Can you do THIS with a msh.option file?

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jangoisbaddest
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Can you do THIS with a msh.option file?

Post by jangoisbaddest »

I was wondering if there was a command that would render the object's collision geometry, but not the mesh. Essentially, I want the Pilos Massa windows to be free of frost, so I was hoping there was some command like -nomesh or something.
xwingguy

RE: Can you do THIS with a msh.option file?

Post by xwingguy »

I don't think that the Polis Massa windows even have in collision geometry. (the buildings themselves have the collisions.
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RE: Can you do THIS with a msh.option file?

Post by jangoisbaddest »

I think the windows are seprate in this case (the large ones around the antenna room), and they definately have collision geometry. Anyway, the point is, I just want to make it so that the windows are clear instead of frosty, so that it's easier to see out of them.
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RE: Can you do THIS with a msh.option file?

Post by xwingguy »

Try erasing the texture. (but don't delete the file)
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RE: Can you do THIS with a msh.option file?

Post by jangoisbaddest »

That's probably right. But to what? What color would be considered null for the game? White? Black?
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RE: Can you do THIS with a msh.option file?

Post by xwingguy »

teancum said something about turning the alpha channel black.
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RE: Can you do THIS with a msh.option file?

Post by Qdin »

the alpha..? :roll:

Alpha is the transparensy(sp) which means how.... 'visible' it is. I think it uses RGBA which is Red, Green, Blue and last Alpha. changing the values to the black color - I think it's 0 0 0 100 - makes the color black :) (or was it the other way around..? :roll: )

anyways; the 'non'-textured mesh in SWBF2 is grey/white
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