Unit Props?
Posted: Wed Jan 28, 2009 9:13 pm
If you sneaked a peak at the BrutalFront WIP I posted, you'd have seen a pic of the Clone Scout Spawner. Now, while thinking about it, I noticed something....
I remember looking at this post where everyone was arguing over whether or not anyone managed to make a unit into a prop (without making a new model via XSI). The problem, they uniformly agreed, was "freezing" the animation.
But with the Clone Scout Spawner, when the controller is killed, the scout just stops there, and dies a few seconds later. My question to the advanced modders: would it be possible to:
1. Change the amount of time that passes before the scout dies to something incredibly high.
2. Then, change the health likewise.
3. Add him as a weapon of a local team, which you force-spawn where you want the prop.
4. Add a hint node telling them to use the scout weapon.
5. Do some fancy LUA code that will kill them when they use the weapon? Then stop them from re-spawning?
The way I see it, this ought to make a player-prop. That's a little workaround the "freezing" problem, is it possible?
I remember looking at this post where everyone was arguing over whether or not anyone managed to make a unit into a prop (without making a new model via XSI). The problem, they uniformly agreed, was "freezing" the animation.
But with the Clone Scout Spawner, when the controller is killed, the scout just stops there, and dies a few seconds later. My question to the advanced modders: would it be possible to:
1. Change the amount of time that passes before the scout dies to something incredibly high.
2. Then, change the health likewise.
3. Add him as a weapon of a local team, which you force-spawn where you want the prop.
4. Add a hint node telling them to use the scout weapon.
5. Do some fancy LUA code that will kill them when they use the weapon? Then stop them from re-spawning?
The way I see it, this ought to make a player-prop. That's a little workaround the "freezing" problem, is it possible?