hours later
AK47 finally scaled (finally)
http://img233.imageshack.us/img233/6098 ... 200228.png
http://img156.imageshack.us/img156/3962 ... 200338.png
http://img406.imageshack.us/img406/1158 ... 200631.png
http://img156.imageshack.us/img156/5397 ... 200803.png

EDIT: This is was taken online with Hardcore. He didn't have the AK47 installed so that means it works perfectly online. I just need to rescale and realign it a tad bit.
http://i217.photobucket.com/albums/cc11 ... ure2-2.png

6/5/09
Found out why AK47 texture wasn't showing (really stupid reason why)
It's still huge but it looks pretty.

6/4/09
Completed AK47, Finished Texture
Wayyyy too big, Texture not showing
A big thanks to teetie for helping me regarding scaling and a big thanks to ANDEWEGET for helping me regarding RLE Compression. All screenshots are not the final versions. I can make changes anytime (I will be).
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jango
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Re: Rebel Weapons Mod W.I.P.

Post by jango »

did you make that ak47 yourself? It looks great!
MetallicA
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Re: Rebel Weapons Mod W.I.P.

Post by MetallicA »

Yep, it's the texture that makes it good. Trust me, the model itself isn't that great.

I'm not anywhere near as good as Taivyx (his weapons lines up perfectly with the hands and they're more detailed) but I feel that SWBF 1 needs some support. If you ask my opinion, SWBF 2 just controls horrible. But then again that's my opinion.

MshEx doesn't like SWBF 1 but I'm dealing with it.
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hypshadowthehedgehog
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Re: Rebel Weapons Mod W.I.P.

Post by hypshadowthehedgehog »

it looks great
save/take a few more pictures when it's huge and send them in for picture of the day
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jango
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Re: Rebel Weapons Mod W.I.P.

Post by jango »

yea some pics of the rpg please. you should make a dragunov svd for a sniper rifle!
MetallicA
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Re: Rebel Weapons Mod W.I.P.

Post by MetallicA »

Thanks!

I'll probably give Pic of the Day a shot after I do some fixing. As you can see in the screenshots, the hands aren't properly lined up due to the animations.

The AK47 is the ONLY thing I have done. I'm working on the Dragunov next. I mentioned that in MPCG but I forgot to here.
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