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Fingerfood's Custom Effects
Posted: Thu Jul 10, 2008 1:58 am
by Fingerfood
Well, after I started messing around with the Particle Editor, I thought, "Why not make some cool ones to release to the public?"
Let's just say I answered, "Yes" to that question.
New Rocket Trail
New Buff
New Explosions
[Screens unavailable]
I'm open to suggestions. So far all I'm planning is a modified Seismic Charge to become a fiery explosion, but that's just for now.
I believe this pack will contain an estimate of 10-20 effects.
Likey?
Re: Fingerfood's Custom Effects
Posted: Thu Jul 10, 2008 9:04 am
by woner11
I like them a lot. I have been working on a dark side force power and I was hoping for an effect where it looks like black energy is being sucked away.
Re: Fingerfood's Custom Effects
Posted: Thu Jul 10, 2008 4:57 pm
by White_Bear
Nice. I don't get how to make effets. I like them.
Re: Fingerfood's Custom Effects
Posted: Thu Jul 10, 2008 5:50 pm
by trainmaster611
I see you've discovered the joys of PE
PE can be a lot of fun and you can make cool things but it can also be a pain in the butt
Re: Fingerfood's Custom Effects
Posted: Sun Jul 13, 2008 11:17 pm
by Sky_216
I know this'll probably be hard but what I really, really, really need and haven't got a snowball's chance in hell of making (PE not work for me...

...) is a nuclear explosion. Not too fancy, just a ground level, wide explosion, a column and a mushroom cloud at the top. I've tried a few times (failed), but for each effect I have to edit it with text, munge and have a look ingame...maybe with PE you'll have a better chance.
Re: Fingerfood's Custom Effects
Posted: Sun Jul 13, 2008 11:43 pm
by Maveritchell
Skyhammer_216 wrote:I know this'll probably be hard but what I really, really, really need and haven't got a snowball's chance in hell of making (PE not work for me...

...) is a nuclear explosion. Not too fancy, just a ground level, wide explosion, a column and a mushroom cloud at the top. I've tried a few times (failed), but for each effect I have to edit it with text, munge and have a look ingame...maybe with PE you'll have a better chance.
It's actually a really simple PE; I made one a long time ago for a map I didn't really care too much for. Here's the effect:
http://files.filefront.com/abombfx/;110 ... einfo.html
Re: Fingerfood's Custom Effects
Posted: Mon Jul 14, 2008 9:32 am
by obiboba3po
Fingerfood wrote:Well, after I started messing around with the Particle Editor, I thought, "Why not make some cool ones to release to the public?"
Let's just say I answered, "Yes" to that question.
New Rocket Trail
New Buff
New Explosions
[Screens unavailable]
I'm open to suggestions. So far all I'm planning is a modified Seismic Charge to become a fiery explosion, but that's just for now.
I believe this pack will contain an estimate of 10-20 effects.
Likey?
..................omg....that is so awesome!!!!!!!!!!!!!!!!!!!!!!!!!! i really really want those

whens this gonna be released??? i want that rockettrail! :maulsaber: i love this idea lol!
Re: Fingerfood's Custom Effects
Posted: Mon Jul 14, 2008 5:12 pm
by redgroupclan
Dont really care for the buffs, but the rocket trial looks cool!
Re: Fingerfood's Custom Effects
Posted: Mon Jul 14, 2008 6:18 pm
by Sky_216
@Mav: That's Awesome!!!! Thanks heaps!
Re: Fingerfood's Custom Effects
Posted: Tue Jul 22, 2008 4:09 pm
by Fingerfood
Well, I've made some new effects, but haven't got them ingame yet. I'll try to get some pics later, but how would you add effects to player models? What would you have to add to the .lua?
Re: Fingerfood's Custom Effects
Posted: Tue Jul 22, 2008 5:21 pm
by Maveritchell
Fingerfood wrote:Well, I've made some new effects, but haven't got them ingame yet. I'll try to get some pics later, but how would you add effects to player models? What would you have to add to the .lua?
It's nothing you add to the .lua.
DamageStartPercent = 100.0
DamageStopPercent = 0.0
DamageEffect = "kas1_bonfire"
DamageAttachPoint = "hp_burn"
Is how I did the unit on the left:

Re: Fingerfood's Custom Effects
Posted: Tue Jul 22, 2008 7:30 pm
by Fingerfood
Here we are.
Dark Effects:
I plan on maybe making them smaller along with making light side versions of these.
Oh, and sorry. I had to reinstall BF2 which consequently uninstalled FC.
Re: Fingerfood's Custom Effects
Posted: Thu Jul 24, 2008 8:07 am
by theultimat
How do you open PE? I've looked everywhere for it!
Re: Fingerfood's Custom Effects
Posted: Thu Jul 24, 2008 4:08 pm
by Fingerfood
theultimat wrote:How do you open PE? I've looked everywhere for it!
Try
THIS
Re: Fingerfood's Custom Effects
Posted: Fri Jul 25, 2008 5:58 am
by theultimat
Wow! Thanks!
Re: Fingerfood's Custom Effects
Posted: Fri Jul 25, 2008 6:22 am
by Sky_216
Well, I just released all the effects I've made, most of which got used in my GCW SM. I've never got PE to work, and quite a few are complete accidents, so if you want to do something with/use/modify them be my guest. I'm interested to see what someone could achieve with them with PE since I had to hex edit them to make them.
Link is in "Sky's Sides Thread" under FX if you're interested.
Re: Fingerfood's Custom Effects
Posted: Tue Jul 29, 2008 2:42 am
by Fingerfood
Oh, yes,
Skyhammer. I'd love to try out your effects.
Anyway, about the mod. I have about 10 effects now varyig from explosions to sparkles to other [Diet Dr Pepper]. I plan on releasing them in about a week or two, and now that I got Sky's, I'll probably double the size. This will be Pack 1 since this is quite fun and I think I'll learn to become the community's effect man in time. Most of the effects are just different colored versions of existing effects, but I think they're still good.
Also, how would you edit a Droideka's shield color? The effect isn't working in PE so I think you'd have to manually edit it, but n my experience that doesn't work.
Re: Fingerfood's Custom Effects
Posted: Tue Jul 29, 2008 3:24 am
by Sky_216
Color(90, 80, 222, 245);
SpecularColor(100, 80, 255);
Those two lines in the fx file 'droidekashield'. Edit as you wish. The colour there is purply blue rather than greeny blue.