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Re: RAS Prosecutor: Hangars
Posted: Wed Mar 23, 2011 5:51 pm
by ACEwithSPADES
Re: RAS Prosecutor: Hangars
Posted: Wed Mar 23, 2011 7:34 pm
by CommanderCody212
AQT wrote:CommanderCody212 wrote:Will you be able to make this a BF1 map?
No, sorry.
In other news, for more variety in the grenade types, the EMP grenade has been replaced with the EC (Electrostatic Charge) detonator. Like its
Republic Commando counterpart, this grenade will gradually drain the health of its targets by means of electrocution but minus the stun effect.
Oh... Now I'm sad.
Oh well, I will actually play my BF2 because of this map!
Re: RAS Prosecutor: Hangars
Posted: Thu Mar 24, 2011 8:37 am
by naru1305
wow, awesome picture, this map is getting better and better

Re: RAS Prosecutor: Hangars
Posted: Thu Mar 24, 2011 10:03 am
by THEWULFMAN
AQT wrote:CommanderCody212 wrote:Will you be able to make this a BF1 map?
No, sorry.
In other news, for more variety in the grenade types, the EMP grenade has been replaced with the EC (Electrostatic Charge) detonator. Like its
Republic Commando counterpart, this grenade will gradually drain the health of its targets by means of electrocution but minus the stun effect.
Oh sweet, How did you get that to work

Re: RAS Prosecutor: Hangars
Posted: Thu Mar 24, 2011 10:05 am
by skelltor
Probobly the "poison" grenade trick like my static dets in bfsm.
Re: RAS Prosecutor: Hangars
Posted: Thu Mar 24, 2011 10:16 am
by THEWULFMAN
skelltor wrote:Probobly the "poison" grenade trick like my static dets in bfsm.
I know, its a private joke

Re: RAS Prosecutor: Hangars
Posted: Thu Mar 24, 2011 10:19 am
by skelltor
Oh ok

Re: RAS Prosecutor: Hangars
Posted: Thu Mar 24, 2011 12:30 pm
by Lephenix
Nice my friends

.
Re: RAS Prosecutor: Hangars
Posted: Fri Mar 25, 2011 12:01 pm
by Anakin
yeah the ep looks much better
Re: RAS Prosecutor: Hangars
Posted: Sun Mar 27, 2011 2:08 pm
by commandoCC-9811
This is great! I wish I could mod like this!
Nice EMP Grenade, I like the effect for it in the pic.
(now, if you could only figure out a way to pick-up weapons for this game...)
Re: RAS Prosecutor: Hangars
Posted: Sun Mar 27, 2011 7:16 pm
by THEWULFMAN
commandoCC-9811 wrote:This is great! I wish I could mod like this!
Nice EC Grenade, I like the effect for it in the pic.
(now, if you could only figure out a way to pick-up weapons for this game...)
Fixed
Re: RAS Prosecutor: Hangars
Posted: Mon Mar 28, 2011 7:24 pm
by SAMofBIA
uhh im pretty sure that mav figured the weapons thing out.
Re: RAS Prosecutor: Hangars
Posted: Mon Mar 28, 2011 10:19 pm
by Fiodis
SAMofBIA wrote:uhh im pretty sure that mav figured the weapons thing out.
The current system is good, but not flawless.
Re: RAS Prosecutor: Hangars
Posted: Tue Mar 29, 2011 12:37 am
by RevanSithLord
Fiodis wrote:SAMofBIA wrote:uhh im pretty sure that mav figured the weapons thing out.
The current system is good, but not flawless.
Then again, if you look at everything in life and in general - nothing's really flawless.
Anyways, loving the effect of the EC grenade there.

Re: RAS Prosecutor: Hangars
Posted: Wed Mar 30, 2011 3:56 pm
by Lagomorphia
Looks amazing, even when compared to you and DarthD.U.C.K's other awesome work.
If you need a playtester, I'll happily melt your sanity with endless nitpicks. Again.

Re: RAS Prosecutor: Hangars
Posted: Mon Apr 04, 2011 3:32 pm
by CommanderCody212
Are you doing all of the rooms and hallways that was in the game?
Won't that be kinda big?
Re: RAS Prosecutor: Hangars
Posted: Mon Apr 04, 2011 4:11 pm
by Lagomorphia
Are you doing all of the rooms and hallways that was in the game?
Look at the map's name again.

Re: RAS Prosecutor: Hangars
Posted: Mon Apr 04, 2011 10:00 pm
by MrCrayon
Words fail me. Keep it up. This will be a memorable map, definitely. Please add Dark times support or at least the clone wars mod.
Re: RAS Prosecutor: Hangars
Posted: Tue Apr 05, 2011 2:09 pm
by CommanderCody212
Lagomorphia wrote:Are you doing all of the rooms and hallways that was in the game?
Look at the map's name again.

Opps, now I see.
Re: RAS Prosecutor: Hangars
Posted: Fri Apr 15, 2011 2:34 am
by DarthD.U.C.K.
due to a few technical issues and mainly my lazyness there hasnt been too much progress in the last week (except for andeweget making more awesome textures of course)
because there isnt yet more "new" stuff to show we thought we simply post a screenshot of one area of the map. it's been a bit redesigned, but its not hard to see where it is( if one know the ma from rc)
so..well....enjoy