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Visual munge problem..
Posted: Fri Jun 19, 2009 4:12 pm
by 501st_commander
i was munging my map to test hoping i fixed the crashing problem and windows problem report popped up saying,
"visualmunge has stopped working"
Then it wanted to close the program. So i clicked "ok", as i was thinking i had to clean after that. But visual munged never closed, it continued munging.
My question is, should i clean then remunge or no?
this is what crashed,
Application Name: pc_ModelMunge.exe
thanks
Re: Visual munge problem..
Posted: Fri Jun 19, 2009 4:34 pm
by [RDH]Zerted
Yes, do a full clean and remunge. It never hurts to clean.
Re: Visual munge problem..
Posted: Fri Jun 19, 2009 5:07 pm
by 501st_commander
ok i cleaned, remunged and it did it again!
edit:
this is where it stops working,
Code: Select all
_CreateShadowMesh(lod:0): created hires shadow (96 verts 312 edges)
_ReduceShadowMesh: reduced edge count from 570 to 370
_ReduceShadowMesh: reduced edge count from 792 to 504
_CreateShadowMesh(lod:0): created hires shadow (205 verts 874 edges)
westar34 has 506 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 874 to 872 <--------------------------
Munging cis_inf_droideka_shield.tga
Re: Visual munge problem..
Posted: Fri Jun 19, 2009 5:39 pm
by RogueKnight
501st_commander wrote:i was munging my map to test hoping i fixed the crashing problem and windows problem report popped up saying,
"visualmunge has stopped working"
Then it wanted to close the program. So i clicked "ok", as i was thinking i had to clean after that. But visual munged never closed, it continued munging.
My question is, should i clean then remunge or no?
this is what crashed,
Application Name: pc_ModelMunge.exe
thanks
that same exact thing happened to me about 2 minutes ago, when i was munging a model i jsut made.
EDIT: Here's my mungelog:
EDIT2: Upon a clean and remunge, this is where mine appears to crash:
Re: Visual munge problem..
Posted: Fri Jun 19, 2009 6:21 pm
by 501st_commander

odd, maybe its spreading...
here is my PC_MungeLog if it helps, and the part(s) where i think it crashing in red:
Re: Visual munge problem..
Posted: Sat Jun 20, 2009 1:50 pm
by FragMe!
Here is one you need to fix for sure
ERROR[PC_texturemunge EXTRA\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge EXTRA\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
123 is not power of 2, resize it to 128 x 128 and it should be fine
the shadowmesh errors may or may not crash the map
Re: Visual munge problem..
Posted: Sun Jun 21, 2009 11:24 am
by 501st_commander
hmm... that texture i never modified.
but when it reduces the shadowmesh visualmunge crashes