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Visual munge problem..

Posted: Fri Jun 19, 2009 4:12 pm
by 501st_commander
i was munging my map to test hoping i fixed the crashing problem and windows problem report popped up saying,
"visualmunge has stopped working"
Then it wanted to close the program. So i clicked "ok", as i was thinking i had to clean after that. But visual munged never closed, it continued munging.
My question is, should i clean then remunge or no?

this is what crashed,

Application Name: pc_ModelMunge.exe

thanks

Re: Visual munge problem..

Posted: Fri Jun 19, 2009 4:34 pm
by [RDH]Zerted
Yes, do a full clean and remunge. It never hurts to clean.

Re: Visual munge problem..

Posted: Fri Jun 19, 2009 5:07 pm
by 501st_commander
ok i cleaned, remunged and it did it again!

edit:
this is where it stops working,

Code: Select all

_CreateShadowMesh(lod:0): created hires shadow (96 verts 312 edges)
_ReduceShadowMesh: reduced edge count from 570 to 370
_ReduceShadowMesh: reduced edge count from 792 to 504
_CreateShadowMesh(lod:0): created hires shadow (205 verts 874 edges)
westar34 has 506 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 874 to 872    <--------------------------
Munging cis_inf_droideka_shield.tga

Re: Visual munge problem..

Posted: Fri Jun 19, 2009 5:39 pm
by RogueKnight
501st_commander wrote:i was munging my map to test hoping i fixed the crashing problem and windows problem report popped up saying,
"visualmunge has stopped working"
Then it wanted to close the program. So i clicked "ok", as i was thinking i had to clean after that. But visual munged never closed, it continued munging.
My question is, should i clean then remunge or no?

this is what crashed,

Application Name: pc_ModelMunge.exe

thanks
that same exact thing happened to me about 2 minutes ago, when i was munging a model i jsut made.

EDIT: Here's my mungelog:
Hidden/Spoiler:
ERROR[levelpack BOT.req]:Expecting bracket, but none was found.
File : munged\pc\shootinghouse.model.req(1)...

ucft <--
ERROR[levelpack BOT.req]:Expecting bracket, but none was found.
File : munged\pc\shootinghouse.model.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack BOT.req]:Expecting bracket, but none was found.
File : munged\pc\shootinghouse.model.req(1)...

ucft <--
ERROR[levelpack BOT.req]:Expecting bracket, but none was found.
File : munged\pc\shootinghouse.model.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
EDIT2: Upon a clean and remunge, this is where mine appears to crash:
Hidden/Spoiler:
shootinghouse has 85 vertices and no collision geometry - using normal geometry

Re: Visual munge problem..

Posted: Fri Jun 19, 2009 6:21 pm
by 501st_commander
:? odd, maybe its spreading...
here is my PC_MungeLog if it helps, and the part(s) where i think it crashing in red:
Hidden/Spoiler:
WARNING[PC_modelmunge msh\cis_1st_droideka.msh]:cis_1st_droideka has 2908 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_tread_hailfire.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\cis_tread_hailfire.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\cis_tread_hailfire.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\cis_tread_hailfire.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\cis_1st_bdroid.msh]:cis_1st_bdroid has 1509 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_1st_jangofett.msh]:cis_1st_jangofett has 1102 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_1st_magnaguard.msh]:cis_1st_magnaguard has 1961 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_droideka_idle_low1.msh]:cis_droideka_idle_low1 has 1164 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_droideka_roll_low1.msh]:cis_droideka_roll_low1 has 1166 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_hero_ventress.msh]:cis_hero_ventress has 2333 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_bdroid.msh]:cis_inf_bdroid has 2633 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_caped_magnaguard.msh]:cis_inf_caped_magnaguard has 3759 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_countdooku.msh]:cis_inf_countdooku has 1575 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_darthmaul.msh]:cis_inf_darthmaul has 1575 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_darthsidious.msh]:cis_inf_darthsidious has 2429 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_ep3_droid.msh]:cis_inf_ep3_droid has 2589 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_generalgrevious.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\cis_inf_generalgrevious.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\cis_inf_generalgrevious.msh]:cis_inf_generalgrevious has 5784 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_generalgrevious_low1.msh]:cis_inf_generalgrevious_low1 has 1769 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_ig88.msh]:cis_inf_ig88 has 1086 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_jango.msh]:cis_inf_jango has 3748 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_jangofett.msh]:cis_inf_jangofett has 2949 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_magnaguard.msh]:cis_inf_magnaguard has 3527 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_mercenry.msh]:cis_inf_mercenry has 2573 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_oom_droid.msh]:cis_inf_oom_droid has 2847 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_sbdroid.msh]:cis_inf_sbdroid has 2894 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_sbdroid_bf1.msh]:cis_inf_sbdroid_bf1 has 3031 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_zamwesell.msh]:cis_inf_zamwesell has 2947 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_walk_droideka.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\cis_walk_droideka.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\cis_walk_droideka_low1.msh]:cis_walk_droideka_low1 has 1188 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\Durge_Mesh.msh]:Durge_Mesh has 5512 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\grievous.msh]:grievous has 6728 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\kylan.msh]:kylan has 2139 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\maul.msh]:maul has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
ERROR[PC_modelmunge msh\weap_acp.msh]:_CreateShadowMesh(bone:weap_acp,lod:0): edges to close (24) not predicted correctly
ERROR[PC_modelmunge msh\weap_acp.msh]:_ReduceShadowMesh: edge->next is not valid
ERROR[PC_modelmunge msh\weap_acp.msh]:_ReduceShadowMesh: edge->twin->next does not share vertex!
ERROR[PC_modelmunge msh\weap_acp.msh]:_PC_WriteShadowVolume(weap_acp): invalid edge list (edge[0].reserved != 0xFFFF)

WARNING[PC_modelmunge msh\weap_inf_magnastaff.msh]:weap_inf_magnastaff has 1312 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\weap_inf_magnastaff_short.msh]:weap_inf_magnastaff_short has 1309 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
ERROR[PC_texturemunge msh\metal.tga]:TextureMunge(metal:1024x699x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\metal.tga]:TextureMunge(metal:1024x699x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings

ERROR[PC_modelmunge msh\geo_bldg_geoturret.msh]:AddSegment(geo_bldg_geoturret:shadowvolume): shadow mesh edge 216 / 226 is invalid (edge next == twin == 217)
WARNING[PC_modelmunge msh\cis_bldg_deaddroid1.msh]:cis_bldg_deaddroid1 has 4426 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_bldg_deaddroid2.msh]:cis_bldg_deaddroid2 has 5037 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\com_icon_spaceflag_carried.msh]:com_icon_spaceflag_carried has 1160 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\geo_bldg_hangar.msh]:geo_bldg_hangar has 3981 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_bldg_deadklon.msh]:rep_bldg_deadklon has 4532 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_bldg_deadklon2.msh]:rep_bldg_deadklon2 has 4842 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_bldg_deadklon3.msh]:rep_bldg_deadklon3 has 6075 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_bldg_deadklon4.msh]:rep_bldg_deadklon4 has 4291 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_bldg_deadklon5.msh]:rep_bldg_deadklon5 has 5144 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rhn1_bldg_citadel_00.msh]:rhn1_bldg_citadel_00 has 1199 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rhn1_bldg_common.msh]:rhn1_bldg_common has 1685 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
ERROR[PC_modelmunge msh\Rhn_bldg_ruin_Cathedral_entrence.msh]:AddSegment(Rhn_bldg_ruin_Cathedral_entrence:shadowvolume14): shadow mesh edge 178 / 314 is invalid (edge next == twin == 179)
2 Errors 12 Warnings

ERROR[PC_texturemunge EXTRA\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge EXTRA\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings

Re: Visual munge problem..

Posted: Sat Jun 20, 2009 1:50 pm
by FragMe!
Here is one you need to fix for sure
ERROR[PC_texturemunge EXTRA\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge EXTRA\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]

123 is not power of 2, resize it to 128 x 128 and it should be fine

the shadowmesh errors may or may not crash the map

Re: Visual munge problem..

Posted: Sun Jun 21, 2009 11:24 am
by 501st_commander
hmm... that texture i never modified.
but when it reduces the shadowmesh visualmunge crashes