Sounds for Tauntauns?
Posted: Sun Dec 17, 2006 2:13 am
can someone tell me how i get the sounds for the tauntauns?
Code: Select all
"config"
"global_world"
"hot_objective_vo"
"all_unit_vo"
"imp_unit_vo"
"global_vo"
"exp_obj"
"exp_obj_large"
"exp_obj_huge"
"hotgcw_music_config"
"hotgcw_music"
"hot1gcw"
"wok_vo"
"hot1gcwtrig"
"all_unit"
"imp_unit"
"gcw_foley_snow_config"
"gcw_foley_snow"
"gcw_foley_stone_config"
"gcw_foley_stone"
"gcw_foley_metal_config"
"gcw_foley_metal"
"wok_foley_snow_config"
"wok_foley_snow"
"wok_foley_stone_config"
"wok_foley_stone"
"wok_foley_metal_config"
"wok_foley_metal"
"hot1gcw_foley"
"all_fly_snowspeeder"
"imp_walk_atboth"Code: Select all
//----------------------SOUND FX---------------------------
SoundProperties()
{
Name("tauntaunstepleft");
Pitch(0.8);
PitchDev(0.1);
Gain(1.0);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
MinDistance(30.0);
MuteDistance(350.0);
MaxDistance(350.0);
RollOff(1.0);
Mode3D(1);
Bias(0.0001);
Priority(0.7);
SampleList()
{
Sample("mvt_tauntaun_run_snow_L01", 0.5);
Sample("mvt_tauntaun_run_snow_L02", 0.5);
}
}
SoundProperties()
{
Name("tauntaunstepright");
Pitch(0.8);
PitchDev(0.1);
Gain(1.0);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
MinDistance(30.0);
MuteDistance(350.0);
MaxDistance(350.0);
RollOff(1.0);
Mode3D(1);
Bias(0.0001);
Priority(0.7);
SampleList()
{
Sample("mvt_tauntaun_run_snow_R01", 0.5);
Sample("mvt_tauntaun_run_snow_R02", 0.5);
}
}
SoundProperties()
{
Name("tauntaunhurt");
Inherit("pain_chatter_template");
PitchDev(0.15);
SampleList()
{
Sample("crtr_taun-taun_grunt_04", 0.5);
Sample("crtr_taun-taun_hurt", 0.5);
}
}
SoundProperties()
{
Name("tauntaunstart");
Inherit("pain_chatter_template");
SampleList()
{
Sample("crtr_taun-taun_grunt_01", 0.33);
Sample("crtr_taun-taun_grunt_02", 0.33);
Sample("crtr_taun-taun_grunt_03", 0.33);
}
}
SoundProperties()
{
Name("tauntaunstop");
Inherit("pain_chatter_template");
SampleList()
{
Sample("crtr_taun-taun_grunt_01", 0.33);
Sample("crtr_taun-taun_grunt_02", 0.33);
Sample("crtr_taun-taun_grunt_03", 0.33);
}
}
SoundProperties()
{
Name("tauntaundie");
Inherit("pain_chatter_template");
PitchDev(0.15);
SampleList()
{
Sample("crtr_taun-taun_death", 0.33);
Sample("crtr_taun-taun_grunt_04", 0.33);
Sample("crtr_taun-taun_hurt", 0.33);
}
}Code: Select all
//--------------------- SPACES ---------------------------
#ifplatform pc
I3DL2ReverbPreset()
{
Name("hanger");
RoomGain(1.0);
RoomHFGain(1.0);
RoomRollOff(1.0);
DecayTime(3.5);
DecayHFRatio(0.1);
ERGain(0.4);
ERDelay(0.08);
ReverbGain(1.0);
ReverbDelay(0.06);
Diffusion(100.0);
Density(100.0);
HFReference(5000.0);
}
I3DL2ReverbPreset()
{
Name("tunnels");
RoomGain(1.0);
RoomHFGain(0.7);
RoomRollOff(1.0);
DecayTime(1.9);
DecayHFRatio(0.6);
ERGain(0.3);
ERDelay(0.02);
ReverbGain(1.0);
ReverbDelay(0.04);
Diffusion(100.0);
Density(100.0);
HFReference(5000.0);
}
I3DL2ReverbPreset()
{
Name("bunker");
RoomGain(0.8);
RoomHFGain(0.7);
RoomRollOff(1.0);
DecayTime(1.4);
DecayHFRatio(0.4);
ERGain(0.4);
ERDelay(0.02);
ReverbGain(1.0);
ReverbDelay(0.04);
Diffusion(100.0);
Density(100.0);
HFReference(5000.0);
}
Space()
{
Name("reartunnel");
I3DL2ReverbPreset("bunker");
DirectGain(1.0);
DirectHFGain(1.0);
RoomGain(1.0);
RoomHFGain(1.0);
RoomRollOffFactor(1.0);
ObstructionHFGain(0.5);
ObstructionLFRatio(1.0);
OcclusionHFGain(0.5);
OcclusionLFRatio(1.0);
}
Space()
{
Name("rearhangar");
I3DL2ReverbPreset("hanger");
DirectGain(0.8);
DirectHFGain(0.8);
RoomGain(1.0);
RoomHFGain(1.0);
RoomRollOffFactor(1.0);
ObstructionHFGain(0.2);
ObstructionLFRatio(1.0);
OcclusionHFGain(0.2);
OcclusionLFRatio(1.0);
}
Space()
{
Name("hanger");
I3DL2ReverbPreset("hanger");
DirectGain(0.8);
DirectHFGain(0.8);
RoomGain(1.0);
RoomHFGain(1.0);
RoomRollOffFactor(1.0);
ObstructionHFGain(0.2);
ObstructionLFRatio(1.0);
OcclusionHFGain(0.2);
OcclusionLFRatio(1.0);
}
Space()
{
Name("bunker");
I3DL2ReverbPreset("bunker");
DirectGain(1.0);
DirectHFGain(1.0);
RoomGain(1.0);
RoomHFGain(1.0);
RoomRollOffFactor(1.0);
ObstructionHFGain(0.5);
ObstructionLFRatio(1.0);
OcclusionHFGain(0.5);
OcclusionLFRatio(1.0);
}
Space()
{
Name("maintunnels");
I3DL2ReverbPreset("tunnels");
DirectGain(1.0);
DirectHFGain(1.0);
RoomGain(0.6);
RoomHFGain(0.6);
RoomRollOffFactor(1.0);
ObstructionHFGain(0.0);
ObstructionLFRatio(1.0);
OcclusionHFGain(0.0);
OcclusionLFRatio(1.0);
ConnectedList()
{
Space("Bunker", 0.3)
}
}
Space()
{
Name("midtunnels");
I3DL2ReverbPreset("tunnels");
DirectGain(1.0);
DirectHFGain(1.0);
RoomGain(0.6);
RoomHFGain(0.6);
RoomRollOffFactor(1.0);
ObstructionHFGain(0.0);
ObstructionLFRatio(1.0);
OcclusionHFGain(0.0);
OcclusionLFRatio(1.0);
ConnectedList()
{
Space("MainTunnels", 0.3)
Space("Hanger", 0.3)
Space("RearHangar", 0.3)
}
}
#endifplatform pc
//----------------------SOUND FX---------------------------
SoundProperties()
{
Name("tauntaunstepleft");
Pitch(0.8);
PitchDev(0.1);
Gain(1.0);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
MinDistance(30.0);
MuteDistance(350.0);
MaxDistance(350.0);
RollOff(1.0);
Mode3D(1);
Bias(0.0001);
Priority(0.7);
SampleList()
{
Sample("mvt_tauntaun_run_snow_L01", 0.5);
Sample("mvt_tauntaun_run_snow_L02", 0.5);
}
}
SoundProperties()
{
Name("tauntaunstepright");
Pitch(0.8);
PitchDev(0.1);
Gain(1.0);
GainDev(0.0);
ReverbGain(1.0);
Bus("soundfx");
Looping(0);
Pan(0.0);
MinDistance(30.0);
MuteDistance(350.0);
MaxDistance(350.0);
RollOff(1.0);
Mode3D(1);
Bias(0.0001);
Priority(0.7);
SampleList()
{
Sample("mvt_tauntaun_run_snow_R01", 0.5);
Sample("mvt_tauntaun_run_snow_R02", 0.5);
}
}
SoundProperties()
{
Name("tauntaunhurt");
Inherit("pain_chatter_template");
PitchDev(0.15);
SampleList()
{
Sample("crtr_taun-taun_grunt_04", 0.5);
Sample("crtr_taun-taun_hurt", 0.5);
}
}
SoundProperties()
{
Name("tauntaunstart");
Inherit("pain_chatter_template");
SampleList()
{
Sample("crtr_taun-taun_grunt_01", 0.33);
Sample("crtr_taun-taun_grunt_02", 0.33);
Sample("crtr_taun-taun_grunt_03", 0.33);
}
}
SoundProperties()
{
Name("tauntaunstop");
Inherit("pain_chatter_template");
SampleList()
{
Sample("crtr_taun-taun_grunt_01", 0.33);
Sample("crtr_taun-taun_grunt_02", 0.33);
Sample("crtr_taun-taun_grunt_03", 0.33);
}
}
SoundProperties()
{
Name("tauntaundie");
Inherit("pain_chatter_template");
PitchDev(0.15);
SampleList()
{
Sample("crtr_taun-taun_death", 0.33);
Sample("crtr_taun-taun_grunt_04", 0.33);
Sample("crtr_taun-taun_hurt", 0.33);
}
}