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background for maps

Posted: Sat Dec 23, 2006 11:45 pm
by Elmo
Ok, i want to add a background to my map.... the background that is in Naboo Prototype...

How? I know i have to modify my SKY file, but what do i add into the sky file? I have all the neccesary files needed in my world1 folder...

Here is my SKY file:
SkyInfo()
{
Enable(1);
FogColor(85,108,142,128);
PS2()
{
FogRange(0, 0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(5000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(-200.0, 1300.0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(3000.0);
NearSplitScreenRange(0.2, 110.0, 160.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);

FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}

}


DomeInfo()
{
Texture("SKY_Naboo1");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("naboo1_sky_dome");
}


}
waht do I change to make that Naboo background?

Posted: Sun Dec 24, 2006 12:30 am
by Ace_Azzameen_5
I'm going to assume you mean the sky dome thing and not some background object (like cloud city bes platfroms<not one of those) and just the sky_dome.

The sky dome is like any other msh file, and sorta like a game object but there is no odf, its just called up in the sky file.

There is a .msh and a .tga texture to go with it.

Now, the easiest thing to do would be to get the tga file from naboo prototype and rename it the same as the current sky tga you have now, and replace the current one with it.

Problem is, there are different sky targa files, some are 1024x1024, 1024x512 and some are 512x512, 512 by 256 too. Different sky msh from different maps have different sizes. The defualt yavin one is 512x256.

Anyway, enough of that: Just get the naboo prototype msh and tga, put it in you're world folder, delete the old sky msh and tga, then either
a:rename the prototype msh to what you're old one was
or
b:open you're sky file and change the
DomeModel()
{
Geometry("WHATEVER.msh");
}

}
to the naboo prototype msh files name. whichever.
or you could rename both to match.

Sorry for the extra info but I [strike]just kept typing and couldn't stop[/strike] thought you should grasp the whole concept of setting up skies.

*EDIT*Ahh, no text strike out?

Posted: Sun Dec 24, 2006 1:47 am
by Elmo
when i mean the background, i mean the background mountains (like the scenery that you can't get to)