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Re-Texturing

Posted: Sat Aug 06, 2011 2:05 pm
by Nobandwidth25
I looked into the FAQs and whatnot, but I can't seem to locate a tutorial on how to re-texture an asset prop to make a new one.

Re: Re-Texturing

Posted: Sat Aug 06, 2011 2:12 pm
by [Padawan]Helkaan
Retexturing props is really similiar to reskinning player models. You have to open the .tga file in a appropriate image editor and save it to modify the texture of the .msh file.

Re: Re-Texturing

Posted: Sat Aug 06, 2011 6:50 pm
by Marth8880
But make sure you save it with RLE Compression set to 'off'.

Re: Re-Texturing

Posted: Sun Aug 07, 2011 2:39 am
by AQT
Not only is Retexturing similar to reskinning/skinning but also are the exact same thing, so here are all the tutorials you missed:
Nobandwidth25 wrote:...on how to re-texture an asset prop to make a new one.
There seems to be some confusion here; what did "retexture" originally mean to you so that we can help you find the right tutorial(s) if still needed?

Re: Re-Texturing

Posted: Sun Aug 07, 2011 6:47 pm
by Nobandwidth25
By "Make a new one" I meant how to make a new prop, using the old geometry and a different texture, but while leaving the original also usable... like if I was going to re-skin a tatooine building, how to keep the original and also have a new one with a different skin.

But it looks like the tutorials have it covered thanks.

Re: Re-Texturing

Posted: Sun Aug 07, 2011 8:45 pm
by AQT