Im trying to mak a selfpushweapon (it should be episodeI like, but i cant find something to edit in the odfs, like:
TargetEnemy = "0"
TargetNeutral = "0"
TargetFriendly = "0"
player = "1"
or something like this, can anyone help me please?
selfpush
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- DarthD.U.C.K.
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Qdin
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RE: selfpush
you want the player to get affected by some kindof recoil when fireing? maybe making it drop an invisible grenade which explodes in an instant would help?
btw, tried TargetSelf = "1" ?
btw, tried TargetSelf = "1" ?
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Master Fionwë
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RE: selfpush
Would this work for a force push? If it hit something within a reasonable distance from teh player, like right in front of him, it would bounce off the object and hit him?
- Maveritchell
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Re: RE: selfpush
Physics + BF /= true. Newton's third law doesn't really apply in Battlefront.Master Fionwë wrote:Would this work for a force push? If it hit something within a reasonable distance from teh player, like right in front of him, it would bounce off the object and hit him?
Something that might work, like Qdin suggested, would be an invisible explosive ordnance, like a grenade, that exploded instantaneously and had TargetFriendly = 1. I'm not sure if it would work, but if you wanted to be pushed forwards, you'd have to adjust the speed of the ordnance to a negative number.
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RE: Re: RE: selfpush
I tried making a negative jump height and it crashes the game (sometimes you can see yourself going down just before the crash). I would expect the same result with a negative speed.
