Effect("Godray")
{
Enable(1);
MaxGodraysInWorld(300);
MaxGodraysOnScreen(8);
MaxViewDistance(80.0);
FadeViewDistance(70.0);
MaxLength(40.0);
OffsetAngle(0.0);
MinRaysPerGodray(3);
MaxRaysPerGodray(6);
RadiusForMaxRays(2.0);
Texture("fx_godray");
TextureScale(1.5, 1.5);
TextureVelocity(0.0, -0.1, 0.0);
TextureJitterSpeed(0.05);
}
//Effect("Lightning")
//{
// Enable(1);
// Color(255, 255, 255);
// SunlightFadeFactor(0.1);
// SkyDomeDarkenFactor(0.4);
// BrightnessMin(1.0);
// FadeTime(0.2);
// TimeBetweenFlashesMinMax(3.0, 5.0);
// TimeBetweenSubFlashesMinMax(0.01, 0.5);
// NumSubFlashesMinMax(2, 5);
// HorizonAngleMinMax(30, 60);
// SoundCrack("yav_amb_thunder");
// SoundSubCrack("yav_amb_thundersub");
//}
Effect("FogCloud")
{
Enable(1);
Texture("fluffy");
Range(60.0, 100.0);
Color(168, 172, 180, 128);
Velocity(5.0, 0.0);
Rotation(0.1);
Height(16.0);
ParticleSize(28.0);
ParticleDensity(60.0);
}
Effect("Blur")
{
PS2()
{
Enable(1);
MinMaxDepth(0.95,1.0);
}
PC()
{
Enable(1);
Mode(1)
ConstantBlend(0.4)
DownSizeFactor(0.2500)
}
XBOX()
{
Enable(1);
Mode(1)
ConstantBlend(0.4)
DownSizeFactor(0.2500)
}
}
Effect("Water")
{
// general parameters
PatchDivisions(8,8);
Tile(2.0,2.0);
// ocean parameters
OceanEnable(0);
// water event parameters
WaterRingColor(148, 170, 192,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);
DisableLowRes();
// PS2 parameters
PS2()
{
Velocity(0.0,0.0);
LODDecimation(8);
MainTexture("dag1_water.tga");
MinDiffuseColor(32, 40, 32, 255);
MaxDiffuseColor(128, 130, 128, 255);
BorderDiffuseColor(160, 160, 160, 255);
//SpecularColor(192, 192, 192, 192);
//SpeckleSpecularColor(160, 160, 160, 255);
//SpeckleAmbientColor(0, 0, 0, 255);
//SpeckleTextures("water_specularmask_",25, 2.0);
//SpeckleTile(4.0, 4.0);
//SpeckleScrollSpeed(0.0,0.0);
//SpeckleCoordShift(10.0,10.0);
LightAzimAndElev(1.0,0.0);
}
// PC parameters
PC()
{
Velocity(0.01,0.02);
MainTexture("dag1_water.tga");
LODDecimation(1);
RefractionColor(101, 136, 140, 255);
ReflectionColor(150,150,150,150);
UnderwaterColor(128, 130, 128, 64);
FresnelMinMax(0.2,0.7)
NormalMapTextures("water_normalmap_",16,8.0);
BumpMapTextures("water_bumpmap_",16,8.0);
SpecularMaskTextures("water_specularmask_",25, 2.0);
SpecularMaskTile(4.0,4.0);
SpecularMaskScrollSpeed(0.0,0.0);
}
// XBOX parameters
XBOX()
{
Velocity(0.01,0.002);
LODDecimation(1);
RefractionColor(128, 130, 128, 64);
ReflectionColor(150,150,150,150);
UnderwaterColor(128, 130, 128, 64);
FresnelMinMax(0.2,0.7)
NormalMapTextures("water_normalmap_",16,8.0);
}
}