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Re: Second Battle of Geonosis: Central Push

Posted: Wed Dec 16, 2009 2:01 pm
by lesovikk1
Wow very awsome. This looks very good. I only have 1 problem. the orange on the trooper is to bright, Tone it down a little.

Just an idea, I remember seeing a map by PR-0927/Majin Revan broken at-te with the turret at the top still funtional and is usable as a turret. Just an idea

Re: Second Battle of Geonosis: Central Push

Posted: Wed Dec 16, 2009 2:49 pm
by Blade117
^^^^^^^^^^^^^^
And a good one at that.

Re: Second Battle of Geonosis: Central Push

Posted: Wed Dec 16, 2009 4:34 pm
by msc
lesovikk1 wrote:Wow very awsome. This looks very good. I only have 1 problem. the orange on the trooper is to bright, Tone it down a little.
I noticed that as well. Perhaps a darker, almost griddier look might fit it well. :wink:

Re: Second Battle of Geonosis: Central Push

Posted: Wed Dec 16, 2009 6:21 pm
by Lysia_Keyes
Again thanks for the feedback, it's good to hear.
With the trooper I agree, it looked a bit too orange as well so I toned it down a bit, also added some dirt but you can't really see it too well in the picture.
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Also here is a revamped wreckage square, using different LAAT models, (credit to Sky' for that one). I'll keep the walker-gunship-walker pattern cause it's how they did it in the episode and I quite like it.
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I also got to work on adding some new gunships. At the rear of the map there is a little CP with two regular gunships and these four if you decide you want to fly in.
Here we have the "Bad Kitty"
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The "Separatist Nightmare"
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The "Bug Stomper" and the "Dooku Boot"
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@lesovikk1: that functioning turret sounds very interesting, I'll defintiely look into it, thanks.

Re: Second Battle of Geonosis: Central Push

Posted: Wed Dec 16, 2009 6:54 pm
by RC-1207
Lysia_Keyes wrote:Again thanks for the feedback, it's good to hear.
With the trooper I agree, it looked a bit too orange as well so I toned it down a bit, also added some dirt but you can't really see it too well in the picture.
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The skin is better, but imo it is still way to neon. The yellow just stands out too much as bright color. You probably have seen this, but here is a reference pic: http://starwars.wikia.com/wiki/File:Arf_waxer_boil.jpg

I hope I helped there. Other then that, the map looks great. The cover does look a little sparse outside of the walker/gunship crash site. While this map is cannonicly supposed to be in favor of the Republic, give the droids cover so the humans atleast have a fighting chance. I really like the look of this map, and it definitely will stay in my addon folder along with Bakura.

Re: Second Battle of Geonosis: Central Push

Posted: Wed Dec 16, 2009 7:35 pm
by genaral_mitch
How about you don't use destroyed walkers and gunships for the square. In the show, there's broken attes but not destroyed ones. The gunships aren't destroyed either.

Re: Second Battle of Geonosis: Central Push

Posted: Thu Dec 17, 2009 5:35 pm
by Fiodis
The crashed ATTE's and LAAT's with jungle-ish smears seem out of place.

Re: Second Battle of Geonosis: Central Push

Posted: Thu Dec 17, 2009 5:47 pm
by genaral_mitch
I just noticed something big. The sky! That's the stock Geonosis sky, but nothing like the one in the show. Maybe a cloudy-ish sky?

Re: Second Battle of Geonosis: Central Push

Posted: Fri Dec 18, 2009 4:18 pm
by lesovikk1
http://starwarsbattlefront.filefront.co ... gins;70092

thats the link to the map with the at-tes functional cannon. It might help give you an idea of what i mean

Re: Second Battle of Geonosis: Central Push

Posted: Sat Dec 19, 2009 11:58 am
by Captain Fordo
Can you put more active AT-TE's? Not all of the AT-TE's are destroyed. Otherwise this looks good :D

Re: Second Battle of Geonosis: Central Push

Posted: Sat Dec 19, 2009 2:32 pm
by Havoc 526
This looks incredible. I'm keeping my eye on this.

Re: Second Battle of Geonosis: Central Push

Posted: Sat Dec 19, 2009 2:41 pm
by Darth_Spiderpig
Havoc 526 wrote:This looks incredible. I'm keeping my eye on this.
Really so good?

I do like his skinning style, looks unique.

And mine then? :wink:

Re: Second Battle of Geonosis: Central Push

Posted: Sat Dec 19, 2009 9:40 pm
by Lysia_Keyes
Well I've been working on the comments, reskinning the trooper and sky (I'll post some screens later) and in regard to the circle of vehicles, I think I'm going to stay with the destroyed ones, but I'm reskinning them to look less.... jungle.
The problem is if I use the model for the actual vehicles as a prop, then you can't go through the gaps in the vehicle. For example, you can't run through the inside of the gunship and use the doors as cover like you can with the destroyed one and that's something I think works really well so unless anyone knows ho to fix that I'm going to stay with reskinned detroyed ones.
Also, does anyone know where I can get a Phase I Commander Cody model because the link in the Assets page doesn't seem to work atm.
EDIT: Never mind I found him.

Re: Second Battle of Geonosis: Central Push

Posted: Sat Dec 19, 2009 9:58 pm
by genaral_mitch
There's a gunship in the stock coruscant assets that you can walk through the troop bay.
And look through the released assets for a model pack called "Clone wars assets". It has a gunship without the side turrets and walkway into cockpit.

Re: Second Battle of Geonosis: Central Push

Posted: Sun Dec 20, 2009 12:25 am
by Lysia_Keyes
Okay so here we have the new clone skin, with less saturated yellow markings:
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And using Deviss's excellent Cody model, I have Commander Cody as a unit. He takes 18 points to unlock and there are no AI Cody's on the battlefield, making him unique to the player. I added some dust to his armour to make it look more Geonosis-y.
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I got the LAATs and ATTEs working. The ATTEs in the square do not move but can still have the gun turrets used. Oddly, my first attempt at the ATTEs can only be described as "rampaging rhinos" but they work fine now.
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And in these screens u can see the new sky which hopefully looks more the CW Geonosis.

Re: Second Battle of Geonosis: Central Push

Posted: Sun Dec 20, 2009 4:32 am
by Delta-1035
Nice update. :)

How did you get the ATTE that can't move but you can use the turrets?

Re: Second Battle of Geonosis: Central Push

Posted: Sun Dec 20, 2009 8:31 am
by AQT
Off-topic: ClassLabel from "commandwalker" to "armedbuilding".

Re: Second Battle of Geonosis: Central Push

Posted: Sun Dec 20, 2009 9:57 am
by Delta-1035
Oh thanks AQT, sorry for the off-topc btw. :wink:

Re: Second Battle of Geonosis: Central Push

Posted: Sun Dec 20, 2009 7:36 pm
by Captain Fordo
Hmm geonosians with rocket launchers? A bit odd anyway this looks good but not great

Re: Second Battle of Geonosis: Central Push

Posted: Sun Dec 20, 2009 9:31 pm
by Eggman
Looks like it's coming along nicely. Add some lighting and it'll look even better. :wink: