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Red River

Posted: Sun Feb 17, 2008 9:50 pm
by woner11
I added the dagobah water to my map and now whenever I play the map the water is red. However in the ZE the water is blue. Help and thanks in advance.

Re: Red River

Posted: Wed Feb 20, 2008 10:04 am
by DarthD.U.C.K.
have you copied the waters tga from the dagobaworldfolder into yours?

Re: Red River

Posted: Wed Feb 20, 2008 11:39 pm
by woner11
I copied the pc folder and then I copied the main water tga out of that into the world folder. Are you saying I should copy them all out of the pc folder?

Re: Red River

Posted: Wed Feb 20, 2008 11:59 pm
by tnt_1992
copy the whole effects folder and put it in the worlds folder. thats what i do to get my water to go from red to blue

Re: Red River

Posted: Thu Feb 21, 2008 12:10 am
by woner11
I'll try that.

Edit:
I copied the effects folder like you said with no luck at all.

Re: Red River

Posted: Thu Feb 21, 2008 6:20 pm
by tnt_1992
change the water color from ZE

Re: Red River

Posted: Thu Feb 21, 2008 7:15 pm
by Fluffy_the_ic
woner11 wrote:I added the dagobah water to my map and now whenever I play the map the water is red. However in the ZE the water is blue. Help and thanks in advance.
You're water in ZE is blue? Geez, mine never even shows up. But hey you could map a great underworld map. :yes:

Re: Red River

Posted: Thu Feb 21, 2008 11:05 pm
by woner11
I have tried everything in the the ZE. I changed it to red, and the water stayed red. I put it back to blue, it stayed red, and then I tried green and it still stayed red. I have also tried different combinations of this.

Re: Red River

Posted: Thu Feb 21, 2008 11:17 pm
by tnt_1992
have u tryed other maps water?

Re: Red River

Posted: Thu Feb 21, 2008 11:23 pm
by woner11
No.

Re: Red River

Posted: Fri Feb 22, 2008 4:40 pm
by NullCommando
How low are your in-game water settings?

Re: Red River

Posted: Fri Feb 22, 2008 5:33 pm
by tnt_1992
try it with a different maps water.

Re: Red River

Posted: Fri Feb 22, 2008 7:14 pm
by woner11
I have tried many different settings. I will try a different water, but I would like to know why dagobah water isn't working.

Here is my .fx file:
Hidden/Spoiler:
Effect("Godray")
{
Enable(1);

MaxGodraysInWorld(300);
MaxGodraysOnScreen(8);

MaxViewDistance(80.0);
FadeViewDistance(70.0);
MaxLength(40.0);
OffsetAngle(0.0);

MinRaysPerGodray(3);
MaxRaysPerGodray(6);
RadiusForMaxRays(2.0);

Texture("fx_godray");
TextureScale(1.5, 1.5);
TextureVelocity(0.0, -0.1, 0.0);
TextureJitterSpeed(0.05);
}


//Effect("Lightning")
//{
// Enable(1);
// Color(255, 255, 255);
// SunlightFadeFactor(0.1);
// SkyDomeDarkenFactor(0.4);
// BrightnessMin(1.0);
// FadeTime(0.2);
// TimeBetweenFlashesMinMax(3.0, 5.0);
// TimeBetweenSubFlashesMinMax(0.01, 0.5);
// NumSubFlashesMinMax(2, 5);
// HorizonAngleMinMax(30, 60);
// SoundCrack("yav_amb_thunder");
// SoundSubCrack("yav_amb_thundersub");
//}

Effect("FogCloud")
{
Enable(1);
Texture("fluffy");
Range(60.0, 100.0);
Color(168, 172, 180, 128);
Velocity(5.0, 0.0);
Rotation(0.1);
Height(16.0);
ParticleSize(28.0);
ParticleDensity(60.0);
}

Effect("Blur")
{
PS2()
{
Enable(1);
MinMaxDepth(0.95,1.0);
}
PC()
{
Enable(1);
Mode(1)
ConstantBlend(0.4)
DownSizeFactor(0.2500)
}
XBOX()
{
Enable(1);
Mode(1)
ConstantBlend(0.4)
DownSizeFactor(0.2500)
}
}


Effect("Water")
{
// general parameters
PatchDivisions(8,8);
Tile(2.0,2.0);

// ocean parameters
OceanEnable(0);

// water event parameters
WaterRingColor(148, 170, 192,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);

DisableLowRes();

// PS2 parameters
PS2()
{
Velocity(0.0,0.0);
LODDecimation(8);
MainTexture("dag1_water.tga");
MinDiffuseColor(32, 40, 32, 255);
MaxDiffuseColor(128, 130, 128, 255);
BorderDiffuseColor(160, 160, 160, 255);
//SpecularColor(192, 192, 192, 192);
//SpeckleSpecularColor(160, 160, 160, 255);
//SpeckleAmbientColor(0, 0, 0, 255);
//SpeckleTextures("water_specularmask_",25, 2.0);
//SpeckleTile(4.0, 4.0);
//SpeckleScrollSpeed(0.0,0.0);
//SpeckleCoordShift(10.0,10.0);
LightAzimAndElev(1.0,0.0);
}
// PC parameters
PC()
{
Velocity(0.01,0.02);
MainTexture("dag1_water.tga");
LODDecimation(1);

RefractionColor(101, 136, 140, 255);
ReflectionColor(150,150,150,150);
UnderwaterColor(128, 130, 128, 64);
FresnelMinMax(0.2,0.7)

NormalMapTextures("water_normalmap_",16,8.0);
BumpMapTextures("water_bumpmap_",16,8.0);
SpecularMaskTextures("water_specularmask_",25, 2.0);
SpecularMaskTile(4.0,4.0);
SpecularMaskScrollSpeed(0.0,0.0);
}
// XBOX parameters
XBOX()
{
Velocity(0.01,0.002);
LODDecimation(1);
RefractionColor(128, 130, 128, 64);
ReflectionColor(150,150,150,150);
UnderwaterColor(128, 130, 128, 64);
FresnelMinMax(0.2,0.7)
NormalMapTextures("water_normalmap_",16,8.0);
}
}
And here is my req:
Hidden/Spoiler:
ucft
{
REQN
{
"config"
}

REQN
{
"texture"
"NAT_map"
}

REQN
{
"texture"
"platform=pc"
"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"

"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"

"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
"dag1_water"

}
REQN
{
"path"
"NAT"
}
REQN
{
"congraph"
"NAT"
}
REQN
{
"envfx"
"NAT"
}
REQN
{
"world"
"NAT"
}
REQN
{
"prop"
"NAT"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
}
REQN
{
"lvl"
"NAT_conquest"
"NAT_1flag"
"NAT_eli"
}
}
Tell me if you see anything wrong. I would just like these checked before I change the water.

Re: Red River

Posted: Sat Feb 23, 2008 3:10 pm
by EGG_GUTS
From what I remember it's nothing to do with your FX, it's your water settings like NullCommando said.

Re: Red River

Posted: Sat Feb 23, 2008 3:24 pm
by woner11
I have tried the water settings on all the levels in the game. So does this mean I need to get new water? (Hoping the answer is no.)