First Actual Release- BEACHHEAD MAP 1.0

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PoRCH WooKIE
Second Lance Corporal
Second Lance Corporal
Posts: 104
Joined: Fri Oct 19, 2007 6:07 pm

First Actual Release- BEACHHEAD MAP 1.0

Post by PoRCH WooKIE »

DOWNLOAD MAP HERE
Made by: PoRCH WooKie
Contact: [email protected]

Installation:

Place BEACH folder in GameData\AddOn folder.


Uninstallation:

Remove BEACH from GameData\AddOn folder.


Description:
Hey SWBF gamers,
This is a map where the Alliance land on a beach and try to take
a heavily fortified imperial base. The Alliance find an intense
battle on the beach. The Imperials must hold the Alliance to the
beach or the may be over run. It is hard fight for the Alliance.
Alliance found a vehicle from the clone war era.

The Alliance are out to find a group of relbel prisoners being held on the planet.
Try and locate them... and rescue them if they are still alive.


***New Characters: Elite Ewok Commando (Alliance)
Jawa Mercenary (Imperial)

CHANGES FROM BETA---
--- All have 2 more CP
---new weapons for ewok
---new weapons and new character (Jawa)
---removes hag tank
---added flyer
---added hover tanks boths sides
---added speeders for Imperials
---lots of planning and hint nods
---improved tunnel system
---new sky and rim
---far less glitchy and runs better
---terrain improvements
---added prison to tunnels
---lower some turrets power
---and a few other minor changes

***the floor in Imperial's Forward Observation Fort is all messed up thats because
i fill the wall with terrain because somehow AI kept getting in the wall. it was either
that or make a death region, or anthoer object to block the space; but terrain raise and
blend took 10 seconds.... so , meh floors fine :^D
I also took a bunch of the canyon peices out and filled with other things, can barely tell,
but the map is still demands a fair amount of video memory... play on this map with all
video settings set to low or off. (try to never turn lod and other distance below half).

Thanks to all the testers and the gamers who gave some feedback on the beta version

MacGamers:
Napseeker
JediKiller
Macbeezle
(IAS) Tombolo
Pvt. Stupo
IAS Yankee
Cheeseball#2
Shadow
Minor Fwan
Stealth

Gametoast:
redgroupclan
The Baggle
LaserBlast

Gamers:
Thrawl
T-Dawg
Jubby
eD
GurL-in-SoX
Spaced Ace
PoRCH WooKIE


Thanks to gametoast for support and secretsociety for new vehicles and props:
Majin Ravin - Source pack 4
REDLINE - dead units


Legal Stuff:

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM
& (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.


***SOME Screenies, BUT MOST of the map you will have to Download to see

DOWNLOAD MAP HERE



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BF2-Master
Captain
Captain
Posts: 469
Joined: Thu Mar 02, 2006 7:08 pm

Re: First Actual Release- BEACHHEAD MAP 1.0

Post by BF2-Master »

Looks cool - thought of converting it to a bf2 version?
Guest

Re: First Actual Release- BEACHHEAD MAP 1.0

Post by Guest »

yeeaaah that would be awesome
anyways great map, so bad i cant play custom maps with my swbf1
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
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Re: First Actual Release- BEACHHEAD MAP 1.0

Post by Commander_Cody771 »

Yay it's out! Wait, my BF1 does not work. NOOOOOOOOOOOOOOOOOOOO!!!!!!! :(
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