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Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 8:52 pm
by Lysia_Keyes
As the title suggets, this map is the Central Push (aka Kenobi's area of the battle) of the Geonosis battle we see in the Clone Wars.
The basic background behind this map is that in the series, the Geonosians rebuild their droid foundries on Geonosis so the Republic launch another invasion. I felt Landing at Point Rain was one of the best episodes of the series and that it deserved a map of some kind.
This is the first of what I hope to be a series of maps based around the battle. This map explores Obi-Wan and Cody's part of the assault, so as soon as this is done I will be moving on to Anakin and Ki'Adi's sides of things, as well as Luminara and the Weapons Factory. Maybe even a map or two based on the brain worms. This map hasn't even taken that long so I think it's a realistic projection.
The sides are roughly the same for the clones, with the jettrooper being replaced by a flametrooper being the only major difference, and are skinned to match Cody's men on Geonosis, with little variations to mark them apart. The Separatists have been changed to Geonsisians armed with more than just the sonic blasters, and with an elite battle droid and a droideka filling the officer and special unit spots.
I'd say so far it's 80-90% so :D .

And where would this thread be without pictures:

UPDATE (Better pics)
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Old pics:
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Rocket Trooper
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Sniper
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Engineer
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Officer
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Flametrooper
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Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 8:59 pm
by Fiodis
If this is 80 - 90% done, I'm worried for you. It seems far too flat. The skins are a bit odd. The object placement appears highly artificial. The terrain heights need blending. I'd recommend thinking this over again, and make it less open.

Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 9:08 pm
by Lysia_Keyes
Okay I'll back-track back to 70-75 then.
I was trying to model it off the CW depiction of it, which is very flat and open, at least in Obi's case. That was part the battle I felt, in that there was so much open space, it was incredibly dangerous. You have a point though so I'll try and bring everything a bit closer together and make the terrain more natural.

Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 9:15 pm
by Fiodis
Yeah, while it's good to stick to the movies, it's sometimes better (almost all the time, I feel) to sacrifice accuracy in favor of gameplay.

Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 9:39 pm
by Deviss
well is same to spiderpig idea map, i sugges you change the models for units for more realistic, and i love the defense circle of laat/atte ;)

Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 9:49 pm
by myers73
is this your first map? I just noticed that you have only 18 post

Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 9:57 pm
by General_Nate
The map seems a bit flat and prop-less. And the skins are cool, but, they seem a bit, I don't know.... Just odd in my opinion.

Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 9:57 pm
by 501st_commander
Tips:
work on the skins more
make it less open
more terrain variations
better prop placement

Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 10:11 pm
by genaral_mitch
lol, lot's of clone wars Geonosiss now.

Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 10:19 pm
by Ping
A bit too flat. Also, I think there's an ARF trooper model out there you can use that would add to the appeal of this map.

Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 10:19 pm
by Deviss
genaral_mitch wrote:lol, lot's of clone wars Geonosiss now.
yeah lol geonosis begin again, as time ago by Yankfan :P

Re: Second Battle of Geonosis: Central Push

Posted: Mon Dec 14, 2009 11:02 pm
by kooster
looks like a pretty good map, but i dont like the units
great start w/a lot a progress!

Re: Second Battle of Geonosis: Central Push

Posted: Tue Dec 15, 2009 1:59 am
by genaral_mitch
Tips: use an ARF trooper model instead of felucia trooper. Change the model of the flamethrower to the t-21 or something. Use regular clone trooper also.
Even though they didn't show many droids, I suggest you use them. If you didn't already, make the sonic blasters stronger.

Re: Second Battle of Geonosis: Central Push

Posted: Tue Dec 15, 2009 5:53 pm
by Delta-1035
I actually like the idea of the felucia troopers instead of ARFs.. at least they looks different and new! Nice idea. :thumbs:

Re: Second Battle of Geonosis: Central Push

Posted: Tue Dec 15, 2009 10:35 pm
by Lysia_Keyes
Thanks for the feedback, it's good to hear both positive and negative comments cause it all helps in making a better map :)

Thinking about how the Felucia troopers didn't seem quite... right, I made a change to the ARF model and gave it a suitable skin which hopefully looks a lot better now.
Hidden/Spoiler:
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Also I've changed the flamethrower model to the EMP launcher.
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Here's a quick little thing I threw together to use as the Geonosian hero. He has a much more powerful Sonic Blaster a Droideka shield and a Radiation Launcher.
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This is the map from a ZeroEditor point of view, as you can see everything is much closer together and hopefully looks a lot nicer. It's hard to tell without playing and only looking at pics I know, but honestly the space between the CPs feels quite similar to the stock Geonosis or Kashyyyk and actually works pretty well, considering I've put a lot of AI in.
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And some in game pics:
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Re: Second Battle of Geonosis: Central Push

Posted: Tue Dec 15, 2009 11:24 pm
by 501st_commander
aagg.. to many geonosians..

anyway looks good, i may have to try it when its done.

Re: Second Battle of Geonosis: Central Push

Posted: Wed Dec 16, 2009 9:42 am
by [Skirata]Darman[M]
:thumbs: Nice, guy, like you perhaps know from my projects I love ARFs.
But to make the atmosphere: Add Geo-dust and clouds, work on the light settings and skin the Laats

Re: Second Battle of Geonosis: Central Push

Posted: Wed Dec 16, 2009 1:34 pm
by sampip
Looks nice, but I would use a different model if gunships in the circle. It's just the same one repeated over. I think someone released a few Gunship models a while back now but you should use them, for a bit of difference. Forgive me if I'm wrong, but I don't think the map has any "foliage", which in this case is flat rocks. Not much, just adds a bit of detail to the map. Don't cover the whole thing in it, use it sparodically.
Other than that, it looks really good :thumbs:

Re: Second Battle of Geonosis: Central Push

Posted: Wed Dec 16, 2009 1:40 pm
by theultimat
Yes, Sky' made some. Download them here.

Re: Second Battle of Geonosis: Central Push

Posted: Wed Dec 16, 2009 1:49 pm
by Eggman
I agree that the circle of gunships/AT-TEs doesn't look completely natural. Maybe adjust the pattern so it's not AT-TE - gunship - AT-TE - gunship the whole way around, and use a few different models - try replacing one or two of the walkers with the prop for the damaged one seen in the Felucia campaign mission, and use some of the other wrecked gunships sampip mentioned.


Otherwise, this looks pretty good. It has the appearance of a first (or at least, early) map, but you seem to be paying a lot of attention to details. I think as your skills progress this could turn into a nice piece of work.