Skinning tutorial

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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Diststripe
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Skinning tutorial

Post by Diststripe »

I am going to make this tutorial as painless and as quickly as I can:

Download swbf2 mod tools link: http://starwarsbattlefront.filefront.co ... s_PC;57352
Download Gimp : http://www.gimp.org/downloads/

Download the mod tools to your c: drive
Download Gimp anywhere preferably your Desktop


Now that you have your mod tools fully installed, go to C:\BF2_ModTools\data\_BUILD

Once your there open up Modtools VisualMunge, when its opened create a 3 letter world name, Full world name and a short description of your world. Choose what game modes you want. Hit create world it should take 5-10 minutes.

When thats done you should have all of your worlds information in C:\BF2_ModTools\data_999 (NOTE: 999 is my world name yours will be different depending on what 3 letter name you gave your world) If you have that you are gold'n.

Now you need to locate this address: C:\BF2_ModTools\assets\sides, copy the folder for which you want to customize

rep = republic
cis = cis
all = alliance
imp = imperials

to this address: C:\BF2_ModTools\data_999\Sides, along with the common folder which was also found in this address: C:\BF2_ModTools\assets\sides



Now that you have all of your folders in the correct places, its all down hill from here. Open up Gimp and, go to file open now locate this address: C:\BF2_ModTools\data_999\Sides, double click the side you want to skin, double click msh.

Find the unit the you would like to skin all skinable items will be a .tga once its opened up you will see all the body parts crammed in a square. now pull out your tools and start skinning away,

Just a word of advice use the airbrush it makes it look more sharp.

when your pleased with your skin, save as and turn RLE compression off.


Now you need to go to this address: C:\BF2_ModTools\data_999\Common\scripts\999 open whatever file corrospnds with what game mode you chose with notepad.

G = Gallactic Cival Wars
C = Clone wars

so for example if I wanted to open up galactic cival war conquest I would choose this file 999g_con and it has to be a .lua file not .bak

once its opened youll scroll down until you find this:
ReadDataFile("SIDE\\imp.lvl" or if I wanted to find the alliance it would be ReadDataFile("SIDE\\all.lvl"

you would change the side that code to: ReadDataFile("dc:SIDE\\imp.lvl" or ReadDataFile("dc:SIDE\\all.lvl" depnding on what side you skinned

Once your done that save it close everything open up VisualMunge from this address: C:\BF2_ModTools\data_999\_BUILD Just hit munge and let it work its magic and once it says DONE - GO RUN BATTLEFRONT(or something like that)


YOUR DONE! just open up swbf2 play your map and enjoy :P
501st_commander
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Re: Skinning tutorial

Post by 501st_commander »

its fine, but there is already some in the FAQ. One more thing... this is in the tech forum when it needs to be in the SWBF2 modding forum..
mswf
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Re: Skinning tutorial

Post by mswf »

Also, your way of adding a new side is very inefficient. If you'd do it your way, you'd also pack everything from the side you're editing.
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