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Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Tue Dec 25, 2012 12:50 pm
by Zapattack1234
Not the sky, I mean there are literally purple tantoine props that hang off the side of some buildings

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Tue Dec 25, 2012 12:58 pm
by Loopy53
Those are tents and they are supposed to be there :wink:

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Thu Dec 27, 2012 7:53 pm
by The Nasal Abyss
In a future version of this map, perhaps add a lot of green bushes+grass all around to add color :)

Everything is very brown and tan in the map currently. It's pretty visually uninteresting.

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Thu Dec 27, 2012 9:11 pm
by Loopy53
hm....bushes. Maybe some general grassy foilage? not much though, stuff dont grow in the desert. mybe a custom cactus somewhere! That would look great! *gets to work modelling cactus*

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Thu Dec 27, 2012 9:19 pm
by The Nasal Abyss
Loopy53 wrote:hm....bushes. Maybe some general grassy foilage? not much though, stuff dont grow in the desert. mybe a custom cactus somewhere! That would look great! *gets to work modelling cactus*
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Most of Afghanistan's countryside looks like this, my dad has been there to play music for the troops. He took thousands of pictures, and green was everywhere. :)

Just saying.

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Thu Dec 27, 2012 9:23 pm
by Loopy53
wow, I had no idea! some foilage shall be added!

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Thu Dec 27, 2012 11:14 pm
by THEWULFMAN
It's a common misconception that most of the middle east is nothing but "Saharan" desert.

You could use a .prp file and use the foliage tool to easily add foliage everywhere.

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Thu Dec 27, 2012 11:36 pm
by Loopy53
Thats what I want to do. Is there a simple tut for foilage?

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Fri Dec 28, 2012 1:34 am
by THEWULFMAN
forums/viewtopic.php?p=430103#p430103

Not the most refined tutorial in the world but it should get the job done. If you have trouble let us know.

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Fri Dec 28, 2012 11:14 am
by Loopy53
Here is some foilage. I wont add cactus's as that makes it to saharan desert like again.
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just some light foilage, not too much, so you can still see the sand and now there is green. Light shrubs/bushes should grow in sand just fine.

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Fri Dec 28, 2012 11:48 am
by kinetosimpetus
the foliage looks good. :thumbs:
Now how about some small rocks, I think Geo has some foliage rocks.
And maybe change the sand texture to something more, um, packed, rough, rocky... It looks a little too much like dune sand I think.

Re: Earth: Afghanistan Village 2.0(beta now closed!!)

Posted: Fri Dec 28, 2012 3:07 pm
by Loopy53
its supposed to be dune sand. + its HD! Thanks Marth! I may look at rocks for the ugh mountains. And I will consider geo rocks.

EDIT:

Here is a changelog from v1.0 to v 2.0

-wind has been addded
-minimap has been added, constant WIP until I finally release 2.0 final. Please no negative critism, minimapping is hard! I will accept suggestions and negative critism delivered in a meaningfull way. For instance I dont want: "Bruh ur minimap sucks! go fix it!" However, something like: "I really like the minimap, but you should move some buildings in the right side to make it more accurate." is much, MUCH better.
-grass has been added. It looks great!
-rocks will not be added. It made it too "cluttered" with foilage and the geo rocks clashed badly with the green in my opinion. Did not make a huge difference
- the fire rate of the close quarters classes has been increased and the damage decreased. Ineffective at range as recoil is low-medium and it sprays everywhere when held down. Deadly at close and close-medium range and when capturing CP's. (mp5 and mac 10.)
-updated loadscreen to compensate for grass and map changes.
-Localization of the buttons from imperials and rebels to us marines and terrorists in the team select screen.
-will add a first aid kit with to the medic. It will be a custom mesh.
-Custom tips
-General polishing.
-Thicker dust storm.

ETA to beta release is friday with the release of 2.0 final on next friday. Hope you guys think the wait is worth it! (wink :wink: marth 8) )