Page 24 of 27
Posted: Mon Jun 25, 2007 6:52 pm
by Maveritchell
I'm at a loss, then. I'd say you have some other problem, then, since that .odf section I showed you was from a working .odf of a model set up the same way as described.
Posted: Mon Jun 25, 2007 7:12 pm
by Snork
Dann, I would just start at the beginning and DON'T modify any firepoints. none. I suggest using the Tie interceptor as a base cause it has no turretsections and animations that need to be removed for the new rock model to work.
Posted: Mon Jun 25, 2007 7:48 pm
by brokenshard_of_glass
SBF_Dann_Boeing wrote:brokenshard_of_glass wrote:This sounds so confusing to someone who speaks english and not comp-tech. I just want to talk about the map, not lines and lines and lines of confusing garble-age
hey if u want the map done, don't complain about people giving me help with it

Sorry. I just don't understand this stuff about severity 3. I
AM happy that you are getting help! and I'm not complaining. I'm sorry if I offended anyone.
I'll check back in a few days....
Posted: Mon Jun 25, 2007 7:56 pm
by SBF_Dann_Boeing
Snork wrote:Dann, I would just start at the beginning and DON'T modify any firepoints. none. I suggest using the Tie interceptor as a base cause it has no turretsections and animations that need to be removed for the new rock model to work.
maybe....
Here are all the issues that are stopping me from releasing the map today:
1. Drivable Rock still doesn't work, and it appears that I won't be having one
2. Vehicles Don't spawn in Assault, it's necessary that i fix this before release. I made a topic in the modding seciton but no one was of any useful help.
On a slightly lighter note, Nixon is finished, and so is the custom music.
Here are some screens o' nixon:
Here is his Doom Caster:
He throws wire-tapping devices
Here's him battling a hippy

Posted: Mon Jun 25, 2007 8:21 pm
by DeathRow
Are you going to place Seizure Warnings in the ReadMe?
Anyway, this looks great, I loved all the other maps that you have done.
Posted: Mon Jun 25, 2007 8:25 pm
by Taivyx
Nixon....hmmmm.......
Looks Great!
Not to be a super-uber party pooper, but did you notice that in the license it says no controversial material?
Ah, who cares?
Posted: Mon Jun 25, 2007 8:27 pm
by RevanSithLord
lol Seizure War... *has seizure*
Yeah. DDR, I think this looks great too...

Love the Doom Caster!!!
Posted: Mon Jun 25, 2007 8:30 pm
by EGG_GUTS
Dann....What's Your Phone Number. Because when my eye doctor wants too know why my eyes are so screwed up, I'll tell him too call you

Get the flying rock working
Posted: Mon Jun 25, 2007 8:31 pm
by AceMastermind
SBF_Dann_Boeing wrote:
Here are all the issues that are stopping me from releasing the map today:
1. Drivable Rock still doesn't work, and it appears that I won't be having one
2. Vehicles Don't spawn in Assault, it's necessary that i fix this before release. I made a topic in the modding seciton but no one was of any useful help.
I'm working on your flyable rock as we speak, it works fine ingame, I need to tweak the viewpoints for the turrets and pilot, then i'tll be mostly done.
As for your vehicles not spawning, you may need to add memory pools in the LUA for them since eli is based on just heroes .
Posted: Mon Jun 25, 2007 8:37 pm
by Snork
Was this the Flying rock that you had trouble spawning?
I think I found the answer to the flyers.
SetMemoryPoolSize("EntityFlyer", 32)
Found that in a Space LUA
And the Hover Vehicles
SetMemoryPoolSize("EntityHover", 20)
Hope that helps.
Posted: Mon Jun 25, 2007 8:51 pm
by SBF_Dann_Boeing
yea i got those in there, but it didn't work. Thx so much for doing the drivable rock for me.
Posted: Mon Jun 25, 2007 8:53 pm
by Snork
Np man, sorry it didn't work. I'm thinking about this now very seriously.
I have an idea though. Try to contact the guy who made the 123 Mod. In some of the CW Era Assault Levels, there are vehicles, so he might have some Idea.
Posted: Mon Jun 25, 2007 9:02 pm
by SBF_Dann_Boeing
the thing is I myself have gotten them to work in assault before for rhen var temple, and i have no clue why they refuse to work.
Posted: Mon Jun 25, 2007 9:40 pm
by Snork
OMG!!! For Some reason, my Vehicles never spawn in GCW, which is what Assault usually is! Maybe that has something to do with it because RVT had a Clone Wars Assault!!!!!!!
WAHOO!!!
Posted: Mon Jun 25, 2007 11:01 pm
by Ace_Azzameen_5
Maybe you need to call another game mode (load another objective script) ?
Posted: Tue Jun 26, 2007 1:01 am
by Achronos-117
EGG_GUTS wrote:Dann....What's Your Phone Number. Because when my eye doctor wants too know why my eyes are so screwed up, I'll tell him too call you

Same thing im thinking but
I still must play this!
Posted: Tue Jun 26, 2007 2:14 pm
by brokenshard_of_glass
I MUST play this MORE
OFF_TOPIC/@Dann: did you go to louisiana state university?
Posted: Tue Jun 26, 2007 3:02 pm
by SBF_Dann_Boeing
I'm gonna try messing around with the lua and see what happens.
Off topic: im 18 lol.
Posted: Tue Jun 26, 2007 4:52 pm
by DS_jawathehutt
Is that a confession to owning a time machine. Because I do believe it is so.
Posted: Tue Jun 26, 2007 4:54 pm
by SBF_Dann_Boeing
of course