Page 13 of 17
Posted: Sat Jul 22, 2006 12:25 pm
by Linus
Off-Topic : maxloef, how do I add
AT-TE's and
LAATs...?
- Linus
Posted: Sat Jul 22, 2006 1:57 pm
by maxloef
offtopic: what do you mean add??
on topic: map is going great tested it ingame

changed soe stuff and now it wont even laod up
im treing to get it to work though

Posted: Sat Jul 22, 2006 2:16 pm
by Linus
Off-Topic : You know, adding those vehicles to maps. I can add hovers, but not walkers...
On-Topic : Can you show some in-game screenies, please...?
- Linus
Posted: Sat Jul 22, 2006 2:36 pm
by Lateralusj00
Are you planning on making the V-Wings into interceptors?
Posted: Sat Jul 22, 2006 3:06 pm
by t3tine
just wanted to ask something for a long time, will the v-wing shoot like the tri-droide?
Posted: Sat Jul 22, 2006 3:31 pm
by RC-1290
Ok, I wasn't happy with my previous Siege of Mos Eisley(part of UBF), So I restarted. I haven't Started on Mos Eisley itselve becouse I don't have enough objects yet but I did start on the canyon part/desert. Here are two W.I.P.(!!!) screenshots of the tusken camp. I will try to improve it but I just want a rough start.

Greetings Rc-1290'Dreadnought
Posted: Sat Jul 22, 2006 3:32 pm
by maxloef
got the map working ingame (atlast)
it WONT be an intercepter it will be a fighter.
it WONT shoot like a tri droid :S i realy H8 those machine guns XD
its gonna shoot blue lasers and Missles
ingame screensies coming soon
Posted: Sat Jul 22, 2006 3:33 pm
by t3tine
will we be able to go up the canyon?
thank max, i asked that 'cause his rifles look like machine gun ^^
Posted: Sat Jul 22, 2006 3:38 pm
by RevanSithLord
You know what always bugged me with the Tri-fighter and the Vultures? The weapons they use in game are totally reversed. Lmao. If I haven't stated before, which I'm sure I have, Vultures secondary fire were the multiple missles that the Tri-fighters fired, and the Tri-fighters had two rockets mounted on it, so it should fire what the Vultures fire. But the primary fire for the Tri-fighter should be a semi-auto red blaster bolt, where as I believe the Vultures are just fine, but eh, I dunno. Up to you guys, just sayin it'd be more movie like if you guys fiddled around with that.
Btw, great work so far, can't wait!
Posted: Sat Jul 22, 2006 3:39 pm
by RC-1290
not sure about that yet, I doesn't make much sense, since there isn't really anything interesting there and it will only make your trip(battle) to the city longer, but I do think I will raise the terrain so when you fly over it, you don't see a large gap.
Why not start a poll;
Do you guys want to be able to walk on top of it, or not.
Btw, yes you can wait, you don't have any other choise..
THREE CHEERS FOR GAMEPLAY!!!
and
THREE AND A HALF CHEER FOR MOVIE ACCURACY!!!

Posted: Sat Jul 22, 2006 3:47 pm
by t3tine

here is a pic of what do the v-wing rifle make me think about ^^
Posted: Sat Jul 22, 2006 3:58 pm
by Rekubot
Rofl, I don't think that kind of gun is used in Star Wars!
Personally, I think the Tatooine map is going to be big enough without being able to go on top of the canyons. I vote that you keep it like it is.
Posted: Sat Jul 22, 2006 4:43 pm
by t3tine
oh, i'm sorry i understood bad, i thought you were talking about the rogue squadron v-wing...^^ sorry
Posted: Sat Jul 22, 2006 5:42 pm
by maxloef
the map is realy fun ingame

ive compelteed the ai paths and bariers.
Tomorrow im going to add vehicles and more places for cover (U REALY NEED IT!)
the vehicles have been thinned out a bit because of the size of the bridges so:
Republic:
Fightertank
At-Xt
At-Rt
Republic Gunship
V-wing
Cis:
AAT
Snailtank
Stap
HMP droid gunship
Vulture Droid Starfighter
Also be looking out for a beta SOON
Posted: Sat Jul 22, 2006 5:47 pm
by Hebes24
Maxloef wrote:
i realy H8 those machine guns
Yeah, I don't know where LA/Pandemic thought that up!
Posted: Sat Jul 22, 2006 7:04 pm
by Hairman49er
the map is realy fun ingame
ive compelteed the ai paths and bariers.
Tomorrow im going to add vehicles and more places for cover (U REALY NEED IT!)
the vehicles have been thinned out a bit because of the size of the bridges so:
Republic:
Fightertank
At-Xt
At-Rt
Republic Gunship
V-wing
Cis:
AAT
Snailtank
Stap
HMP droid gunship
Vulture Droid Starfighter
Also be looking out for a beta SOON
theres going to be a beta sweettttt!! of 1 level or somemore maps?
Posted: Sat Jul 22, 2006 9:36 pm
by RevanSithLord
No I know I can wait, I'm just expressing my excitement... sheesh...

lol
Posted: Sun Jul 23, 2006 4:44 am
by maxloef
its a beta of JUST mygeeto: Bridge Battles
it still needs some things to be added but overal its a realy gr8 map.
its REALLY hard getting from side of the bridge to the other

Posted: Sun Jul 23, 2006 1:28 pm
by Hairman49er
cant wait for the beta maxloaf thxs for giving us a beta to. when ever you release it let me know.
Posted: Fri Jul 28, 2006 1:21 am
by eRAGONE
If you are going to try to make the vehicles as accurate as they were in the movies, why not make the BARC speeder fly? They do fly.
http://www.starwars.jp/machine/image/barc_speeder.jpg
"The speeders were capable of flying at high altitudes and were sometimes used as escorts for gunships carrying important passengers. " -wookiepedia