Weird skeleton/animation set bug
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razac920
- 2nd Lieutenant

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- Joined: Sun Jan 16, 2011 12:42 am
Weird skeleton/animation set bug
I've been trying to make an animation set for a fambaa, without much success. I overrode all the stock animations with an idle animation to get it to work, but now I see that the unit seems to be missing collision geometry (or whatever it's called): I can fly through the unit, any bullets I shoot go right through it without hitting it. Does anyone know where this collision information is stored? Is it in basepose.msh? Or in each of the animations?
- Maveritchell
- Jedi Admin

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razac920
- 2nd Lieutenant

- Posts: 365
- Joined: Sun Jan 16, 2011 12:42 am
Re: Weird skeleton/animation set bug
Huh, well I guess that works, but actually that's not what the problem was. I was already using IsAcklay = 1 in the unit odf and already had working collisions (somehow?) until I added SkeletonName to the odf.
