Can you do THIS with a msh.option file?
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- jangoisbaddest
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Can you do THIS with a msh.option file?
I was wondering if there was a command that would render the object's collision geometry, but not the mesh. Essentially, I want the Pilos Massa windows to be free of frost, so I was hoping there was some command like -nomesh or something.
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xwingguy
RE: Can you do THIS with a msh.option file?
I don't think that the Polis Massa windows even have in collision geometry. (the buildings themselves have the collisions.
- jangoisbaddest
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RE: Can you do THIS with a msh.option file?
I think the windows are seprate in this case (the large ones around the antenna room), and they definately have collision geometry. Anyway, the point is, I just want to make it so that the windows are clear instead of frosty, so that it's easier to see out of them.
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xwingguy
RE: Can you do THIS with a msh.option file?
Try erasing the texture. (but don't delete the file)
- jangoisbaddest
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RE: Can you do THIS with a msh.option file?
That's probably right. But to what? What color would be considered null for the game? White? Black?
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xwingguy
RE: Can you do THIS with a msh.option file?
teancum said something about turning the alpha channel black.
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Qdin
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RE: Can you do THIS with a msh.option file?
the alpha..? 
Alpha is the transparensy(sp) which means how.... 'visible' it is. I think it uses RGBA which is Red, Green, Blue and last Alpha. changing the values to the black color - I think it's 0 0 0 100 - makes the color black
(or was it the other way around..?
)
anyways; the 'non'-textured mesh in SWBF2 is grey/white
Alpha is the transparensy(sp) which means how.... 'visible' it is. I think it uses RGBA which is Red, Green, Blue and last Alpha. changing the values to the black color - I think it's 0 0 0 100 - makes the color black
anyways; the 'non'-textured mesh in SWBF2 is grey/white
